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Seperate Tier Lists

LiteralGrill

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That's why the Japanese ruleset does only have one legal stage, and why For Glory mode exists.
Are you attempting to suggest that all matches are 100% fair on FD?

Especially when many Japanese tournaments do have more then just FD. For Glory is Sakurai's attempt to give us a competitive mode and nothing more. It's honestly a bit insulting to do that given the stereotype that we all only play on FD.
 

Saikyoshi

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Are you attempting to suggest that all matches are 100% fair on FD?

Especially when many Japanese tournaments do have more then just FD. For Glory is Sakurai's attempt to give us a competitive mode and nothing more. It's honestly a bit insulting to do that given the stereotype that we all only play on FD.
Not 100% obviously, but the metagame seems to be intentionally being carved for FD balance, with the general nerfing of projectiles and the introduction of super armor.
 
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LiteralGrill

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Not 100% obviously, but the metagame seems to be intentionally being carved for FD balance, with the general nerfing of projectiles and the introduction of super armor.
We'll see how that goes. I made an entire thread about FD Only and it has it's advantages and disadvantages, but fighting on only one stage is something I doubt we'll see just due to our community in general. I don't think FD is going to balance out the cast.
 

Saikyoshi

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We'll see how that goes. I made an entire thread about FD Only and it has it's advantages and disadvantages, but fighting on only one stage is something I doubt we'll see just due to our community in general. I don't think FD is going to balance out the cast.
Well, I'm FD-biased anyway due to being a Street Fighter player, so take me with a grain of salt.
 

Saikyoshi

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I'm mainly concerned about the confusion that will result if separate tier lists are needed (not just implemented). Practice on one version should carry over to the other. It would be wrong otherwise.

There's a reason that there's several characters I refuse to touch anymore in P:M; I don't play as Lucario, Mewtwo, Mario, Squirtle, Ivysaur, Falco, Pit, or Charizard in PM anymore because they'll either be too different from their SSB4 selves or not be in at all.
 
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Jellyfish4102

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We'll see how that goes. I made an entire thread about FD Only and it has it's advantages and disadvantages, but fighting on only one stage is something I doubt we'll see just due to our community in general. I don't think FD is going to balance out the cast.
Well, I'm FD-biased anyway due to being a Street Fighter player, so take me with a grain of salt.
The smash community likes platforms so I don't see FD only ever happening at least outside of Japan.

I think the best way to decide is to say that all stages are legal until proven to be bad for the competitive scene.
 

Soul.

 
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This is a good idea. The 3ds and WiiU may share the same roster but they will be two different worlds.
Yeah, I agree with this. They may have the same roster, but their metagames would be different. That's why both will be competitive. Another reason why is the different stages and possible rulesets, but I don't know about that.
 

Pazzo.

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This seems like a good idea... and possibly a bad one.

It would make more sense competitively, but do we really want another thing that could possibly drive the 3DS and the Wii U communities apart? We're seeing the beginnings of that already.
 

Oracle_Summon

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This seems like a good idea... and possibly a bad one.

It would make more sense competitively, but do we really want another thing that could possibly drive the 3DS and the Wii U communities apart? We're seeing the beginnings of that already.
Sadly, these kinds of things are inevitable.
 

Sparklepower

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The smash community likes platforms so I don't see FD only ever happening at least outside of Japan.

I think the best way to decide is to say that all stages are legal until proven to be bad for the competitive scene.
I agree.

In For Glory's current state I fear that it likely won't be taken very seriously within the competitive community. It's kind of a shame, if For Glory represented proper tournament sets with counterpicks, double blind character picks etc. I think it would make this smash game reach competitive popularity comparable to Melee & PM even if it weren't as deep mechanically.

Think about it, if For Glory represented tournament sets, and function well online it would be huge. There aren't many fighting games right now with well constructed online battle, and it would be something for this new smash game to have above the entire genre. It doesn't seem like it would be terribly difficult to create either. It's not any kind of new stage or mechanics, it's just introducing a tournament rule-set to the competitive multiplayer.
 

Second Power

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I agree.

In For Glory's current state I fear that it likely won't be taken very seriously within the competitive community. It's kind of a shame, if For Glory represented proper tournament sets with counterpicks, double blind character picks etc. I think it would make this smash game reach competitive popularity comparable to Melee & PM even if it weren't as deep mechanically.

Think about it, if For Glory represented tournament sets, and function well online it would be huge. There aren't many fighting games right now with well constructed online battle, and it would be something for this new smash game to have above the entire genre. It doesn't seem like it would be terribly difficult to create either. It's not any kind of new stage or mechanics, it's just introducing a tournament rule-set to the competitive multiplayer.
I'd like for what you described to be a separate mode from For Glory, with FG being more a 'hop on and play a quick few legit games' deal. Having online modes for both tournament type matches and friendlies makes sense, no?
 

Sparklepower

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I'd like for what you described to be a separate mode from For Glory, with FG being more a 'hop on and play a quick few legit games' deal. Having online modes for both tournament type matches and friendlies makes sense, no?
That does sound like a good idea. Having a mode for you to practice to new techniques and one to apply them would make a lot of sense. What would you call it, though?
 

Jellyfish4102

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Do you guys think the differences in Tiers would be big or barely noticeable?
I think it will only affect a few characters. One character might be A tier in the Wii U version but B tier in the 3DS version. Not a lot but enough to warrant seperate tier lists.
I agree.

In For Glory's current state I fear that it likely won't be taken very seriously within the competitive community. It's kind of a shame, if For Glory represented proper tournament sets with counterpicks, double blind character picks etc. I think it would make this smash game reach competitive popularity comparable to Melee & PM even if it weren't as deep mechanically.

Think about it, if For Glory represented tournament sets, and function well online it would be huge. There aren't many fighting games right now with well constructed online battle, and it would be something for this new smash game to have above the entire genre. It doesn't seem like it would be terribly difficult to create either. It's not any kind of new stage or mechanics, it's just introducing a tournament rule-set to the competitive multiplayer.
I'm not really worried about For Glory. I don't think it's going to affect the competetive community at all.
 

Sparklepower

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I think it will only affect a few characters. One character might be A tier in the Wii U version but B tier in the 3DS version. Not a lot but enough to warrant seperate tier lists.

I'm not really worried about For Glory. I don't think it's going to affect the competetive community at all.
That's the problem though. I would like For Glory mode to affect the competitive community because it's supposed to be for the competitive community, but For Glory in it's current state does not reflect how competitive is played at all. Instead it reflects the stereotype of competitive play (ALL FOX, NO ITEMS, FINAL DESTINATION!).
 

menotyou135

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Haven't read the whole thread, so forgive me if someone has mentioned this already, but imagine that there are two versions of melee. One that has dreamland, battlefeild and yoshi story. The other has final destination, pokemon stadium, and fountain of dreams.

The first one would probably be better for floaty characters and characters who have a hard time dealing with projectiles. The second would be better for spacies and other projectile users, as well as those who benefit from closer blast lines..
 
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Why does everybody keep acting like For Glory mode is meant to mimic what our tournament scene is run like?

Not all competitive players even compete in tournaments. For Glory mode let's you quickly get in a room to spar with another player with competitive intent, no items or stage hazards in the way. That's it. It's not meant to reflect the tournament scene. It's not meant to be the be the end all for where you prove if you're good or not.

Do you think online rankings for SF4 or UMVC3 ever get mentioned at EVO during finals matches, or at all? No they don't, because they don't matter.

You have to look at For Glory for what it is, instead of pointing a freaking gun down the gift horses mouth, Smash community be damned, and make all sorts of ridiculous requests to make it something it's not meant to be.

It's mean to cater towards 2 players who want to fight it out real quick against a random player on an at least relatively flat stage with no items who intend on beating one another. That's it. Like sparring.

If you want an outlet for your tournament competitive needs, go to a tournament. For god sakes. There's no law that tournaments have to follow in For Glory's footsteps, and For Glory is not attempting to be a tournament standard either.

If you want a real tournament standard match against someone after sparring them in For Glory, trade ID's, get hooked up in "with friends" and do whatever the hell you want. That's likely what most of you will be doing anyway in order to run online tournaments. Some of you are seriously expecting our tournament scenes ridiculously convoluted counter-pick and bracket system to be fully integrated in to a mode meant to simply be a quick rush of "competitive" game play? Jesus Christ you are off your heads.
 
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Second Power

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That does sound like a good idea. Having a mode for you to practice to new techniques and one to apply them would make a lot of sense. What would you call it, though?
"Sparring". Alternatively, "For Practice".
 

Sparklepower

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Why does everybody keep acting like For Glory mode is meant to mimic what our tournament scene is run like?

Not all competitive players even compete in tournaments. For Glory mode let's you quickly get in a room to spar with another player with competitive intent, no items or stage hazards in the way. That's it. It's not meant to reflect the tournament scene. It's not meant to be the be the end all for where you prove if you're good or not.
This really depends on how you define a 'competitive player.' However, what I do think most competitive players want, no matter how you define them, would be the most fair and legitimate system to duke it out that they can. I really have to disagree with the last sentence in this quote because, well, it's "For Glory!" Isn't demonstrating your skills, and showing where you stand in regards to that one of the primary points of competition?

Do you think online rankings for SF4 or UMVC3 ever get mentioned at EVO during finals matches, or at all? No they don't, because they don't matter.
That's the exact point I made in my earlier post. As it stands, there aren't really any fighting games with well constructed online competitive play that are taken seriously. If For Glory represented a tournament set, it would be huge not just for smash, but the entire genre.


You have to look at For Glory for what it is, instead of pointing a freaking gun down the gift horses mouth, Smash community be damned, and make all sorts of ridiculous requests to make it something it's not meant to be.
As I've said before, this wouldn't be terribly hard to implement. You're not adding any actual content to the game, it's changing the way the For Glory system works in regards to stage and character picks. This is not really any kind of ridiculous request, and I find it hard to believe that For Glory isn't meant to be any kind of competitive system. They've implemented rankings at the very least.

It's mean to cater towards 2 players who want to fight it out real quick against a random player on an at least relatively flat stage with no items who intend on beating one another. That's it. Like sparring.
You do realize that Final Destination is one of the least played stages in tournaments, because some characters have clear advantages over others in many matchups, right? Most tournament players agree that battlefield is probably by far the most neutral stage.

I don't quite understand what you're suggesting about the purpose of For Glory within the game. It's just meant to be a quick match with no organization... so it's meant to be fairly insignificant? Isn't that a bad thing?

If you want an outlet for your tournament competitive needs, go to a tournament. For god sakes. There's no law that tournaments have to follow in For Glory's footsteps, and For Glory is not attempting to be a tournament standard either.
The part I bolded, why not? Of course an online system could never reach the legitimacy of an actual tournament, but shouldn't it try to cut it close? Think about it, one of the biggest walls of entering the tournament scene is that people are afraid to go out to their first tournament just to be boned out in their first match, even though that's exactly what's needed to become good and really start participating. This has the ability to cut down that wall, and give people the chance to become better in the comfort of their own homes.

If you want a real tournament standard match against someone after sparring them in For Glory, trade ID's, get hooked up in "with friends" and do whatever the hell you want. That's likely what most of you will be doing anyway in order to run online tournaments. Some of you are seriously expecting our tournament scenes ridiculously convoluted counter-pick and bracket system to be fully integrated in to a mode meant to simply be a quick rush of "competitive" game play? Jesus Christ you are off your heads.
You are really, really over-exaggerating the complexity of a tournament set. Also, I never asked for a bracket system, that would be irrelevant. This quick rush of competitive play would serve much better if done on more stages, and it would be most fair to select those through a stage-strike and counterpick system. A system that, again, would be fairly simple to implement.

It's also worth noting that nobody here is demanding a tournament experience from online play. It never could be, that's obvious. When I say a 'tournament set,' all I mean is best 2 of 3, first stage picked through stage striking neutral stages, stages from there picked by loser from neutral and counterpick. That's it. It's not overly complex, and it's not a lot to ask for. I mean, they went through the trouble of redesigning every stage in an FD-style fashion for this mode. Compared to that, this is quite small.
 
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Saikyoshi

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This really depends on how you define a 'competitive player.' However, what I do think most competitive players want, no matter how you define them, would be the most fair and legitimate system to duke it out that they can. I really have to disagree with the last sentence in this quote because, well, it's "For Glory!" Isn't demonstrating your skills, and showing where you stand in regards to that one of the primary points of competition?



That's the exact point I made in my earlier post. As it stands, there aren't really any fighting games with well constructed online competitive play that are taken seriously. If For Glory represented a tournament set, it would be huge not just for smash, but the entire genre.




As I've said before, this wouldn't be terribly hard to implement. You're not adding any actual content to the game, it's changing the way the For Glory system works in regards to stage and character picks. This is not really any kind of ridiculous request, and I find it hard to believe that For Glory isn't meant to be any kind of competitive system. They've implemented rankings at the very least.



You do realize that Final Destination is one of the least played stages in tournaments, because some characters have clear advantages over others in many matchups, right? Most tournament players agree that battlefield is probably by far the most neutral stage.

I don't quite understand what you're suggesting about the purpose of For Glory within the game. It's just meant to be a quick match with no organization... so it's meant to be fairly insignificant? Isn't that a bad thing?



The part I bolded, why not? Of course an online system could never reach the legitimacy of an actual tournament, but shouldn't it try to cut it close? Think about it, one of the biggest walls of entering the tournament scene is that people are afraid to go out to their first tournament just to be boned out in their first match, even though that's exactly what's needed to become good and really start participating. This has the ability to cut down that wall, and give people the chance to become better in the comfort of their own homes.



You are really, really over-exaggerating the complexity of a tournament set. Also, I never asked for a bracket system, that would be irrelevant. This quick rush of competitive play would serve much better if done on more stages, and it would be most fair to select those through a stage-strike and counterpick system. A system that, again, would be fairly simple to implement.

It's also worth noting that nobody here is demanding a tournament experience from online play. It never could be, that's obvious. When I say a 'tournament set,' all I mean is best 2 of 3, first stage picked through stage striking neutral stages, stages from there picked by loser from neutral and counterpick. That's it. It's not overly complex, and it's not a lot to ask for. I mean, they went through the trouble of redesigning every stage in an FD-style fashion for this mode. Compared to that, this is quite small.
That will do more harm than good. Nintendo simply won't keep up with what the neutral stages are. If we banned one, they'll just go on their hi diddly way and keep it selectable, because we ain't Sakurai and they really don't see anything to gain by listening to us.

They went with FD because it's the only stage that all competitive rulesets (including learning players trying to break into the scene, thus the "70% of all online Brawl matches" thing) can agree is at least somewhat fair. They have to play it safe so they don't wind up puting illegal stages in a semi competitive mode.
 
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salaboB

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Start with two tier lists.

If they end up the same, combine them.

It's much easier to go that way than to later start asking, "But are they actually the same?" and only then start compiling separate lists.
 

Sparklepower

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That will do more harm than good. Nintendo simply won't keep up with what the neutral stages are. If we banned one, they'll just go on their hi diddly way and keep it selectable, because we ain't Sakurai and they really don't see anything to gain by listening to us.

They went with FD because it's the only stage that all competitive rulesets (including learning players trying to break into the scene, thus the "70% of all online Brawl matches" thing) can agree is at least somewhat fair. They have to play it safe so they don't wind up puting illegal stages in a semi competitive mode.
So keeping up with neutral stages are hard to keep up with, therefore only one stage should be allowed? I don't really find this to be a very fair compromise. The stages considered neutral haven't really changed for any version of the game in the last couple of years, and I think it's fairly clear what makes a stage neutral at this point. All the neutral stages are just symmetrical, fairly small stages with possibly a couple of platforms.

I mean, at the very least they should allow for both Battlefield and FD. Allowing only FD seems a bit short-sighted.
 

Dracometeor

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Does anybody know how well this things control? Just looking at pictures of it it looks like it'd be a little awkward to be reaching over the second pad at all times when pressing the face buttons. It'd be pretty easy to accidentally move it with the mid section of your thumb and smash when you don't want to.

Also, if it works for Kid Icarus Uprising, I really need one of these. I own the game and couldn't get past the second level because the fact that I'm left handed made the controls way too awkward no matter which control option I used.
You probably use your mouse on the left side too... It's lefties like you that give us lefties a bad name.
 

mimgrim

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That's the problem though. I would like For Glory mode to affect the competitive community because it's supposed to be for the competitive community, but For Glory in it's current state does not reflect how competitive is played at all. Instead it reflects the stereotype of competitive play (ALL FOX, NO ITEMS, FINAL DESTINATION!).
I disagree that it was meant for the competitive community. The competitive community in the long run isn't going to care about For Glory mode even if it had other stages because it still pits you against randoms and limits you on stuff. The competitive community is going to do it's online through Friend lists and the like instead. For Glory isn't for us, it's for the casual-competitive player.
 

Sparklepower

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You probably use your mouse on the left side too... It's lefties like you that give us lefties a bad name.
Actually I don't, but using a stylus with my right hand is still really awkward. Moving with the face buttons is kind of clunky too, considering the movement is made to be full analog. It's like trying to play smash with the wiimote. :/

Edit: I should probably also admit that I'm extremely picky with controls. For example: I love all the 2D Metroid games but I can't bear to get myself through a Metroid Prime game because I find the control scheme in all three to be just so awkward...
 
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Sparklepower

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I disagree that it was meant for the competitive community. The competitive community in the long run isn't going to care about For Glory mode even if it had other stages because it still pits you against randoms and limits you on stuff. The competitive community is going to do it's online through Friend lists and the like instead. For Glory isn't for us, it's for the casual-competitive player.
Even if that's true, wouldn't the "casual-competitive" player prefer more neutral stages as well? Is there really that big of an audience who want to play on Final Destination and nothing else? I haven't seen anyone around who prefers that.
 

Shiliski

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So keeping up with neutral stages are hard to keep up with, therefore only one stage should be allowed? I don't really find this to be a very fair compromise. The stages considered neutral haven't really changed for any version of the game in the last couple of years, and I think it's fairly clear what makes a stage neutral at this point. All the neutral stages are just symmetrical, fairly small stages with possibly a couple of platforms.

I mean, at the very least they should allow for both Battlefield and FD. Allowing only FD seems a bit short-sighted.
How much post release support do you actually expect to get in this game? I'll consider us all lucky if we even get decent balance patches for more than a year. I don't think that this is Blizzard we're dealing with, here.

Now granted they did have the "Daily custom stage" thing in Brawl, so it's not completely hopeless. It might work out, and it'd be nice if it did, but this is a case where there is literally no pleasing everyone.
 
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Sparklepower

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How much post release support do you actually expect to get in this game? I'll consider us all lucky if we even get decent balance patches for more than a year. I don't think that this is Blizzard we're dealing with, here.

Now granted they did have the "Daily custom stage" thing in Brawl, so it's not completely hopeless. It might work out, and it'd be nice if it did, but this is a case where there is literally no pleasing everyone.
If we're at the very least getting enough post release support for the servers that we're playing on to stay up, running, and stable, I don't think this would be much more. It's not very often that a stage gets banned anymore. Balance patches would be far more difficult to implement than just turning a stage off.

Regardless, I know it's not happening. I'm just saying it's a missed opportunity to see something that would have been really easy to implement and meant so much to slip by.
 

Shiliski

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I'm just saying it's a missed opportunity to see something that would have been really easy to implement and meant so much to slip by.
Oh, on that I agree. It really is.

I just hope there's some way to set up actual legit tournaments online instead of relying upon Nintendo for everything. I think that would be the best and most easily implemented solution. Give the internet TO the tools to set up naturals and counterpick stages, let them set the base rules like turning off all items and set it to 4 stocks, let them choose between Bo1,3,5,7,etc., and that would be all that Nintendo would ever need to do. I think it'd be much simpler (and better in the long run) to just let the online TOs set up whatever rules they want instead of trying to get Nintendo to decide upon a single competitive ruleset that everyone in the world agrees to.

If they don't it's going to fall on its face, because trying to come up with a "one-size-fits-all" competitive setting is never going to work. The competitive scene needs room to grow and adapt to the changing meta, and that's just a fact.

It'd also be nice to have a lot of flexibility for casual players who still want tournies. Maybe you want a "Legend of Zelda" tourney where you ban all characters, stages, and items that aren't related to LoZ; and that should be perfectly fine. They've made something similar to MK8 so I hope they at least put that much effort into it.

I hope I'm just being overly pessimistic, as there are ways that Nintendo can make it great, but we'll have to see in the end.
 
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Garquille14

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I'm not expecting a scene for the 3DS version once the Wii U version has an install base

Despite all the difficulties commonly noted, it's also difficult to have multiple different games running at the same tournament, and it's almost certainly not worth it to have the 3DS version of the same game take up valuable time and effort when you could instead run Melee or Project M alongside SSB4, or 2v2s (or just not waste time on it at all)
 
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Jellyfish4102

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Haven't read the whole thread, so forgive me if someone has mentioned this already, but imagine that there are two versions of melee. One that has dreamland, battlefeild and yoshi story. The other has final destination, pokemon stadium, and fountain of dreams.

The first one would probably be better for floaty characters and characters who have a hard time dealing with projectiles. The second would be better for spacies and other projectile users, as well as those who benefit from closer blast lines..
That's a good example for the point I was making about different stages.
I'm not expecting a scene for the 3DS version once the Wii U version has an install base

Despite all the difficulties commonly noted, it's also difficult to have multiple different games running at the same tournament, and it's almost certainly not worth it to have the 3DS version of the same game take up valuable time and effort when you could instead run Melee or Project M alongside SSB4 (or just not waste time on it at all)
That remains to be seen. It could go either way. I personally think the 3DS version will have a following for at least the first two years.


Also this thread is not for discussing For Glory mode.
 
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