Dreamaholic
Smash Rookie
There's a really frustrating wall I don't really know how to get past and I am pretty sure it's because I don't completely understand how the "rock,paper,scissors-system" works with shields,rolls,spotdodges,grabs,attacks.
For example:
It often happens to me that I put up shield for an upcoming attack I've predicted but I can't punish it because the shield stun is too high and/or the attacks recovery too fast or my out of shield options too slow and most of the time I end up in a neutral position or worse.
What should I have done instead? Wouldn't it be too risky to spotdodge or to try to perfect shield? Wouldn't it be to slow to roll?
What exactly do I have to do and when to punish my opponent's action?
Which action beats which and under what kind of circumstances?
I mainly use: and a bit less but still quite often
I have a hard time trying to punish: and some others.
: If I try to get through his arrow, bomb and boomerang wall of spam I often just get hit by his really fast and almost no lag down smash, jab or something.
: Can I even punish him? His down B has priority over most attacks and he's too fast to shieldgrab him, if I miss he'll just neutral B me.
: Is kinda like but with less K.O. potential.
: Hard to punish because very fast and very low lag on everything.
: Lives long, deadly recovery, much range and much K.O.power, I have to be really careful so how am I supposed to punish him properly at the same time?
Is kinda like
It feels really bad to lose against a worse player just because the lame playstyle he thought of worked against me.
There're even some times where I just don't understand why I even lost, what I did wrong, etc.
I'm not an inexperienced player in competitive smash at all so It made me confused and frustrated.
For example:
It often happens to me that I put up shield for an upcoming attack I've predicted but I can't punish it because the shield stun is too high and/or the attacks recovery too fast or my out of shield options too slow and most of the time I end up in a neutral position or worse.
What should I have done instead? Wouldn't it be too risky to spotdodge or to try to perfect shield? Wouldn't it be to slow to roll?
What exactly do I have to do and when to punish my opponent's action?
Which action beats which and under what kind of circumstances?
I mainly use: and a bit less but still quite often
I have a hard time trying to punish: and some others.
: If I try to get through his arrow, bomb and boomerang wall of spam I often just get hit by his really fast and almost no lag down smash, jab or something.
: Can I even punish him? His down B has priority over most attacks and he's too fast to shieldgrab him, if I miss he'll just neutral B me.
: Is kinda like but with less K.O. potential.
: Hard to punish because very fast and very low lag on everything.
: Lives long, deadly recovery, much range and much K.O.power, I have to be really careful so how am I supposed to punish him properly at the same time?
Is kinda like
It feels really bad to lose against a worse player just because the lame playstyle he thought of worked against me.
There're even some times where I just don't understand why I even lost, what I did wrong, etc.
I'm not an inexperienced player in competitive smash at all so It made me confused and frustrated.
Last edited: