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Shield Break Jump Heights & Ledge Cancel

Simikins

Nerfed
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Jun 5, 2015
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Location
New Zealand
3DS FC
0447-8060-8710
Shield Break Jump Heights & Ledge Cancel
A Shield Jump is what occurs when a character’s shield breaks. You will notice that they fly up into the air, before falling down to the ground and being stunned. Every character has a different size Shield Jump, and it has some weird properties which would be good to know.

Shield Jump Heights
Every character’s Shield Jump is roughly the same height as their full hop (with the exception of Jigglypuff). If the Shield Jump is high enough to go above a platform, then the character whose shield was broken will land on the platform. Holding down does not make them fall through the platform.


Thanks to @Wasserwipf for making the above GIFs, and testing Lucas for me.

As I play on 3DS I was not able to provide a list of characters who land on the platforms of all the legal stages, so all I have is battlefield platforms. If the character can land on a platform with a full hop from the main platform, then the shield jump will also make them land on that platform.
(I said platform a lot .-.)

Character| Battlefield Side Platforms | Battlefield Top Platform
:4mario:Mario | Yes | No
:4luigi:Luigi | Yes | Yes
:4peach:Peach | Yes | No
:4bowser:Bowser | Yes | No
:4yoshi:Yoshi | Yes | No
:rosalina:Rosalina | Yes | Yes
:4bowserjr:Bowser Jr. | Yes | No
:4wario:Wario | Yes | No
:4dk:Donkey Kong | Yes | No
:4diddy:Diddy Kong | Yes | Yes
:4gaw:Mr. Game & Watch | Yes | No
:4littlemac:Little Mac | Yes | No
:4link:Link | Yes | No
:4zelda:Zelda | Yes | No
:4sheik:Sheik | Yes | Yes
:4ganondorf:Ganondorf | Yes | No
:4tlink:Toon Link | Yes | No
:4samus:Samus | Yes | No
:4zss:Zero Suit Samus | Yes | Yes
:4pit:Pit | Yes | No
:4palutena:Palutena | Yes | No
:4marth:Marth | Yes | No
:4myfriends:Ike | Yes | No
:4robinm:Robin | Yes | No
:4duckhunt:Duckhunt Duo | Yes | No
:4kirby:Kirby | Yes | No
:4dedede:King Dedede | Yes | No
:4metaknight:Metaknight | Yes | No
:4fox:Fox | Yes | No
:4falco:Falco | Yes | Yes
:4pikachu:Pikachu | Yes | No
:4charizard:Charizard | Yes | No
:4lucario:Lucario | Yes | No
:4jigglypuff:Jigglypuff | - | -
:4greninja:Greninja | Yes | Yes
:4rob:Rob | Yes | No
:4ness:Ness | Yes | No
:4falcon:Captain Falcon | Yes | No
:4villager:Villager | Yes | No
:4olimar:Olimar | Yes | No
:4wiifit:Wii Fit Trainer | Yes | No
:4shulk:Shulk | Yes | No
:4drmario:Dr. Mario | Yes | No
:4darkpit:Dark Pit | Yes | No
:4lucina:Lucina | Yes | No
:4pacman:Pac-Man | Yes | No
:4megaman:Megaman | Yes | No
:4sonic:Sonic | Yes | No
:4mewtwo:Mewtwo | Yes | No
:4lucas:Lucas | Yes | No
:4feroy:Roy | Yes | No
:4ryu:Ryu | Yes | No
:4cloud:Cloud | No Data | No Data
:4bayonetta:Bayonetta | No Data | No Data
:4corrin:Corrin | No Data | No Data
:4miibrawl:Mii-Brawler | Yes | No
:4miisword:Mii-Swordfighter | Yes | No
:4miigun:Mii-Gunner | Yes | No

The chart wasn’t really necessary, it was just the chart I used for my testing.
Here is the information shown in the chart, but condensed.

Characters who land on Battlefield side platforms:
Everyone

Characters who land on Battlefield top platform:

:4luigi::rosalina::4diddy::4sheik::4zss::4falco::4greninja:

Shield Break Jump Properties:
The Shield Break Jump has some weird properties, which would be good to know if you play a character with a reliable shield break.

DI
DI does not affect the shield jump at all.

Player Interaction
If a player stands under or near enough to the player whose shield was broken that their hurtboxes meet, then they will be pushed slightly. This is one of two things that causes players to fall offstage, still in stun, after a shield break.

Shield Push
When a move hits a shield, the player in shield will be pushed back slightly. The stronger the move, the further they are pushed back. After a shield break, the shield jump moves in the direction that they would have if they were still in shield, from the shield push. This causes them to often not fall down directly where they were standing.
Because of this, it is possible for a player not standing under a platform, to still land on the platform after the shield break.

Ledge Cancels
When a character lands on the very edge of a platform, during the standing up animation, if they are close enough to the edge it will ledge cancel. Not all characters can do this, so a list of who can and can’t is below. If this happens on the edge of a platform, they will fall and land on the main platform. If this happens at the ledge, they will grab the ledge. This doesn’t work as well on the main platform as on the edges of upper platforms, so it is most likely that the character whose shield was broken will just fall offstage.
It is to be assumed that it also works on the Lylat stage tilts.

How I tested:


THE DATA SHOWN IS INCOMPLETE, AS I STUPIDLY ONLY TESTING WITH THE CHARACTERS FACING ONE WAY

Character | Ledge Cancels
:4mario:Mario | Yes
:4luigi:Luigi | No
:4peach:Peach | No
:4bowser:Bowser | Yes
:4yoshi:Yoshi | Yes
:rosalina:Rosalina | Yes
:4bowserjr:Bowser Jr. | No
:4wario:Wario | No
:4dk:Donkey Kong | Yes
:4diddy:Diddy Kong | No
:4gaw:Mr. Game & Watch | No
:4littlemac:Little Mac | Yes
:4link:Link | Yes
:4zelda:Zelda | Yes
:4sheik:Sheik | Yes
:4ganondorf:Ganondorf | Yes
:4tlink:Toon Link | Yes
:4samus:Samus | No
:4zss:Zero Suit Samus | Yes
:4pit:Pit | No
:4palutena:Palutena | No
:4marth:Marth | No
:4myfriends:Ike | Yes
:4robinm:Robin | Yes
:4duckhunt:Duckhunt Duo | No
:4kirby:Kirby | Yes
:4dedede:King Dedede | No
:4metaknight:Metaknight | Yes
:4fox:Fox | Yes
:4falco:Falco | Yes
:4pikachu:Pikachu | No
:4charizard:Charizard | No
:4lucario:Lucario | Yes
:4jigglypuff:Jigglypuff | -
:4greninja:Greninja | No
:4rob:ROB | No
:4ness:Ness | Yes
:4falcon:Captain Falcon | Yes
:4villager:Villager | Yes
:4olimar:Olimar | Yes
:4wiifit:Wii Fit Trainer | No
:4shulk:Shulk | No
:4drmario:Dr. Mario | No
:4darkpit:Dark Pit | No
:4lucina:Lucina | No
:4pacman:Pac-Man | No
:4megaman:Megaman | No
:4sonic:Sonic | Yes
:4mewtwo:Mewtwo | No
:4lucas:Lucas | No Data
:4feroy:Roy | Yes
:4ryu:Ryu | Yes
:4cloud:Cloud | No Data
:4bayonetta:Bayonetta | No Data
:4corrin:Corrin | No Data
:4miibrawl:Mii-Brawler | Yes
:4miisword:Mii-Swordfighter | No
:4miigun:Mii-Gunner | No

Charts like that are often hard to get information from quickly, so here is an easier to learn list:

Shield Jump Can’t Ledge Cancel:
:4luigi: :4peach: :4bowserjr: :4wario: :4gaw: :4diddy: :4samus: :4pit: :4palutena: :4marth: :4dedede: :4pikachu: :4charizard: :4greninja: :4duckhunt: :4rob: :4wiifit: :4drmario: :4darkpit: :4lucina: :4shulk: :4pacman: :4megaman: :4mewtwo: :4miigun: :4miisword:

Shield Jump Can Ledge Cancel:
:4mario: :4bowser: :4yoshi: :rosalina: :4dk: :4link: :4zelda: :4sheik: :4ganondorf: :4tlink: :4zss: :4myfriends: :4robinm: :4kirby: :4metaknight: :4littlemac: :4fox: :4falco: :4lucario: :4ness: :4falcon: :4villager: :4olimar: :4sonic: :4feroy: :4ryu: :4miibrawl:

Knowing heights of different characters shield break jumps will help you to decide how to punish a shield break, as you will know where they will be on the stage.

- Simikins
 
Last edited:

Simikins

Nerfed
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I realise that my testing for the ledge cancel part was done incorrectly. I only testing with them facing one way! The way they are facing will probably affect it, as it's the standing animation that ledge cancels.

I'm stupid, sorry about that, doing some more testing right now.
 
Last edited:

Masonomace

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Masonomace
Characters who Full Hop that can land on the upper platform from the floor will land on it with their Shield Break Jump? Interesting. Monado Jump art for Shulk allows him to land on the upper platform but doesn't come close to landing on it with his Shield Break Jump because the Jump art for some reason only applies the gravity / fall speed & not the jump height increase thus reduces the height he travels with his Shield Break Jump. This respectively happens with the Decisive Jump & Hyper Jump arts as well but due to them being stronger arts they reduce Shulk's Shield Break Jump even more. Monado Speed doesn't really change the height but Decisive Speed & Hyper Speed only slightly make it shorter in height traveled.

So on BF Decisive Jump might barely land on the side platform (don't remember if it does), but on DL64's side platforms I'm sure that Decisive Jump & Hyper Jump probably don't land on it.

EDIT: Oh & also, Monado Shield may reduce jump height naturally like Monado Speed also does, but the three Shield arts actually don't affect Shulk's Shield Break Jump height at all. Even Hyper Shield goes the same height as Vanilla, which I'm okay with.

EDIT #2: I just came back remembering that Mii Fighters have different jump heights depending on their X/X set created in Mii Maker. So I'm guessing that you tested Guest size Miis, which are default size. A Mii Brawler at 0/0, 0/25, & 0/50 all have good jump height data with their full hop, so perhaps those X/X sets can land on the upper top platform with their Shield Break Jump?
 
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Simikins

Nerfed
Joined
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Messages
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Location
New Zealand
3DS FC
0447-8060-8710
EDIT: Oh & also, Monado Shield may reduce jump height naturally like Monado Speed also does, but the three Shield arts actually don't affect Shulk's Shield Break Jump height at all. Even Hyper Shield goes the same height as Vanilla, which I'm okay with.
I always forget to test stuff with shulks arts. I'll update his little section once I do the testing.

EDIT #2: I just came back remembering that Mii Fighters have different jump heights depending on their X/X set created in Mii Maker. So I'm guessing that you tested Guest size Miis, which are default size. A Mii Brawler at 0/0, 0/25, & 0/50 all have good jump height data with their full hop, so perhaps those X/X sets can land on the upper top platform with their Shield Break Jump?
Only default Miis were tested, but I'm assuming that the different sizes if they affect fullhop will also affect shield jump. Might be wrong, I'll test that also.
 
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