Semi F-tilt Lock
An in depth look
An in depth look
So I've been investigating one of SamuraiPanda's discoveries. If you remember this part of his thread "3 Discoveries by SamuraiPanda":
SamuraiPanda said:I played around with Luigi last night and discovered a few new things with him that surprised me. First was something that I'm sure is common knowledge to Luigi players, but I decided to include it anyways: Luigi's downwards Ftilt has strange properties, almost like Zelda's Dtilt. After some experimentation, I think it can work as a "jab" lock (like the laser lock but where you jab, walk forward, jab, etc.) but I apparently don't have the dexterity to pull it off consistently.
NOTE: The f-tilt has to be angled downwards.
When I started investigating the matter, it's more of a Semi Lock than a full "Jab" lock.
-Why a Semi F-tilt Lock and not an F-tilt Lock?
This is because for a full lock to work you would have to walk>F-tilt>rinse a repeat. The problem is that the speed at which the F-tilt comes out is to slow. Thus, the opponent would be able to escape the lock fairly easily.
-Then if an F-tilt Lock can be escaped how does the Semi F-tilt work?
Well the Semi F-tilt's work because as soon as the opponent is on the ground (in the manner that locks work) you can hit them with the down angled f-tilt about 4-5 times depending on the size of your opponent.
I did three tests, one with DK in which I could hit him five times without any problems.
One with Mario were depending on the distance when I started the Semi Lock I could get 4-5 hits.
I did another test with Kirby were I could get 4 hits and occasionally 5.
-So how do I perform it?
Simple as soon as the opponent falls to the ground, without teching, get close to them and then hit them with the down-angled F-tilt. Hit them about 5 times, (that's probably the most amount of hits you can do against an opponent depending on the spacing you used on your opponent.)
-It's kinda useless I mean why would I use it? It doesn't allow me to Lock through the whole stage so why would I want to know this?
You won't be able to lock across the whole stage like other characters can, (at least with the F-tilt, I will be trying other moves to see if I can perform a full lock.) Remember that when you hit with an F-tilt it is a guaranteed 10% of damage. So if you are able to get them in a Semi-Lock and connect four or five successful hits it's a guaranteed 40-50%
-I kinda don't mind cause I can get that percentage with aerials.
Well that is true but only when the opponent is at low percents. If you catch an opponent that falls and does not tech you can hit them with the Semi-Lock at any percentages and it will still guarantee your 40-50%.
It also allows for setups as you can stop the lock in between the five hits and perform a D-tilt for example (I have to research the setups a bit more I will post them here and in my Setup Discussion thread later.)
Well this is what my latest testing has discovered and I hope you enjoy this as much as I do lol. And I will be looking to implement this into my game as fast as I can.
Any questions or doubt's that you might have on the semi-lock feel free to ask and I'll do my best to answer you.
I don't have a video up because of a family member being operated. So if anyone can make a video of this then please and thanks.