The 0ne
Smash Journeyman
Can you still select it for play online if you turn off messages in Internet Options?Because of the inappropriate post that pop up sometimes
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Can you still select it for play online if you turn off messages in Internet Options?Because of the inappropriate post that pop up sometimes
Internet Settings of the game or the console? I just feel dumb now, i messed already around with all the settings, but the messages are still showing.You're just gonna have to disconnect from your house's Wi-Fi
EDIT: Never mind! Apparently it's in Internet settings.
Can you still select it for play online if you turn off messages in Internet Options?
I don't have access to my Wii U right now, but unless I'm mistaken it's the internet settings in the game. You know, where you change your greetings and online taunt messages and the sensitivity of the GamePad microphone for voice chat.Internet Settings of the game or the console? I just feel dumb now, i messed already around with all the settings, but the messages are still showing.
You do reallise that he is referring to Melee dreamland right? Not the Wii-U version.Uh what? You know Dreamland's blastzones are WAY smaller than Battlefield's right? Battlefield has the highest legal vertical blastzone in the game, even higher than Duck Hunt.
Indigo Jeans was referring to Smash 4 Dreamland:You do reallise that he is referring to Melee dreamland right? Not the Wii-U version.
The blast zones are insanely different in melee to what they are now.
That isn't the case in Smash 4, where they [Dreamland 64, Battlefield, and Miiverse] are basically identical except for the fact that Dreamland has Wispy Woods.
No, for the obvious reason that there are way too many omegas to separate them like that. Otherwise yes. For instance, I would treat final destination and omegas different for this reason. It changes the strategy and whether I would ban it so I would absolutely treat these differently.The ledges of Omega 75M and Omega Mario Galaxy are much different, would you argue that they should be different stages?
Uh what? You know Dreamland's blastzones are WAY smaller than Battlefield's right? Battlefield has the highest legal vertical blastzone in the game, even higher than Duck Hunt.
Battlefields ledges act very differently from that of the miiverse stage and its platforms are slightly different sizes and its stage shape lends itself differently to different characters, with stuff like going under the stage or specific things like nesses recovery. If we treat omegas and fd differently we should treat battlefield and Miiverse differentlyWe were talking about this over at my city.
Battlefield and Miiverse should be treated as FD and Omega forms. Of course, there are different Omegas and Omegas different to FD, but overall, have the same impact that a plain stage sill have. Miiverse and BF have different bottom layouts, but characters that will benefit from the 3 platform layer will still have the advantage in both Miiverse and BF.
I'll also address the "Miiverse is too distracting/I don't have sense of humor" problem. Miiverse won't have messages pop up if the Wii U IS NOT CONNECTED to the internet. And if it is connected, one can still disable messages in internet settings.
The problem here is Dreamland. Dreamland has, in general, the same pros that BF and Miiverse bring to the table, meaning characters that benefit from the BF platforms will still have the advantage on Dreamland too. The problem here is the wind mechanic and the lower ceiling. With this subtle, yet big differences, the TRUE debate here is, how to treat Dreamland, as a starter stage along with BF/Miiverse, FD/Omega, T&C and Smashville without Lylat Cruise to keep on the 5 starters format? Starter pick along with Lylat Cruise, making it a 6 starters format? Treat ir as BF/Miiverse meaning that if one is banned, the 2 others will also be banned? A counterpick stage in which, banning Dreamland and Bf/Miiverse will be the universal ban against "Airbender DK"? Dreamland is the problem here, and that's what we must debate on.
Should probably try reading what he wrote before you commentYou do reallise that he is referring to Melee dreamland right? Not the Wii-U version.
The blast zones are insanely different in melee to what they are now.
oh lol my bad XD i was going off of ur quoted bit XDShould probably try reading what he wrote before you comment![]()
I don't think we should treat omegas and fd the sameSince we treat walled Omegas as the same stage as FD, we should do the same for MV/BF. Walled Omegas have different undersides, different edges, and different traction. MV has a different underside, different edges, and slightly increased length. That is not enough to justify having to strike MV and BF separately.
For DL64, it should be a separate stage from BF. DL64 has a different underside, different edges, decreased length, wind from Whispy Woods, higher platforms, and a lowered blastzone. This was enough to separate it from the BF clones in Melee and is enough to do so in Smash 4.
The problem with treating them differently is that there are way too many to pick from, and you would either need to ban them all outright (which is usually the other choice by TOs) or open a can of worms by trying to pick individual ones to be legal.I don't think we should treat omegas and fd the same
I like that you're thinking outside the box on this problem.I think that we may need to rethink how we do bans.
Right now most people do 2 stage bans. However... if someone wants to choose a short ceiling stage (Like me. Cause ZSS + Boost Kick), for most rule sets... that's not preventable. Many rule sets allow Town and City, Halberd, and Delfino Plaza. So, two bans aren't enough.
I see this becoming a similar trifecta. If all these stages are allowed, it will follow the low-ceiling precedence and form a triple platform group of stages (MiiVerse, Dreamland, Battlefield). With three stages in the group, your opponent can't ban them all.
You know what doesn't have this trifecta? High ceiling stages. Commonly legal high ceiling stages aren't really a thing. Kongo Jungle is there... and the first transformation of Castle Siege is good too... until it transforms into one of the shortest stages in the game... whoops.
So, if we legalize both these stages... I think it would follow that the ban system should be revised. And I think at this point there are three directions it can go in:
1. Each person gets 3 bans. This allows them to ban these "trifecta" groups and actually yield them a reasonable use of their bans.
2. Each person gets 2 bans, or one "trifecta" ban. If you care more about specific stages (I ban Lylat and Kongo for their movement and shape), then you can use 2 bans. Alternatively, you can ban the three low ceiling stages or the three triple-platform stages.
3. We remove the ban system. If the other ideas don't work, then we cannot prevent a counterpicking person from choosing a stage that severely changes the match up advantage. If we cannot prevent that... then there is no point, the system just wastes time. Remove it, and reap the faster tournament action.
Everyone has to have the dlcsomeone tell me why miiverse is not selectable when playing with friends online? why not be able to use it? or am i missing somehting
I like ur rich grow richer spirit.....I don't care which but allow battlefield OR miiverse. Allowing two almost identical stages makes counterpicking less meaningful. Playing custom DK and they ban BF? Ok I'll go miiverse.
What ones wouldnt be legalThe problem with treating them differently is that there are way too many to pick from, and you would either need to ban them all outright (which is usually the other choice by TOs) or open a can of worms by trying to pick individual ones to be legal.
Bans aren't there so you can eliminate all good options for your opponent, theyre there so you can eliminate the worst offenders for the specific matchup.I think that we may need to rethink how we do bans.
Right now most people do 2 stage bans. However... if someone wants to choose a short ceiling stage (Like me. Cause ZSS + Boost Kick), for most rule sets... that's not preventable. Many rule sets allow Town and City, Halberd, and Delfino Plaza. So, two bans aren't enough.
I see this becoming a similar trifecta. If all these stages are allowed, it will follow the low-ceiling precedence and form a triple platform group of stages (MiiVerse, Dreamland, Battlefield). With three stages in the group, your opponent can't ban them all.
You know what doesn't have this trifecta? High ceiling stages. Commonly legal high ceiling stages aren't really a thing. Kongo Jungle is there... and the first transformation of Castle Siege is good too... until it transforms into one of the shortest stages in the game... whoops.
So, if we legalize both these stages... I think it would follow that the ban system should be revised. And I think at this point there are three directions it can go in:
1. Each person gets 3 bans. This allows them to ban these "trifecta" groups and actually yield them a reasonable use of their bans.
2. Each person gets 2 bans, or one "trifecta" ban. If you care more about specific stages (I ban Lylat and Kongo for their movement and shape), then you can use 2 bans. Alternatively, you can ban the three low ceiling stages or the three triple-platform stages.
3. We remove the ban system. If the other ideas don't work, then we cannot prevent a counterpicking person from choosing a stage that severely changes the match up advantage. If we cannot prevent that... then there is no point, the system just wastes time. Remove it, and reap the faster tournament action.
There are two reasons to ban a stage: 1) You don't want to play on it, or 2) You don't want your opponent to play on it. If the opponent is allowed to pick MV after you ban BF, both of these reasons are negated and the ban was wasted. Right now, your only option is to spend both of your bans on nearly identical stages, or don't bother banning either. That's the problem we're trying to solve.Bans aren't there so you can eliminate all good options for your opponent, theyre there so you can eliminate the worst offenders for the specific matchup.
ZSS has a lot of options now but banning stages has never been about "how do I completely neuter my opponent?" It has always been more along the lines of "what can I get rid of to make my life a bit easier?" If you win game 1 your bans alone shouldn't guarantee you a game 2 win.
The problem has already been solved? Both are treated as the same stage. Boom. Done. As early as next weekend I'll be running tournaments with this rule.There are two reasons to ban a stage: 1) You don't want to play on it, or 2) You don't want your opponent to play on it. If the opponent is allowed to pick MV after you ban BF, both of these reasons are negated and the ban was wasted. Right now, your only option is to spend both of your bans on nearly identical stages, or don't bother banning either. That's the problem we're trying to solve.
I was responding to your assertion that bans aren't there to eliminate all good options for an opponent. I was pointing out that not banning both at once allows a workaround that effectively nullifies the ban.The problem has already been solved? Both are treated as the same stage. Boom. Done. As early as next weekend I'll be running tournaments with this rule.
That's got nothing to do with what I said or the post I quoted.
People really need to start looking for context clues before they respond.
So your way of supporting my point is to quote a post talking about a different topic (ie; that complicated stage bans are dumb and idk why people don't realize MIIVERSE AND BF HAVE HUUUUUUUGE CEILINGS) and challenge what I said? Not being snippy. Getting rustled at the number of people who are responding to stuff I've said with completely out of context rebuttals.I was responding to your assertion that bans aren't there to eliminate all good options for an opponent. I was pointing out that not banning both at once allows a workaround that effectively nullifies the ban.
If you're doing the double ban, that's great, but not everyone has agreed to it yet. No need to be snippy towards someone who's actually supporting your point.
Dreamland has actually been a starter. But I get what you're saying, no reason to ban a stage that has a minor hazard (wind from Whispy Woods) with an otherwise fair layout.Have people here not played Smash 64 or something? DL has ALWAYS been a CP. There should be no issue with it being legal or not, that should be an obvious given. Like @DavemanCozy had said. The Toronto scene, is having BF and MV as identical stages, similar to how FD and Omegas are ruled out. I actually completey vouch for this as the similarities make sense to group them together when it comes to striking stages and doesn't make things complicated. Honestly though, this shouldn't even be an issue and should be resolved via Tournaments, not theory crafting.
Disconnecting the Wii U from the internet should easily do the trick.So Miiverse and BF have the same blastzones, but Miiverse has better ledges. So far Miiverse seems better than BF, but i'm not sure how will people feel about the background messages in tournaments.
Technically speaking, it is the stage it used to be. It has near identical (I'm personally not sure if they are identical or not but I would guess they are) boundaries to Dream Land in 64. Melee made the side boundaries higher and pushed the upper blast line up to oblivion.To me, dreamland is not the same stage it used to be. The blast line on the top has been lowered to the point where it is impossible to see the top of the tree, which changes the characters who will counterpick it. It is also smaller, and the base is taller. It just doesn't feel the same.
This is just silly; don't get why people are buying this.Because of the inappropriate post that pop up sometimes