So I was bored and decided to check on the knockback power on every single one of Sheik's attacks (except for ledge attacks) to figure out which would be the best ones to KO with, assuming no DI. Here's what I came up with:
The rest of them won't KO. Keep in mind these numbers are calculated by a math formula that both assumes no DI and that KOing over the top is as easy as KOing off the side, along with KOing off the side from the middle of the stage. I've KO'd people with Fair as low as 150%, but people've lived from my Bair at over 190%. It's all situational.
Oh, and everything's calculated based on Sheik wrecking Mario.
So, important things I noted:
- Usmash Tipper: ~111% (straight upward)
- Vanish: ~132% (60 degrees from horizontal)
- Usmash Side: ~139% (45 degrees sideways)
- Nair (Strong Hit): ~162% (30-40 degrees from horizontal)
- Fsmash (Second Hit): ~169% (45 degrees from horizontal)
- Dsmash: ~171% (40 degrees from horizontal)
- Uair (Strong Hit): ~176% (70 degrees from horizontal)
- Bair (Strong Hit): ~190% (40 degrees from horizontal)
- Utilt: ~198% (70 degrees from horizontal)
- Dash: ~211% (60 degrees from horizontal)
- Fair: ~212% (20 degrees from horizontal)
- Dair: ~227% (80 degrees from horizontal)
- Dtilt: ~269% (80 degrees from horizontal)
The rest of them won't KO. Keep in mind these numbers are calculated by a math formula that both assumes no DI and that KOing over the top is as easy as KOing off the side, along with KOing off the side from the middle of the stage. I've KO'd people with Fair as low as 150%, but people've lived from my Bair at over 190%. It's all situational.
Oh, and everything's calculated based on Sheik wrecking Mario.
So, important things I noted:
- That one guide that ranked it Usmash Vanish Fsmash for some reason feels like it didn't factor in aerials nor the fact that Fsmash has two separate hits which may affect the KO %.
- wtf nair? It's the weakest aerial in terms of knockback initially, but apparently it has the largest knockback growth of all the aerials.
- Dsmash has multiple hits which I didn't bother trying to calculate.
- Utilt hits twice but I've rarely seen only the first hit connect with the second hit missing.
- You should seriously ignore everything past dash attack. If you've reached that high of a %, dash is probably your safest option to KO, anyway.