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Should Assist Trophies get improved?

~ Valkyrie ~

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I gotta say, I found Assist Trophies very awesome, but even more impractical to use (and sometimes just frustrating) than Pokeball summons. So I had to do this topic.

Anyway, should these summons be improved in means of usage or role in the game? If so, how? And if you feel like to tell it, what are your opinion on Assist Trophies so far and do you wish them to be made better or not?
 

DakotaBonez

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Put an Icon of your assist trophy next to the area where your stats are shown (Percentage Stock ETC.)
Have a button that lets you summon them to you at will.
It would be cool if assist characters were selected along with which character you will be playing as.
 

Mario & Sonic Guy

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I kind of wished that more than one Assist Trophy would appear at the same time. I'd probably get a good laugh seeing two Waluigis pop out from them.
 

n88

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What I would love (despite the idea's improbability) is for all the trophies you collect to have Assist effects, and the game to have a setting to let each player equip a certain number to use during the match. It would add something to the Trophy-collecting process, I think.

But barring that, I would just like to see a wider variety of characters represented. Every franchise with playable characters should have at least two or three assists. Add in all those odd characters from franchises unrepresented in Smash and I think you'd have a pretty diverse AT roster.
 

~ Valkyrie ~

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So many replies! My biggest wish for Assist Trophies is to make them more useful than last time... and also maybe expand upon the diversity of em. I though have some other ideas for them as well, written below.

_____________________________________________

My thoughts on Assist Trophies and how they could be made better

I gotta say, I found many of them impractical as I mentioned. Since they have this pretty wierd A.I programmed to them, they manage to mess up more than successfully hit people. Dr.Wright never hits for me, Saki has quite crappy A.I since he flails around so much, Knuckle Joe being only able to jump for any means of movement renders him very prone to hop off the stage and makes him sluggish to attack, etc.
Gray Fox and even to lesser extent, Little Mac, have strived to be convenient Assist Trophies despite being controlled by A.I (Maybe because what attributes they're given- other one's not prone to disappearing if falling down the ledge and other one's pretty fast when not jumping around.)

The best Assist Trophies are actually the ones who do the only simple thing and don't have many moves to execute, like Lyn, Lakitu, Metroid, Jeff, Ray, etc.

So here's what I've planned to see if they'd be improved: they should be made summonable, like the powers from Kid Icarus Uprising (By touching the touch screen in Wii U Pad or 3DS)

To give you an idea you basically take one specific AT after you've chosen a character, like to be a partner option.

  • - When a certain meter fills up after certain amount of time, the Assist-marker in the Wii U Pad/3DS would say "Ready!": you can then summon the character to the battle, toggling the touch screen for different attacks before they'll appear in the screen. They can have up to 3-4 attacks/actions.
  • - The assist character can be damaged at any time while they're on-screen though. Depending on the character they can also put an effect on an opponent or even aid or heal their summoner.
  • - When they're on the field, they're basically like usual Assists, but can be hurt or distrupted if the opponent hits them. Any damage inflicted to an Assist will damage the summoner too.
  • - The Duration of them being in the stage varying between the Assists or the actions they'll do.
  • - If the Assist are hit by certain amount of damage, they'll be immobilized for long period of time and can't be used. You can use healing items to heal the damage dealt to them back and make them recover more quickly (but only from the recovery items).
 

DakotaBonez

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Maybe Character Specific Assists?
Like Mario gets lakitu
Link gets and octorok
etc...

Then again it wouldnt be to fun to be limited to the assists characters given, let them mix it up.

If I want Zelda to call in backup from the Kremlings I should be able to do just that!

I like the idea of having to wait a certain time before summoning them and being able to damage them. I'd like to see alot more random npc grunts like goombas and waddle-dees as assists.
 

Slim_X

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Ok

No...I mean it with love XD

Who did ya have in mind for new assist trophies?
We friendz now! Well if Sora isn't put in he would make a cool assist trophy the nintendog should jump on you and trip you like the the banana peel. Knuckles shoulf come in and punch you fiercly like knuckle joe and meta knight has 2 swordsmen but i don't know their names they would be cool. And please take that ****ing mr resetti **** out!!!

:phone:
 

Frostwraith

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most definitely. the assist trophies need improvement. in a lot of cases, like Little Mac and Samurai Goroh, their AI was lacking and they could make them a little more varied in the moves, because their simplistic fighting style usually ended in not being as useful as expected.

I do support, if DLC characters are included, the idea of limiting ATs to more generic characters, like common enemies from Zelda and Mario or more minor characters (avoiding using protagonists like Little Mac or Isaac), so to avoid redundancy between the eventual playable characters and the assist trophies.
 

Tollhouse

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They should assist and by no means do the killing for you. I hate you can just let the assist trophy do the work. It'd be cool if an assist trophy can hold someone down so you can Falcon punch them. That's be awesome.
 

Jhonnykiller45

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We need more useful Assist Trophies for the next game. Not useless ones such as Starfy, Mr. Resetti, etc.
Some better AI would be nice too.

They should assist and by no means do the killing for you. I hate you can just let the assist trophy do the work. It'd be cool if an assist trophy can hold someone down so you can Falcon Punch them. That's be awesome.
Also, Waluigi grounds and stuns opponents, letting you finish them off with easily with a Falcon/Warlock Punch; in fact, that's exactly what I do when hit someone with the Pitfall item or when Waluigi stomps them :laugh:.
 

Ninka_kiwi

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My thought for assists are that you would have a meter for them that would fill up gradually as you got hit, and instead of say having a random one, you'd select an assist when you selected your character. And to make it balanced no longer have assists that have ai, but assist that works more like in say MvC3 where they preform one attack and leave. A good example of how I think it should work is in the Fan fighting game card saga wars.
 

Hammer B

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I don't know if they'll get improved, but now we can be assured that some of them might get promoted as playable characters. We shall see if the same thing happens with Pokeball Pokémon, Bosses and Adventure-mode generic enemies.
 

Superyoshiom

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Maybe Character Specific Assists?
Like Mario gets lakitu
Link gets and octorok
etc...

Then again it wouldnt be to fun to be limited to the assists characters given, let them mix it up.

If I want Zelda to call in backup from the Kremlings I should be able to do just that!

I like the idea of having to wait a certain time before summoning them and being able to damage them. I'd like to see alot more random npc grunts like goombas and waddle-dees as assists.
What about characters from franchises with no Assist Trophies (i.e. Yoshi, Ice Climbers, or even Pokemon for that matter)
 

Hong

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At a functionality level, sure. Better AI, better management from the software end, allowing more to be present.

Though I always preferred more refined gameplay. I think Staryu/Starmie are what all other Pokemon and Assist Trophies should aspire to. They are fun to get, fun to deal with, and the player can reasonably identify how to avoid them. It's up to YOU, the one who summoned them, to make them work.

That said, I am still in favour of rare Pokemon and Assist Trophies being much more powerful, as they tend to generate more excitement.
 
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Blaziken

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I would make it so that you can hold on to the AT after you get it. Using it immediately make the user pathetically easy to punish.
 

PLATINUM7

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I hope we don't wind up with ones that run straight off the ledge. It was stupid how powerful AT's like Little Mac could be easily avoided by luring them off the ledge.
 
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