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Saved Replay bug.

Have you experienced this too??

  • Yeah, I have.

    Votes: 0 0.0%
  • No... Maybe you just stink...

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .

Insanefox

Smash Rookie
Joined
Apr 11, 2014
Messages
3
Hey there. I've just noticed there's a big bug in the saved replay data. For example, I was playing as Ganondorf up against Link in the original Hyrule castle. I won the match and saved the replay, but when I look at the replay data, Ganondorf attacks and misses, and he also deliberately throws himself off the edge, intentionally losing the match. It's as if I wasn't playing. The same thing happens with the other replays.

Hope you guys check it out whenever you can.
 
Last edited:

Xermo

Smash Champion
Joined
Feb 19, 2013
Messages
2,811
Location
afk
NNID
SSBFC-Xerom
3DS FC
4425-1998-0670
If you're playing on the full codeset, saving replays won't work. Only on the wifi codeset.
 

Xermo

Smash Champion
Joined
Feb 19, 2013
Messages
2,811
Location
afk
NNID
SSBFC-Xerom
3DS FC
4425-1998-0670
Coding differences, like light shield pressing and stuff. Screws up replays.
 
Joined
Dec 18, 2013
Messages
500
Location
Texas.
This also happened to me. I was using the wifi codeset, and re-watching some replays from P:M 3.0. My Wario would SD suddenly. I think it's because of each time they balance a character by speeding up an animation, shorting/lengthening end lag of a move, or any type of change, it drastically de-syncs the replay. Just a thought.
 
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