Look at that pathetic down smash:
https://www.youtube.com/watch?v=qMAf7hjzGhk&feature=youtu.be
No missile canceling
Down Tilt can't kill anymore
Pathetic down smash
SH F-air is not effective
She is still floaty (toon link feels the same)
...
I dont even want to touch her in this game and it's a shame cause Metroid is one of my favorite series...
I'm going to be agreeing with this man here, but for many many other reasons besides the ones he listed.
Samus retained many of the weaknesses she had in Brawl (being able to DI out of UpB and punishing her before she lands, her defensive options being nonexistant, lacking kill power in
important areas, low priority projectiles, a terrible close quarters game etc) and gained many more through this iteration.
Samus cannot missile cancel as he said. There is absolutely no way you can 'play her like a new character' when she doesn't have the tools to play WITHOUT missile cancelling. It's not like she got the Bowser treatment where she can maintain a new playstyle and actually make it work. You potentially COULD have just walked around and thrown out pivot ftilts in neutral, but you can't even do that! The ending lag got increased!
Up tilt, one of Samus's BEST moves received a buff in kill power, awesome. It also received a fat nerf. Easily
easily techable on the ground. This means your efforts to punish spotdodges are gonna be for nothing.
Jab 1 still does not combo properly into Jab 2. Her Jab 2 is STILL worthless.
Dair gained a sourspot. This is absolutely terrible. We all know what we used Dair for in previous games, now, you need to be even more precise, and this basically kills ledge hop dair and you must wait for the full hitbox to come out now. It's also techable on ground hit, so you're killing nobody with it on stage.
Bair is still a pile of straight up trash. Too difficult to land consistently and worst of all, it's still overrated as hell for being a kill move. Gonna throw this out there, if you think this thing is killing mid weights consistently before 130 you're in for a shocking surprise.
Fair doesn't auto cancel and zair doesn't go through stage. What does this mean? Her 'getting back to stage' and ledge games have both been hammered. She can no longer space her aerials on the ledge due to the new mechanics absolutely annihilating her ledge game. Up B planking goes with that as well btw. She can't retether for extra invincibility either, so that's out the window as well.
The new nair may or may not be better than her old one, but I'm pretty sure it will not bring her anywhere close to viability if it is good.
Missiles are basically near to useless now. Bombs and bomb jumping are worthless.
Don't even talk to me about this new Zair. Nearly vomited.
She did receive some buffs, I won't lie about that. Charge shot and Fsmash are now
solid killers and her overall speed increase is always welcome. Her grabs are all faster, but they're still not usable enough for her. She needs better throws to make it worth grabbing, and with fair shield pressure being hit due to no AC, she's gonna struggle even more to open people up. She has no pressure at longer ranges due to her lack of sustained zoning. But that's honestly about it for 'buffs' I'm afraid.
I don't want to completely discourage new players from picking up Samus, but as Xyro and many other top Samus players have said before me, she will be low tier at best in this game. Not even in my opinion, she WILL be low at best.
P.S: KillerJawz says hi to you guys ("Do you miss sourspot nair, Issy?"). Hopes you don't miss him too much. He mains Sheik this game btw, and he's the source of my information.