Soupeschleg
Smash Journeyman
Do people use this? There isn't a ton of DK footage available so I'm not sure if this is used a lot or not.
I've been playing around with it tonight because I wanted to find way to land bairs without having to play with my back to the opponent the whole time. I realized that you can reverse giant punch cancel without the wind up animation/sound starting at all, so DK basically turns around instantly. The timing is strict, but it's pretty intuitive. I think it's extremely useful because your opponent knows that bair is one of DK's main tools and when he is facing forward (especially in run) bair isn't a threat, but this technique allows you to bair "forward" very quickly (out of run especially).
Obviously this doesn't mean you no longer have to play with your back to your opponent, but it's a nice mixup because people don't expect this from a running DK. Also it makes you feel HELLA TECHNICAL which is a nice change of pace from CC grabbing everyone for hours
I've been playing around with it tonight because I wanted to find way to land bairs without having to play with my back to the opponent the whole time. I realized that you can reverse giant punch cancel without the wind up animation/sound starting at all, so DK basically turns around instantly. The timing is strict, but it's pretty intuitive. I think it's extremely useful because your opponent knows that bair is one of DK's main tools and when he is facing forward (especially in run) bair isn't a threat, but this technique allows you to bair "forward" very quickly (out of run especially).
Obviously this doesn't mean you no longer have to play with your back to your opponent, but it's a nice mixup because people don't expect this from a running DK. Also it makes you feel HELLA TECHNICAL which is a nice change of pace from CC grabbing everyone for hours