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Semi F-tilt Lock: An in depth look

Locuan

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Semi F-tilt Lock
An in depth look​

So I've been investigating one of SamuraiPanda's discoveries. If you remember this part of his thread "3 Discoveries by SamuraiPanda":

SamuraiPanda said:
I played around with Luigi last night and discovered a few new things with him that surprised me. First was something that I'm sure is common knowledge to Luigi players, but I decided to include it anyways: Luigi's downwards Ftilt has strange properties, almost like Zelda's Dtilt. After some experimentation, I think it can work as a "jab" lock (like the laser lock but where you jab, walk forward, jab, etc.) but I apparently don't have the dexterity to pull it off consistently.

NOTE: The f-tilt has to be angled downwards.


When I started investigating the matter, it's more of a Semi Lock than a full "Jab" lock.

-Why a Semi F-tilt Lock and not an F-tilt Lock?

This is because for a full lock to work you would have to walk>F-tilt>rinse a repeat. The problem is that the speed at which the F-tilt comes out is to slow. Thus, the opponent would be able to escape the lock fairly easily.

-Then if an F-tilt Lock can be escaped how does the Semi F-tilt work?

Well the Semi F-tilt's work because as soon as the opponent is on the ground (in the manner that locks work) you can hit them with the down angled f-tilt about 4-5 times depending on the size of your opponent.

I did three tests, one with DK in which I could hit him five times without any problems.

One with Mario were depending on the distance when I started the Semi Lock I could get 4-5 hits.

I did another test with Kirby were I could get 4 hits and occasionally 5.

-So how do I perform it?

Simple as soon as the opponent falls to the ground, without teching, get close to them and then hit them with the down-angled F-tilt. Hit them about 5 times, (that's probably the most amount of hits you can do against an opponent depending on the spacing you used on your opponent.)

-It's kinda useless I mean why would I use it? It doesn't allow me to Lock through the whole stage so why would I want to know this?

You won't be able to lock across the whole stage like other characters can, (at least with the F-tilt, I will be trying other moves to see if I can perform a full lock.) Remember that when you hit with an F-tilt it is a guaranteed 10% of damage. So if you are able to get them in a Semi-Lock and connect four or five successful hits it's a guaranteed 40-50%

-I kinda don't mind cause I can get that percentage with aerials.

Well that is true but only when the opponent is at low percents. If you catch an opponent that falls and does not tech you can hit them with the Semi-Lock at any percentages and it will still guarantee your 40-50%.

It also allows for setups as you can stop the lock in between the five hits and perform a D-tilt for example (I have to research the setups a bit more I will post them here and in my Setup Discussion thread later.)

Well this is what my latest testing has discovered and I hope you enjoy this as much as I do lol. And I will be looking to implement this into my game as fast as I can.

Any questions or doubt's that you might have on the semi-lock feel free to ask and I'll do my best to answer you.

I don't have a video up because of a family member being operated. So if anyone can make a video of this then please and thanks.
 

Faithkeeper

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Sounds great, thanks for investigating.

So just how hard is this? SamuraiPanda said he wasn't dexterous enough to do it?

Do you have to have quick hands, or is it just a matter of practice?

Either way, this is a useful tech, thanks again for finding the specifics.
 

hippiedude92

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Interesting.. How about adding this to your other thread about the discussion strats and discoveries etc..?

EDIT: I have an idea. How about working this while FootStooling? I saw in the Pika boards that they made a Footstool combo. So why can't we work similar like that? Use a Footstool, Fastfall, then Semi-ftilt lock.
 

Locuan

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hippiedude92 said:
Interesting.. How about adding this to your other thread about the discussion strats and discoveries etc..?

EDIT: I have an idea. How about working this while FootStooling? I saw in the Pika boards that they made a Footstool combo. So why can't we work similar like that? Use a Footstool, Fastfall, then Semi-ftilt lock.
Believe me I tried to do this as well, problem is that when Luigi footstools his opponent you are too high. Even if you fastfall (FF), the opponent will be able to escape :dizzy:. Also, I already added it to my other thread.

Faithkeeper said:
Sounds great, thanks for investigating.

So just how hard is this? SamuraiPanda said he wasn't dexterous enough to do it?

Do you have to have quick hands, or is it just a matter of practice?

Either way, this is a useful tech, thanks again for finding the specifics.
To execute in a match it's kind of hard although to do the tech it's kind of easy. Just remember to angle your f-tilt downwards and don't stop f-tilting, remember it does not work as a regular lock so you can't f-tilt>walk>f-tilt>rinse and repeat.
 

Faithkeeper

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Since this is a "Semi-lock" are you walking forward to to continue the lock, or just staying still and using it 4-5 times?
 

hippiedude92

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Believe me I tried to do this as well, problem is that when Luigi footstools his opponent you are too high. Even if you fastfall (FF), the opponent will be able to escape :dizzy:. Also, I already added it to my other thread.



Ah damit, well they should be ways in ultlizing the Footstool. I just have a itchin feeling to go indepth into it compared to Pikachu and Falco footstool combo which works great for them. So why not for luigi?

Also, how about using this sem-ftilt in team battles when the option of "team battle attack is on". You could trying using it with your partner or something
 

Locuan

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Faithkeeper said:
\Since this is a "Semi-lock" are you walking forward to to continue the lock, or just staying still and using it 4-5 times?
Stay still and use it 4-5 times.

But remember since you are f-tilting he will move a bit forward in between the f-tilt (since your holding forward on the analog stick). But remember just f-tilt>f-tilt>repeat.

hippiedude92 said:
Ah damit, well they should be ways in ultlizing the Footstool. I just have a itchin feeling to go indepth into it compared to Pikachu and Falco footstool combo which works great for them. So why not for luigi?

Also, how about using this sem-ftilt in team battles when the option of "team battle attack is on". You could trying using it with your partner or something
In team battle it would be cool cause your team mate could do the footstool on your opponent and then you could proceed by performing the semi lock. Nice idea :chuckle:.
 

hippiedude92

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In team battle it would be cool cause your team mate could do the footstool on your opponent and then you could proceed by performing the semi lock. Nice idea :chuckle:.
How about using a team footstool into a firepunch? =D Like your partner is using the footstool and while the oppenent is incapacited, you can do a free shoryuken punch :D . Although you have to watch out for oppenent's partner of course

Edit: Hope your family member or whoever whose being operated feels better ^ ^
 

Faithkeeper

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Wait, thanks for the idea, but could you do 2-3 of these to rack up damage into a firepunch?
because 20-30%could bring the upB into kill range....
 

luigidude90

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this is pretty good actually i did this the other day to my mate. situational but great for damage if you get it.
 

Inraika-Zero

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Situational, but cool when it happens, took me awhile to get used to it but its a nice way to rack up some extra damage... I think I will play around with it a lil bit and try to find a possible full lock idea.. I bet it would work with a fireball-stun type of thing.. but the lag for the fireball is to long..
 

Locuan

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Situational, but cool when it happens, took me awhile to get used to it but its a nice way to rack up some extra damage... I think I will play around with it a lil bit and try to find a possible full lock idea.. I bet it would work with a fireball-stun type of thing.. but the lag for the fireball is to long..
The fireball has to much start-up lag to be able to turn this into a full lock. I tried it as well before I finished my testing but it didn't work. :dizzy:
 
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