zephyrnereus
Smash Journeyman
ok, so everyone here knows that shadowball has massive recoil.
and everyone here knows that due to mewtwo being so light, he tends to get launched towards the top corners.
if you really wanna mix up your game and be unpredictable, throw a fully charged shadowball away from the stage. if done at the right angle you can land on the stage slide past the opponent who might be getting ready to jump out. you can really catch someone off guard by throwing in a Dsmash as soon as you land behind them, which stops your sliding momentum the moment you start the animation.
also, pressing towards the stage and turnaround B (not B reverse) shadowball will give you an extra boost compared to a shadowball thrown from a neutral point.
you can probably set up other attacks besides Dsmash, but that's the one I've managed to pull off with ease.
and everyone here knows that due to mewtwo being so light, he tends to get launched towards the top corners.
if you really wanna mix up your game and be unpredictable, throw a fully charged shadowball away from the stage. if done at the right angle you can land on the stage slide past the opponent who might be getting ready to jump out. you can really catch someone off guard by throwing in a Dsmash as soon as you land behind them, which stops your sliding momentum the moment you start the animation.
also, pressing towards the stage and turnaround B (not B reverse) shadowball will give you an extra boost compared to a shadowball thrown from a neutral point.
you can probably set up other attacks besides Dsmash, but that's the one I've managed to pull off with ease.