| Big D |
Smash Master
Check out our FB group: https://www.facebook.com/groups/BCSmash4/
Schedule:
Doors Open: 1:00PM
Melee Doubles: 2:00 PM
Sm4sh Doubles: 2:00 PM
Project M Doubles: 2:00 PM
Melee Singles Weekly: 3:00PM
Sm4sh Singles Weekly: 4:00PM
Project M Singles Weekly: 5:00 PM
Remember single tournaments for Sm4sh and Melee will have VSB points on the line! https://www.facebook.com/vancouverstreetbattle/posts/810655752343073
Tournament fee: $5 per player
Pot split:
60/25/10/5 if 40 or more players.
65/25/10 if 10-39 players
70/30 if less than 10 players.
Melee Doubles: $2 per player, winning team takes all
PM Doubles: $2 per player, winning team takes all
Venue Fee:
Save half off venue by bringing a WiiU with Sm4sh and a GC adapter
Regular rate: $7.50
Post Secondary Student rate: $5.50
High School Student rate: $3.75
Members: $0
Become a member and save yourself big bucks!!
We are still open at 1:00 pm with all kind of games being played!!
Tournament format:
Round robin format and 2-3 players from each pool qualify.
General Tournament Rules:
Sets will be:
Best of 3 in bracket/pools
Best of 5 in losers/winners/grand finals
Smash4 Rules:
- Game version: US Nintendo Wii-U
- Game Settings:Singles: 2 Stock, 6 Minute Time Limit, Items Off, Equipment Off, 2/3 Games (3/5 in finals matches)
- Doubles: 3 Stock, 8 Minute Time Limit, Items Off, Equipment Off, 2/3 Games (3/5 in finals matches)
- Custom moves are DISABLED.
- Amiibo’s are banned
- Custom Miis (EVO set only) are legal, switching custom loadouts is treated the same as switching characters
- Loading anything on to the consoles from a Nintendo portable gaming system is FORBIDDEN unless approved by the organizer.
- Double blind character pick is offered at request (one player whispers their choice to a neutral 3rd party, then the other chooses, then the first player selects the character they originally whispered).
- DSR: You cannot counter pick to any stage you have previously won on that set.
- Gentleman's Clause: Any stage may be played on if both players agree to it.
- If a match times out, the winner is determined by remaining stocks, then lowest percentage on the same stock.
- If percentage is also tied, a 3 minute, 1 stock overtime match will be played. If that is also a tie (down to percent), the winner will be decided by Rock-Paper-Scissors.
- Pausing results in a stock loss, at the discretion of the opponent.
- Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
Starter Stages:
Battlefield
Dreamland
Final Destination
Town & City
Smashville
Counterpick Stages:
Castle Siege
Delfino Plaza
Duck Hunt
Lylat Cruise
Omega Stages*
(*if FD is banned or won on with DSR, that applies to all Omega Stages as well)
Order of events:
- Pick characters, then stage striking
- First stage is decided by banning from the Starter Stages in P1(1)-P2(2)-P1(2)-P2(2)-P1(1) order.
- The stages for games 2+ are decided by winner of the previous game banning 2 stages, then the loser choosing the stage, and then character select (winner, then loser).
- No bans for 3/5 sets
Maximum allowed time between games is 60 seconds. Any player violating this rule will be issued a loss.
PM Rules:
http://smashboards.com/rulesets/project-m/
Melee Rules:
http://smashboards.com/rulesets/melee/
Additional:
- No coaching in between matches
- Can RPS for port priority
(Thank you to the UBC Smash scene for the rule set)
Round Robin Tie Breaking:
Standings will be ranked by wins. In the event of a tie the following tie breakers will be applied:
1) Games won
2) Differential between games won vs games lost
3) Head to head match up between players
Schedule:
Doors Open: 1:00PM
Melee Doubles: 2:00 PM
Sm4sh Doubles: 2:00 PM
Project M Doubles: 2:00 PM
Melee Singles Weekly: 3:00PM
Sm4sh Singles Weekly: 4:00PM
Project M Singles Weekly: 5:00 PM
Remember single tournaments for Sm4sh and Melee will have VSB points on the line! https://www.facebook.com/vancouverstreetbattle/posts/810655752343073
Tournament fee: $5 per player
Pot split:
60/25/10/5 if 40 or more players.
65/25/10 if 10-39 players
70/30 if less than 10 players.
Melee Doubles: $2 per player, winning team takes all
PM Doubles: $2 per player, winning team takes all
Venue Fee:
Save half off venue by bringing a WiiU with Sm4sh and a GC adapter
Regular rate: $7.50
Post Secondary Student rate: $5.50
High School Student rate: $3.75
Members: $0
Become a member and save yourself big bucks!!
We are still open at 1:00 pm with all kind of games being played!!
Tournament format:
Round robin format and 2-3 players from each pool qualify.
General Tournament Rules:
Sets will be:
Best of 3 in bracket/pools
Best of 5 in losers/winners/grand finals
Smash4 Rules:
- Game version: US Nintendo Wii-U
- Game Settings:Singles: 2 Stock, 6 Minute Time Limit, Items Off, Equipment Off, 2/3 Games (3/5 in finals matches)
- Doubles: 3 Stock, 8 Minute Time Limit, Items Off, Equipment Off, 2/3 Games (3/5 in finals matches)
- Custom moves are DISABLED.
- Amiibo’s are banned
- Custom Miis (EVO set only) are legal, switching custom loadouts is treated the same as switching characters
- Loading anything on to the consoles from a Nintendo portable gaming system is FORBIDDEN unless approved by the organizer.
- Double blind character pick is offered at request (one player whispers their choice to a neutral 3rd party, then the other chooses, then the first player selects the character they originally whispered).
- DSR: You cannot counter pick to any stage you have previously won on that set.
- Gentleman's Clause: Any stage may be played on if both players agree to it.
- If a match times out, the winner is determined by remaining stocks, then lowest percentage on the same stock.
- If percentage is also tied, a 3 minute, 1 stock overtime match will be played. If that is also a tie (down to percent), the winner will be decided by Rock-Paper-Scissors.
- Pausing results in a stock loss, at the discretion of the opponent.
- Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
Starter Stages:
Battlefield
Dreamland
Final Destination
Town & City
Smashville
Counterpick Stages:
Castle Siege
Delfino Plaza
Duck Hunt
Lylat Cruise
Omega Stages*
(*if FD is banned or won on with DSR, that applies to all Omega Stages as well)
Order of events:
- Pick characters, then stage striking
- First stage is decided by banning from the Starter Stages in P1(1)-P2(2)-P1(2)-P2(2)-P1(1) order.
- The stages for games 2+ are decided by winner of the previous game banning 2 stages, then the loser choosing the stage, and then character select (winner, then loser).
- No bans for 3/5 sets
Maximum allowed time between games is 60 seconds. Any player violating this rule will be issued a loss.
PM Rules:
http://smashboards.com/rulesets/project-m/
Melee Rules:
http://smashboards.com/rulesets/melee/
Additional:
- No coaching in between matches
- Can RPS for port priority
(Thank you to the UBC Smash scene for the rule set)
Round Robin Tie Breaking:
Standings will be ranked by wins. In the event of a tie the following tie breakers will be applied:
1) Games won
2) Differential between games won vs games lost
3) Head to head match up between players
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