ICANTCOUNT123456
Smash Journeyman
It's not a "pick up" and pray thing like Assist trophy, or pokeballs. You need good cordination (read: skills) to use it, or it could get intercepted.
*puts up flamesheild*
*puts up flamesheild*
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Agreed.Yuna said:It's... an... item... which... spawns... randomly... at... (quasi-)random...a times... in... (quasi-)random... locations...
It also heals... so it's random and broken.
This made me "lol".No need for a flameshield, we're all friends here...right? Right? >_>
Please...just...get..to...the..point.It's... an... item... which... spawns... randomly... at... (quasi-)random...a times... in... (quasi-)random... locations...
It also heals... so it's random and broken.
It's dangerous to go alone! Take this.I don't see whats so bad about things being random. If they're random that means they could appear anywhere and benefit any of the players. So will someone please enlighten me on what's so wrong about random?
I don't see why having teram healer on would be a problem. But I'm sure someone will think of a worst case scenario where team healer was the only thing that prevented them from winning.
...Anything, anything, that is random that can be removed is removed. That is what Competitive Smashers strive to do. It takes skill to use ANY item in this game, it takes skill to do absolutely everything. The difference between items and favorable competitive play is that using items is subject to both skill AND luck. Random spawn locations are still there, no matter the item.
The goal is to play matches in which the ONLY variable is skill. It doesn't matter if Team Healers take skill to use, they also are subject to the whim of the fates. They're random, and they involve "luck." It's not "only play with things that take skill," it's "don't play with anything that is random." We want 1 variable, skill. No matter how much skill an item takes to use, the introduction of an item creates 2 variables, skill and luck.
-------------------...Anything, anything, that is random that can be removed is removed. That is what Competitive Smashers strive to do. It takes skill to use ANY item in this game, it takes skill to do absolutely everything. The difference between items and favorable competitive play is that using items is subject to both skill AND luck. Random spawn locations are still there, no matter the item.
The goal is to play matches in which the ONLY variable is skill. It doesn't matter if Team Healers take skill to use, they also are subject to the whim of the fates. They're random, and they involve "luck." It's not "only play with things that take skill," it's "don't play with anything that is random." We want 1 variable, skill. No matter how much skill an item takes to use, the introduction of an item creates 2 variables, skill and luck.
Say hello to the Judgement Hammer, Green Missile, turnips, Waddle Dee Toss, Pikmin...
Anything, anything, that is random that can be removed is removed.