Well 400+ matches = practice
400 drawn pictures = practice
Practice = Makes you better
So why am I not better with all this practice?
400 drawing houses = practice ...... I don't think so, cuz what your doing is drawing 400 of the same house.
400 matches = practice ...... I don't think so!, cuz what your doing is just playing the darn game over and over without taking any knowledge about the match you've lost to or about the game itself.
its same concept with drawing, your not going to get better if you draw a human million times because you need to learn the human body. you can draw all you want, but if you don't understand the human anatomy, your never going to get good. (PERIOD)
Same with smash bros.
you play, learn the game. Don't just play the fkn game.
Learn "things" in sm4sh that will surely improve your game such as: (Again, DON"T JUST PLAY THE GAME)
- footsies
- zoning
- spacing
- pivots
- ending lag/ starting lag
- short hopping
- ledge gaurding
- gimping
etc.................
Know those and use them. I bet you don't even use a single one efficiently if your telling us your that bad.
Just STOP PLAYING THE GAME "ONLY"
you need to use your brain a lot more.
I recommend you learn those terms.
AGAIN YOUR NOT GETTING BETTER BY "ONLY" PLAYING
watch pro play the game. Listen to the commentator.
IM GONA SAY THIS ONE MORE TIME
YOUR NOT GOING TO EVER GET GOOD BY "ONLY" PLAYING OVER AND OVER AND OVER AND OVER
you can try to break a thick wood 10,000 times, but your karate chop won't get better, if you don't have the knowledge.
USE YOUR BRAIN!!!!!!!!!!!!!!!!!!! USE IT.
Note: I said the same thing over and over, JUST SO THIS GETS INTO YOUR HEAD.
Think of it like this, I bet there is a kid out there in the world that plays sm4sh 12 hours a day and more than 3000 matches.....guess what...........that 8 year old boy is still CENSOR DODGE.
BTW WHAT ARE YOU EVEN PRACTICING?
cuz reaction timing isn't the only thing you need practice on.
If you don't want to do all that,
Then play it casually or play like that 8 year old boy that I mentioned.