Tristan_win
Not dead.
So as time goes on and I see more and more proof that most characters cannot combo in Brawl unless your opponent is DI ******** or don’t know what the air dodge is I can’t help but begin to wonder. Doesn’t this make Sheik much better then what people are making her out to be?
As not even Metaknight or G@W has actual combos that work on a wide section of characters, if any.
Now when I’m talking about Sheik and combos I’m not thinking about such things as the A-A-A or ftilt, ftilt, other attack combo but aerial set ups.
Example:
You just finish grabbing a Wolf opponent whom has 60 or so damage, you hit them a few times just in hopes to F up their DI while getting in that precious extra damage you will need later once they start getting within killing range then you throw them and that’s when it happens. Unlike most characters, Sheiks actually has three good setting up throws, the forward throw, the down throw, and even the back throw. Each of theses requires a different direction of DI to escape “correctly” but here’s the thing, there is no escape from Sheik. Even if they DI perfectly, air dodge and fast fall though you or away as long as you have a general idea where they might be heading you are going to hit them again.
No matter what direction you throw them as long as you can jump and enter striking distance with the fair you will always have an extremely high chance of hitting them. The only chance of not hitting them is
A. You thew them at very low percentage or a too high percentage
B. You mess up
C. You became distracted by a outside force such as your fingers breaking.
When they see your going to try to fair them then your opponent is of course going to either try to protect them selves with a attack, which more then half the time doesn’t come out fast enough because how fast Sheik jumps and strikes or air dodge. Now since you can air dodge before you can attack or do anything for that matter most people will of course air dodge but that wont stop Sheik.
If they air dodge away from you while fast falling, fast fall in pursuit into either dash attack or Uair that you auto cancel into a up tilt. The down smash work too but unless your fast falling rate is so much greater then theirs odds are they will block, which will most likely knock them far enough away to not shield grab you unless they grab you in mid spin or have a long reach.
If they air dodge into you then just use your Bair, it should last long enough even if they fast fall except if they are reality close to hit the ground. In such cases their arch will most likely be closer to you then normal so instead the Nair is the best option. As it has very little lag after landing compared to the bair but it also last just as long in the air.
Heh, Sheik may have lost her killing power, her abilities to turtle, and even her basic low percentage set ups but she will and most likely never lose her gay.
As not even Metaknight or G@W has actual combos that work on a wide section of characters, if any.
Now when I’m talking about Sheik and combos I’m not thinking about such things as the A-A-A or ftilt, ftilt, other attack combo but aerial set ups.
Example:
You just finish grabbing a Wolf opponent whom has 60 or so damage, you hit them a few times just in hopes to F up their DI while getting in that precious extra damage you will need later once they start getting within killing range then you throw them and that’s when it happens. Unlike most characters, Sheiks actually has three good setting up throws, the forward throw, the down throw, and even the back throw. Each of theses requires a different direction of DI to escape “correctly” but here’s the thing, there is no escape from Sheik. Even if they DI perfectly, air dodge and fast fall though you or away as long as you have a general idea where they might be heading you are going to hit them again.
No matter what direction you throw them as long as you can jump and enter striking distance with the fair you will always have an extremely high chance of hitting them. The only chance of not hitting them is
A. You thew them at very low percentage or a too high percentage
B. You mess up
C. You became distracted by a outside force such as your fingers breaking.
When they see your going to try to fair them then your opponent is of course going to either try to protect them selves with a attack, which more then half the time doesn’t come out fast enough because how fast Sheik jumps and strikes or air dodge. Now since you can air dodge before you can attack or do anything for that matter most people will of course air dodge but that wont stop Sheik.
If they air dodge away from you while fast falling, fast fall in pursuit into either dash attack or Uair that you auto cancel into a up tilt. The down smash work too but unless your fast falling rate is so much greater then theirs odds are they will block, which will most likely knock them far enough away to not shield grab you unless they grab you in mid spin or have a long reach.
If they air dodge into you then just use your Bair, it should last long enough even if they fast fall except if they are reality close to hit the ground. In such cases their arch will most likely be closer to you then normal so instead the Nair is the best option. As it has very little lag after landing compared to the bair but it also last just as long in the air.
Heh, Sheik may have lost her killing power, her abilities to turtle, and even her basic low percentage set ups but she will and most likely never lose her gay.