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Should team healers be allowed?

ICANTCOUNT123456

Smash Journeyman
Joined
Feb 9, 2008
Messages
348
Location
North Carolina
It's not a "pick up" and pray thing like Assist trophy, or pokeballs. You need good cordination (read: skills) to use it, or it could get intercepted.

*puts up flamesheild*
 

Calixto

Smash Apprentice
Joined
Nov 2, 2007
Messages
169
Location
Santa Fe, New Mexico
I actually don't play as much team games as I would like. Having the team healer on is an interesting idea (I usually play with items off.)

Of course in the competitive arena it probably won't hold, what with random spawns and what not.
 

Yuna

BRoomer
BRoomer
Joined
Sep 1, 2004
Messages
10,358
Location
Stockholm, Sweden
It's... an... item... which... spawns... randomly... at... (quasi-)random...a times... in... (quasi-)random... locations...

It also heals... so it's random and broken.
 

Solong

Smash Rookie
Joined
Mar 13, 2008
Messages
19
As good as the idea (of the item) is, like Yuna said, its random.

Plus if its intercepted by your opponents, it wont always hurt them - im sure i read it will sometimes hurt them instead.
 

Ørion

Smash Ace
Joined
Mar 19, 2008
Messages
858
Location
Probably in front of his Wii
Yuna said:
It's... an... item... which... spawns... randomly... at... (quasi-)random...a times... in... (quasi-)random... locations...

It also heals... so it's random and broken.
Agreed.

Though this item is more fair than many others because it does require a little skill to hit the right person, it still drops randomly and is unfair.
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,423
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
If tossed at the enemy, the Team Healer might actually damage them instead of healing them. Of course, it heals the teammate all the time.
 

Taymond

Smash Journeyman
Joined
Sep 4, 2007
Messages
494
Location
UIUC/Chicago South Suburbs
It takes no more skill to use than it takes to use ANY projectile, or even any move in a team match. Competitive team matches play with team attack on, and a good team won't hit each other unless they want to. It takes no more skill to hit your teammate with a team healer than it does to not hit your teammate with an arrow.

Your only argument doesn't even make sense. Why ask silly questions and spark pointless hostility? You surely know what the general opinions will be. Anything, anything, that is random that can be removed is removed. That is what Competitive Smashers strive to do. It takes skill to use ANY item in this game, it takes skill to do absolutely everything. The difference between items and favorable competitive play is that using items is subject to both skill AND luck. Random spawn locations are still there, no matter the item.

The goal is to play matches in which the ONLY variable is skill. It doesn't matter if Team Healers take skill to use, they also are subject to the whim of the fates. They're random, and they involve "luck." It's not "only play with things that take skill," it's "don't play with anything that is random." We want 1 variable, skill. No matter how much skill an item takes to use, the introduction of an item creates 2 variables, skill and luck.
 

SFJake

Smash Apprentice
Joined
Feb 27, 2008
Messages
166
Location
Canada, Quebec
Also, I think the Team Healers heals a random amount. Seriously, thats dumb. And not competitive friendly.

Couldn't ask for a more random item.
 

EternalCrusade

Smash Journeyman
Joined
Feb 19, 2008
Messages
485
Location
Oviedo, FL
No items should be used in competitive play because they are random; I see your point about the Team Healer, but it still wouldnt work.

No need for a flameshield, we're all friends here...right? Right? >_>
 

6footninja

Smash Ace
Joined
Feb 28, 2008
Messages
605
Location
Pits of Heaven
It's... an... item... which... spawns... randomly... at... (quasi-)random...a times... in... (quasi-)random... locations...

It also heals... so it's random and broken.
Please...just...get..to...the..point.


on topic: no they shouldn't be allowed.
 

Riolu

Smash Apprentice
Joined
Feb 28, 2008
Messages
175
Location
Greensboro, NC
I don't see whats so bad about things being random. If they're random that means they could appear anywhere and benefit any of the players. So will someone please enlighten me on what's so wrong about random?

I don't see why having teram healer on would be a problem. But I'm sure someone will think of a worst case scenario where team healer was the only thing that prevented them from winning.
 

Pikachu'sBlueWizardHat

Smash Apprentice
Joined
Feb 26, 2008
Messages
166
I don't see whats so bad about things being random. If they're random that means they could appear anywhere and benefit any of the players. So will someone please enlighten me on what's so wrong about random?

I don't see why having teram healer on would be a problem. But I'm sure someone will think of a worst case scenario where team healer was the only thing that prevented them from winning.
It's dangerous to go alone! Take this.

*hands you a tower shield with a blue wizard hat engraved in it*

It's a flame shield, custom made to withstand Yuna-level fire attacks.
 

CAPTAIN_FALCON23

Smash Cadet
Joined
Aug 2, 2005
Messages
36
Location
Santa Barbara, CA
On Banning Randomness

Anything, anything, that is random that can be removed is removed. That is what Competitive Smashers strive to do. It takes skill to use ANY item in this game, it takes skill to do absolutely everything. The difference between items and favorable competitive play is that using items is subject to both skill AND luck. Random spawn locations are still there, no matter the item.

The goal is to play matches in which the ONLY variable is skill. It doesn't matter if Team Healers take skill to use, they also are subject to the whim of the fates. They're random, and they involve "luck." It's not "only play with things that take skill," it's "don't play with anything that is random." We want 1 variable, skill. No matter how much skill an item takes to use, the introduction of an item creates 2 variables, skill and luck.
...
Say hello to the Judgement Hammer, Green Missile, turnips, Waddle Dee Toss, Pikmin...

I think the competitive scene's collective disgust of item play is definitely over the edge. I think I will be supporting the ISP (Item Standard Play) movement here on the boards, it has great potential for opening up strategies and opportunities for gameplay. Definitely go look it up if you haven't already.

And then Team Healers will be the least of your worries.
 

Johnny Smash

Smash Cadet
Joined
Mar 30, 2008
Messages
32
Yeah even if it required you to press the most complex button combination and solve a trigonometry equation they still spawn randomly. This is why no item is viable in competetive play.
 

Johnny Smash

Smash Cadet
Joined
Mar 30, 2008
Messages
32
Anything, anything, that is random that can be removed is removed. That is what Competitive Smashers strive to do. It takes skill to use ANY item in this game, it takes skill to do absolutely everything. The difference between items and favorable competitive play is that using items is subject to both skill AND luck. Random spawn locations are still there, no matter the item.

The goal is to play matches in which the ONLY variable is skill. It doesn't matter if Team Healers take skill to use, they also are subject to the whim of the fates. They're random, and they involve "luck." It's not "only play with things that take skill," it's "don't play with anything that is random." We want 1 variable, skill. No matter how much skill an item takes to use, the introduction of an item creates 2 variables, skill and luck.
...
Say hello to the Judgement Hammer, Green Missile, turnips, Waddle Dee Toss, Pikmin...
-------------------

Anything, anything, that is random that can be removed is removed.
 
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