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Atlantic South [Sep 19, 2015] Get Good Smash Bi-Weekly 3.1 (Ruston, Louisiana)

Mr. Fish

Smash Cadet
Joined
Mar 24, 2014
Messages
40
Location
Ruston, Louisiana
Hey everyone! We're hosting our first tournament of the 2015 Louisiana Tech school year! I hope to see all the familiar faces as well as a bunch of new ones!

Events:

Doubles/Singles Melee

Doubles/Singles Project M

Fees:

No venue fee, entry fees are TBD.

Schedule:

10:00 AM Melee Doubles Registration Begins

11:00 AM Melee Doubles Begins, Melee Singles Registration Begins

12:00 PM Melee Singles Begins

1:00 PM Project M Doubles Registration Begins

2:00 PM Project M Doubles Begins, Project M Singles Registration Begins

3:00 PM Project M Singles Begins

Prizes: The prizes will be split 60/30/10 between 1st-3rd place.

We greatly appreciate any setups that attendees can bring. Even if you don't have a full setup we would greatly appreciate any contribution you can make! A setup is comprised of a CRT, Wii, Gamecube (Melee only), Melee disc and memory card, or a copy of Brawl and an SD card containing the Project M files.

Project M Ruleset:

* 4 stock, 8 minutes.

* Sets are best of 3. Finals are best of 5.

* Items set to “off” and “none.”

* Either player may call for a Double Blind character selection for the first match.

* Dave’s Stupid Rule: A player may not counterpick any stage he/she won on in a set.

* Controller port is determined by Rock Paper Scissors if it can’t be agreed upon. For doubles, the controller ports must be 1-2-2-1.

* For doubles, Team Attack is on and life stealing is allowed. Remember that Attack+Special, not the Pause button, is used to steal lives.

* Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.

* Quitting out of a match before it is over will result in a loss for the quitter.

* If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.

* If the match goes to sudden death due to a suicide move (Ganon’s side-B, Kirby/DDD’s swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.

* Buffer set to off.

* Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick are ok.

* Custom music is allowed as long as it’s not too distracting, but any textures or vertex hacks outside of the official team color textures are not.

* In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.

* No excessive stalling (this includes abusing Jiggs’ Rising Pound and Mario’s Up-B Walljump)

* Both players may agree to any rule or stage outside the tournament ruleset.

* Giga Bowser is banned.

* Wario Man is banned

Stagelist: For the 1st match, stage strike the starter list in a 1-2-1 fashion. After each match the winner bans 2 stages. The player who lost then chooses a stage, then the player who won chooses a character, then the player who lost chooses a character.

Starter Stages:

Green Hill Zone
Pokemon Stadium 2
Battlefield
Smashville
Delfino's Secret

Counterpicks:

Warioland
Final Destination
Distant Planet
Fountain of Dreams

Project M Doubles stage list is the same as singles.

Melee Ruleset:

* 4 stock, 8 minutes.

* Sets are best of 3. Finals are best of 5.

* Items set to “off” and “none.”

* Either player may call for a Double Blind character selection for the first match.

* Dave’s Stupid Rule: A player may not counterpick any stage he/she won on in a set.

* Controller port is determined by Rock Paper Scissors if it can’t be agreed upon. For doubles, the controller ports must be 1-2-2-1.

* For doubles, Team Attack is on and life stealing is allowed.

* Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.

* Quitting out of a match before it is over will result in a loss for the quitter.

* If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.

* In the event that the game crashes or the TV/Wii/Gamecube loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.

* No excessive stalling

* Both players may agree to any rule or stage outside the tournament ruleset.

Stagelist: Players will ban from the starter list in 1-2-1 fashion. After the match the winner bans 1 stage. The player who lost then chooses a stage, then the player who won chooses a character, then the player who lost chooses a character. *Best of 5 sets have no stage bans.

Starter Stages (Singles):
Final Destination
Yoshi's Story
Battlefield
Dreamland
Fountain of Dreams

Counter Pick (Singles):

Pokemon Stadium

Doubles Stage List:

Final Destination
Yoshi's Story
Battlefield
Dreamland
Pokemon Stadium

There are no Counter Pick stages in doubles. Fountain of Dreams and Kongo Jungle 64 are not legal.
 
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