Circle_Breaker
Smash Journeyman
It doesn't work. The dthrow is good, but the bthrow has a slow enough animation that you can DI it on reaction. And the release angle on the bthrow is more situational and harder to follow up on to begin with.
I guess I understand the nerf to her melee throw (though like everyone and their mom says, its stupid that Pit got the same thing). But her throw mixup should be a more legitimate 50/50. If the whole animation sped up and the release happened as quickly as dthrow it'd be a tiny change that would make it so much better. And I'm not sure if its just people DI'ing the bthrow better, but like I said before the release angle seems to make it harder to get followups/regrabs off of a bthrow than a dthrow. What's up with that? Is it necessary to make it so that downwards or upwards DI isn't an option select for both throws?
While I'm at it, ****ing lol at the requests for buffed recovery like brawl's chain tether. "Free recoveries are broken and stupid, give my character one as well". Ha. Sheik's only problem is that getting grabbed by her isn't as terrifying as it should be.
I guess I understand the nerf to her melee throw (though like everyone and their mom says, its stupid that Pit got the same thing). But her throw mixup should be a more legitimate 50/50. If the whole animation sped up and the release happened as quickly as dthrow it'd be a tiny change that would make it so much better. And I'm not sure if its just people DI'ing the bthrow better, but like I said before the release angle seems to make it harder to get followups/regrabs off of a bthrow than a dthrow. What's up with that? Is it necessary to make it so that downwards or upwards DI isn't an option select for both throws?
While I'm at it, ****ing lol at the requests for buffed recovery like brawl's chain tether. "Free recoveries are broken and stupid, give my character one as well". Ha. Sheik's only problem is that getting grabbed by her isn't as terrifying as it should be.