Alright, I was messing around with Knee's second little combo, and I came across a possible semi-lock regarding the banana choke theory. If the opponent is at a low percent (0-25 depending on the character, I haven't tested that yet) face the opponent, and GT a nanner downward while sliding forward so that they trip forward, and you're behind them. Dtilt after they trip, so that they slip again, and then FTilt. FTilt, at low percents, makes the enemy slide across the ground instead of flying up. (Tilting it downward may help) Therefore, they'll slide onto the banana, allowing for another move. It's not completely tested, but I've been able to get off about 2-3 FTilts on some characters before they got out. You can end it with something else too. >_>
Characters stop sliding from an FTilt after certain percents, so it's definitely not an infinite, but it's a good way to rack up a bit of damage. If you banana lock the opponent, then dash up and JCT or GT down and forward, you can get it started in the other direction if you didn't rack up more than 25-30% depending on the character. Wuddaya guys think? o.o
Characters stop sliding from an FTilt after certain percents, so it's definitely not an infinite, but it's a good way to rack up a bit of damage. If you banana lock the opponent, then dash up and JCT or GT down and forward, you can get it started in the other direction if you didn't rack up more than 25-30% depending on the character. Wuddaya guys think? o.o