This is my first guide, so I decided to make it on my favorite character, and my main, Sheik.
I'd appreciate corrections and improvements on my guide. These are all from my personal experience with Sheik.
Sheik is a great character, she’s currently top tier in Melee(S), Smash 4(S), andProject M(A).
I debated on doing a Zelda article before this, I decided against it for a few reasons, Sheik is currently ranked 3rd in the S tier, only behind Fox and Falco, where Zelda is rank 19th in the B tier, and I know a lot more about Sheik than Zelda, but i will make some comparisons.
On a relative scale, she's faster than Puff but slower than Marth. Her attacks come out fast, (which can be a blessing in one-on-one battles and a burden in multiplayer battles, so be alert), she can juggle her opponent very well, and she works well as an offensive character and an opportunist. Her disadvantages are that her attacks are very weak and don't cover as wide of a range as Zelda's, but since she can unleash numerous attacks in a row with very little recovery time in between, and since they don't leave her as open as Zelda's hits, that makes up for this. Because her attacks cover a much narrower range and are much quicker than Zelda's, use caution in multiplayer battles; concentrate on using the linear and longer hits as much as possible, and time your short hits very carefully so as to knock your opponents into each other. This isn't as much of a problem in one-on-one battles, so go nuts with her normal hits. She jumps quite high and very quickly and is excellent in the air.
Sheik is placed at the top tier (3rd) because of her great offensive spacing and decent killpower. Her spacing comes from needles, which if the pace of the current match is too much for the player, he/she can slow it down with needles. She is also one of the most versatile characters, being able to rushdown and space with ease. Sheik’s down throw throws the enemy on the ground and falls on top of them, knocking them straight up. Start a combo with this one. Sheik's attacks come out fast with little recovery time in between, and although they aren't terribly powerful, she can unleash a lot of them in a short time. Try starting a combo with a downward or upward throw. A personal favourite of mine starts out with her dash, into her roundhouse, her windmill kick, dash again, her up kick, and finish with her upward stomp or her F+AIR, which has good killpower.
Sheik likes to throw needles at the enemy. Hold down the button to prepare more, and press the L or R button to store them. She can hold up to six. Release the button to unleash the needles.An excellent counterattack, because if the enemy is running towards you, they will be stopped in their tracks for a moment, giving you time to attack. Even if they block it, that still opens them up for a frontal assault or grab afterward. If thrown in the air, they travel at a downward angle. Watch for the ever-so-slight delay before they come out and the slight recovery delay afterward.
Sheiks NAIR: Sheik extends her legs in the traditional jumpkick style with one arm out in front and the other with her elbow extended behind. Good for knocking enemies away in all directions. It hits all around on a line in the direction she falls afterward, with the actual strike being slightly more powerful. Also good as a finishing move if the enemy has high damage. It has a slow recovery time, so don't use it near an edge.
Tilt up+A: Up kick
Sheik kicks straight up, and then sweeps her foot downward in front of her. It's a good attack to confuse an enemy - they'll think you're only hitting upward, and then they'll get caught in the forward hit. Hits in a semicircle on both sides and above, then in a narrow semicircle in front, leaving her open to attacks from directly below, which is only a problem in double matches.
That's all I really have to say about Sheik. Sorry for the abrupt ending.
-LNava
I'd appreciate corrections and improvements on my guide. These are all from my personal experience with Sheik.
Sheik is a great character, she’s currently top tier in Melee(S), Smash 4(S), andProject M(A).
I debated on doing a Zelda article before this, I decided against it for a few reasons, Sheik is currently ranked 3rd in the S tier, only behind Fox and Falco, where Zelda is rank 19th in the B tier, and I know a lot more about Sheik than Zelda, but i will make some comparisons.
On a relative scale, she's faster than Puff but slower than Marth. Her attacks come out fast, (which can be a blessing in one-on-one battles and a burden in multiplayer battles, so be alert), she can juggle her opponent very well, and she works well as an offensive character and an opportunist. Her disadvantages are that her attacks are very weak and don't cover as wide of a range as Zelda's, but since she can unleash numerous attacks in a row with very little recovery time in between, and since they don't leave her as open as Zelda's hits, that makes up for this. Because her attacks cover a much narrower range and are much quicker than Zelda's, use caution in multiplayer battles; concentrate on using the linear and longer hits as much as possible, and time your short hits very carefully so as to knock your opponents into each other. This isn't as much of a problem in one-on-one battles, so go nuts with her normal hits. She jumps quite high and very quickly and is excellent in the air.
Sheik is placed at the top tier (3rd) because of her great offensive spacing and decent killpower. Her spacing comes from needles, which if the pace of the current match is too much for the player, he/she can slow it down with needles. She is also one of the most versatile characters, being able to rushdown and space with ease. Sheik’s down throw throws the enemy on the ground and falls on top of them, knocking them straight up. Start a combo with this one. Sheik's attacks come out fast with little recovery time in between, and although they aren't terribly powerful, she can unleash a lot of them in a short time. Try starting a combo with a downward or upward throw. A personal favourite of mine starts out with her dash, into her roundhouse, her windmill kick, dash again, her up kick, and finish with her upward stomp or her F+AIR, which has good killpower.
Sheik likes to throw needles at the enemy. Hold down the button to prepare more, and press the L or R button to store them. She can hold up to six. Release the button to unleash the needles.An excellent counterattack, because if the enemy is running towards you, they will be stopped in their tracks for a moment, giving you time to attack. Even if they block it, that still opens them up for a frontal assault or grab afterward. If thrown in the air, they travel at a downward angle. Watch for the ever-so-slight delay before they come out and the slight recovery delay afterward.
Sheiks NAIR: Sheik extends her legs in the traditional jumpkick style with one arm out in front and the other with her elbow extended behind. Good for knocking enemies away in all directions. It hits all around on a line in the direction she falls afterward, with the actual strike being slightly more powerful. Also good as a finishing move if the enemy has high damage. It has a slow recovery time, so don't use it near an edge.
Tilt up+A: Up kick
Sheik kicks straight up, and then sweeps her foot downward in front of her. It's a good attack to confuse an enemy - they'll think you're only hitting upward, and then they'll get caught in the forward hit. Hits in a semicircle on both sides and above, then in a narrow semicircle in front, leaving her open to attacks from directly below, which is only a problem in double matches.
That's all I really have to say about Sheik. Sorry for the abrupt ending.
-LNava