QUBiX
Smash Cadet
Greetings! This is my first time posting here, but I've been lurking these threads over the past 5 months or so as I just started to get into the competitive smash scene. So with not only learning the potential of Ness in Project M, I have been learning all the skill tech that underlies the game as well to try and progress to the advance level of play. I've started to get pretty serious with devoting my time to this character and the game because I have been competing at some tournaments in my region over the past few months. I have enjoyed using Ness since I was a kid going crazy over smash on my N64, and I've played every smash title casually. Competitive gaming is not new to me by any means, and I have definitely devoted most of my gaming life to first person shooters and fighting games since a very young age.
Now, with watching countless hours of Ness content I have noticed going for a grab after a successful PK fire is a popular choice due to the variety of followups. Not only is this a great option after getting the hit confirm, but grabbing is a vital part to Ness's character design to dishing out good damage. Though what I have noticed, even at high level Ness play, is that most Ness mains go for a running grab as their follow up to PK fire instead of doing a JC'd grab.
I personally always try to remember to weigh the risk/reward odds when ever I make a decision in tournament play. Though I get a little aggravated when I see multiple missed attempts at dash grabs in a single set. Ness has a decent amount of recovery frames on his running grab, and I've noticed Ness mains end up taking a lot of unnecessary damage for missing the grab out of PK fire due to the opponent DI'ing/SDI'ing/dodge buffering out of the attack. Now I'm just curious as to why does this happen a lot? I fall victim to this as well being it's so tempting to just go for a dash grab when I see the opponent struggling to get out of PK fire, but after getting punished for whiffing (for what ever reason) I decide to just go for JC'd grabs due to Ness's very little recovery upon missing so I can have a decent chance at defending myself.
I feel like Ness players would be a lot better off if they could remember this simple fact and have better odds at not taking so much damage over the entire set. Every missed attempt that gets us punished adds up in the end, and we could have saved ourselves a few stocks (or potentially the entire set) while enjoying a comfortable lead instead of fighting "tooth and nail" until the very end.
I look up to a lot of amazing Ness players in this community and I hope I can not only reach their level of play, but
exceed their talent as a Ness main. Bryonato, Choknator, Awestin, Kayo, GMaster, NZA, etc. : Why do all of you do this to me? lol. I can't be the only Ness that notices this minor detail when analyzing matches, but I feel like it can go a long ways to being more successful and establishing a "cleaner" victory as Ness players.
I'm happy to finally be a part of this community, and I only wish I would have joined sooner. I look forward to talking to all of you, and I wish you all the best of luck on your tournament endeavors.
To those that took the time to read my post: THANK YOU ^_^
Now, with watching countless hours of Ness content I have noticed going for a grab after a successful PK fire is a popular choice due to the variety of followups. Not only is this a great option after getting the hit confirm, but grabbing is a vital part to Ness's character design to dishing out good damage. Though what I have noticed, even at high level Ness play, is that most Ness mains go for a running grab as their follow up to PK fire instead of doing a JC'd grab.
I personally always try to remember to weigh the risk/reward odds when ever I make a decision in tournament play. Though I get a little aggravated when I see multiple missed attempts at dash grabs in a single set. Ness has a decent amount of recovery frames on his running grab, and I've noticed Ness mains end up taking a lot of unnecessary damage for missing the grab out of PK fire due to the opponent DI'ing/SDI'ing/dodge buffering out of the attack. Now I'm just curious as to why does this happen a lot? I fall victim to this as well being it's so tempting to just go for a dash grab when I see the opponent struggling to get out of PK fire, but after getting punished for whiffing (for what ever reason) I decide to just go for JC'd grabs due to Ness's very little recovery upon missing so I can have a decent chance at defending myself.
I feel like Ness players would be a lot better off if they could remember this simple fact and have better odds at not taking so much damage over the entire set. Every missed attempt that gets us punished adds up in the end, and we could have saved ourselves a few stocks (or potentially the entire set) while enjoying a comfortable lead instead of fighting "tooth and nail" until the very end.
I look up to a lot of amazing Ness players in this community and I hope I can not only reach their level of play, but
exceed their talent as a Ness main. Bryonato, Choknator, Awestin, Kayo, GMaster, NZA, etc. : Why do all of you do this to me? lol. I can't be the only Ness that notices this minor detail when analyzing matches, but I feel like it can go a long ways to being more successful and establishing a "cleaner" victory as Ness players.
I'm happy to finally be a part of this community, and I only wish I would have joined sooner. I look forward to talking to all of you, and I wish you all the best of luck on your tournament endeavors.
To those that took the time to read my post: THANK YOU ^_^