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Searching for Advice on Key Bindings

Inger

Smash Cadet
Joined
Dec 22, 2014
Messages
69
Location
Texas
NNID
Kalificus
3DS FC
1349-5584-0682
Hello, fairly new to competitive smash (I have the absolute basics and not much more) and I've noticed that some of the maneuvers I have been trying to execute have been a little sloppy. Sometimes I miss a button, dont apply enough pressure to actually hit it (Suh as when S-hopping), or accidentally hit two buttons at once.

Im wondering if there is an optimal key binding, or if it varies depending in the player or the character you use (trying to learn Samus).

Keep in mind these are 3DS bindings.

Currently I have:
L-Jump
R-Shield
X-Jump
Y-Grab
A-standard attack
B-Special attack
Uptilting circle pad does not jump.

All advice is welcome. Please give rationale to your suggestions~
 
Last edited:

RIP_Lucas

Smash Apprentice
Joined
Oct 20, 2014
Messages
147
Location
Utah
3DS key bindings are a very personalized thing. These are mine:

L - Jump (I never use it though)
R - Shield
X - Grab
Y - Special
B - Jump
A - Attack

Tap Jump is obviously off

The reasoning is that I want buttons I press at the same time or close to each other to either be pressed by different hands (mainly the circle pad and everything else so I can focus on movement/direction with my left and actions with my right), or close to each other to facilitate so I can just slide to the next button when executing a combo. Attack and Special are two buttons that should be pressed by the same hand, as they do similar things, but be far away from each other because you'll rarely be pressing one immediately after the other, same with grab and jump. Jump needs to be close to both attack and special because you need to be able to transition from a ground position to an aerial without even thinking about it.

The only real question I had was whether to put grab or shield at R, but Shielding just felt more natural to me.
 
Last edited:

Raijinken

Smash Master
Joined
Dec 8, 2013
Messages
4,420
Location
Durham, NC
Your binds are the same as mine. The control pad is kinda tricky to get used to, but there's nothing really out of feasibility with that setup (though Perfect Pivots are nearly impossible on the 3DS). It can just take a long while to get used to certain binds.

If you're used to using the L button (I'm honestly not, just by the games I play on the 3DS), re-setting that to Grab (or making R grab and L shield) can spread out your actions a bit further and make it a bit less likely for you to hit something accidentally.

RIP_Lucas's setup is good, too. You'll never need to press Special and Normal attack buttons at the same time (to my knowledge?), so spreading them out can be useful for quick reaction from the Jump button.
 

Thinkaman

Moderator
Moderator
Joined
Aug 26, 2007
Messages
6,535
Location
Madison, WI
NNID
Thinkaman
3DS FC
1504-5749-3616
I would suggest tap jump off for precise ump control, and assigning both a special and attack button adjacent to a jump button, for reliable and optimal OoS inputs.

Otherwise, it's all really preference.
 

Inger

Smash Cadet
Joined
Dec 22, 2014
Messages
69
Location
Texas
NNID
Kalificus
3DS FC
1349-5584-0682
Thanks for the input, nice to know Im not impaired by bad key choice.
 

mimgrim

Smash Hero
Joined
Jun 20, 2013
Messages
9,233
Location
Somewhere magical
My 3DS button configuration is as follows;

L = Jump, makes OoS options such as Up Smash Up Special OoS easier.
R = Shield, feels the most comfortable to me.
X = Grab, needed to put it somewhere this was the most convenient place.
B = Jump, for the 3DS buttons going from down to up for aerial attacks and specials done in the air felt the most comfortable.
A = attack, see above
Y = Special, see above
Tap jump off, no need for it with L set to jump.
 
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