PurpleBaloon
Smash Rookie
- Joined
- Mar 19, 2014
- Messages
- 3
Hey guys,
I did some searching before creating this thread and it seems that no one has had similar confusion as i have had so I decided it was time to just get up and ask.( also my first post, so i hope this thread is in the right location also).
Anyways, I have always had a bit of confusion with l canceling. I feel decent at smash ( i compete and usually land somewhere in the middle of the placing system) but i always felt the barrier separating me form good to amazing was me not doing things as fast as possible, specifically in the area of l-canceling. When the concept was introduced i was confused, i managed to convince myself that L-canceling could be achieved through wave landing because the air-dodge into the ground as you fell would cancel the landing animation itself. I've been looking at some frame data and I now feel like that is not the technique. I've read that the l-cancel is simple, so can someone explain it to me (how to correctly input ie. joy stick location as you press l, stuff of that nature) so i can break this wave-landing barrier I've created. Maby with the frame data to so i can understand how much time i earn executing it the right way compared to the way I thought it worked with wave landing.
Thanks, I appreciate anyone who actually reads this and helps me very much.
I did some searching before creating this thread and it seems that no one has had similar confusion as i have had so I decided it was time to just get up and ask.( also my first post, so i hope this thread is in the right location also).
Anyways, I have always had a bit of confusion with l canceling. I feel decent at smash ( i compete and usually land somewhere in the middle of the placing system) but i always felt the barrier separating me form good to amazing was me not doing things as fast as possible, specifically in the area of l-canceling. When the concept was introduced i was confused, i managed to convince myself that L-canceling could be achieved through wave landing because the air-dodge into the ground as you fell would cancel the landing animation itself. I've been looking at some frame data and I now feel like that is not the technique. I've read that the l-cancel is simple, so can someone explain it to me (how to correctly input ie. joy stick location as you press l, stuff of that nature) so i can break this wave-landing barrier I've created. Maby with the frame data to so i can understand how much time i earn executing it the right way compared to the way I thought it worked with wave landing.
Thanks, I appreciate anyone who actually reads this and helps me very much.