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Sandy Nickelcade Lock-in

Tsuteto

火事で死ね
Joined
Oct 24, 2005
Messages
1,732
Location
Sandy, UT
Hosted at Sandy Nickelcade
Presented by beatgamer​
https://www.facebook.com/#!/sandynickelcade
https://www.facebook.com/#!/beatgamer

Lock-in Details by Beatgamer (Important to read): http://forums.beatgamer.com/viewtopic.php?f=21&t=176lockin

Location: 798 East 9400 South, Sandy, UT 84094-3668

Venue Fee: "Our annual lock-in will happen on December 2-3 (from closing Friday night until about 8am Saturday morning). $10 entry if you RSVP using the event link previously posted, or by pre-registering on Thursday the 1st or Friday the 2nd at the Sandy Nickelcade. $15 entry after midnight. Questions? Ask them!"
Facebook event link: https://www.facebook.com/#!/events/126734400769194/

IMPORTANT: If you are under 18 of age, you will need a legal guardian to sign a "release" form prior or at the door. If you're riding with others, and your parents will be unable to be there for you, PM me and I will try to work something and, essentially, be your "sponsor/guardian" for the night, with the parents permission, of course.

Tournaments: Brawl Singles/Doubles, UMvC3, and an Omegathon

Lock-in Bonuses: Food provided, and all games in the arcade are on free play (Excludes redemption games)

General Gameplay Rules For Brawl

1. 3 Stocks
2. 8 Minute Time Limit
3. Items set to "Off" and "None"
4. Pause set to "Off"
5. All infinites and chain grabs are legal.
6. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
7. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
8. The winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
* In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
* If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage.

Metaknight Specific Rules:

1. Meta Knight's Infinite Cape Glitch and Extended Cape Glitch are banned.

Modified Rules for Doubles

1. Team Attack set to "On"
2. Life stealing is allowed.
3. In the event of a game going to time and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
4. If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.

Set Procedure

1. Player Priority is determined if it can not be agreed on. (See below for details)
2. Each Team selects one controller port to use for each Player.
3. Each Team selects one character for each Player. A double blind pick may be called by any player.
4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 1-2-1 (Team 1 strikes two stages, followed by Team 2 striking three stages, with Team 1 then striking one of the two remaining stages).
5. The first match is played.
6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
7. The Team that won the previous match may announce one "Stage Ban" if they have not already done so in this set.
8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
9. The Team that won the previous match chooses one character for each Player.
10. The Team that lost the previous match chooses one character for each Player.
11. The next match is played.
12. Repeat steps 6-11 for all proceeding matches.


Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).

Stage List:

-Starters: Battlefield, Castle Siege, Final Destination, Pokemon Stadium 1, Smashville, Yoshi's Island (Brawl)
-Counterpicks: Battleship Halberd, Lylat Cruise, Brinstar, Delfino Plaza, Pokémon Stadium 2, Rainbow Cruise, Frigate Orpheon

Conduct Rules

1. BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
2. In the event pause is left on accidentally and is pressed, use player discretion to determine if you are well to continue on. If you cannot make a decision, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately.
3. During gameplay, any coaching parties must remain a finite distance determined by the TO away from the players in order to give players equal access to all coached information. Ear-side coaching is prohibited during games, but acceptable between games. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the coach's removal from the venue or a call to replay the game that the coaching interfered with.
4. Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
5. You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
6. Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
7. No substitutions are allowed for singles or doubles.
8. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
9. The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
10. Regarding textures and other game hacks:
* Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
* The URC recommends players do not use intrusive texture and stage hacks.
* Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.
11. Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player's ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organizer sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.


ULTIMATE MARVEL VS CAPCOM 3
Double Elimination General Rules
~ Cap of 16 players, First come first serve
~ Initial and secondary pairings will be determined via Random Number Pairings.
~ Transfers to the Loser's Bracket will be allowed to switch out their team/character.

Ultimate Marvel vs Capcom 3:
- Match consists of best 2/3 rounds
- Round time: 99 seconds
- Can choose to Blind Select
- No banned characters


Miscellaneous rules:
~ Hori sticks (Arcade style controls) are allowed but they will not be provided. Bring your own if you want to use it, however we will assume no responsibility if it's misplaced, damaged or stolen.
~ Sportsmanship is a must in my tournaments. You lose you take it like a sophisticated person would. Accept the fact that you're out.
~Tardiness will only be tolerated twice. The first time we'll postpone your match, the second time we'll disqualify the offender.
~Spamming is considered a playstyle. A stupid one but nonetheless a playstyle. People *****ing about spamming will be ignored and told to learn how to deal with it.


OMEGATHON - Be prepared, that's all :)

Other things to note: If you're planning on entering multiple tournaments, I will try to be as accommodating as possible, but please, be aware of where you're at in the tournament bracket, and be prepared. As a general rule, I go from top down, in a progression of "Start, losers, winners, losers loser, winners, losers losers" etc, until semi-finals and finals. If you have questions, feel free to ask me.

Smashers planning on attending:
Tsuteto
Zz'Gashi
DS4 +2 people
Mars +1 person
Mechageo
Sephiroth
Rockmix

To everyone: I can't give any discounts or such, but if you're able to bring a Wii and TV set-up, that'd be awesome. I just need one more Wii, and two TVs (let's try NOT to have small TVs ^^;; ). Lemme know, kthxbai!

One last important note: If you do act out of line, I do have every right to ban you from the tournament or disqualify you, with no refund. If you act completely out of line, Nickelcade does have a right to ban you from the premises, without a refund. We do wish to have a good time, and don't want any negative nancy's to ruin it for us :)
 

Tsuteto

火事で死ね
Joined
Oct 24, 2005
Messages
1,732
Location
Sandy, UT
It's before the end of the year, thus the UR would technically allow such. One last time that MK can be used before being, well, practically permanently gone. I personally see no problem with it, and I have one of the worse characters to fight MK with.

Well, one of the worse characters to fight with by community standards anyway, but that's besides the point ^^;;
 

Death Arcana

Rum is for Drinking
Joined
Jan 3, 2009
Messages
2,474
Location
nyuu? nyuu!!
3DS FC
3179-6169-5116
A couple Qs
Do you know which system umvc3 will be on?

And my step bro and cousin are possibly attending as well so
I can be their guardian or do you have to?

:phone:
 
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