Shuckle_SSB
Smash Apprentice
Hello everyone, here with a (not so brand new) tech! Many of you probably accept this as common knowledge, but this is for those who haven't heard of it. Some of you may even know of the alternate version using BIDOU http://smashboards.com/threads/my-smash-corner-the-bidou-tech.433762/ . But I'm just here to keep things simple and explain how and why to implement this this tech into your gameplay if you haven't already.
First off I'd like to give credit to @Izaw for introducing myself and others to this tech via his "Art of Sheik" video uploaded months ago (which you can find here: https://www.youtube.com/watch?v=i2Tswo8Pimg ). Any character can perform this tech using the same exact method I am about to show you, but each character gets different use out of it depending on their dash attack. With Samus's recent buffs to her dash attack, and it being a strong combo starter, I believe that it is worth everyone's time to learn this simple tech.
So the usual input for a dash attack is hitting while dashing in either direction, right? Well, there is another method of doing a dash attack. All you have to do is flick the while dashing (your must be set to attack).
This alone isn't much of a difference, obviously. But what if I told you that you can INSTANTLY do a dash attack out of standing position? Well, you can! And here is how.
Simply, from standing position, flick your in either the or direction and AT THE SAME TIME (almost like a smash attack) flick your like so. This will result in an instant dash attack from standing position! A frame perfect dash attack. Congratulations, you just learned a new tech! With this tech you can basically spam dash attack on the ground to cover opponent's landings from the air, or punish moves stronger out of your shield.
With Samus's new dash attack hitbox in Patch 1.1.5 http://smashboards.com/threads/1-1-5-patch-notes.433162/ this tech just became a whole lot more conventional! Since the hitbox starts on frame 8 (that's pretty quick!) applying this tech up close to an opponent will more reliably net you hits with it, thus allowing you to get more combos in! This new dash attack is truly devastating. Many of Samus's moves can combo into it and it can even set up for some nice 50/50s if your opponent decides to air dodge too high up.
For more information on what kinds of follow-ups you can get off of dash attacks check out this thread by DungeonMaster on all of Samus's follow-ups including from dash attack. For the most part, even with the different hitbox, mostly all of these combos still apply normally. With only slight tweaks in percentage windows, and DI options.
The Complete Samus Combo and String List:
http://smashboards.com/threads/the-complete-samus-combo-and-string-list.391853/
So yeah, that is all. I really hope you all start implementing this tech into your gameplay if you haven't already. It really offers a lot of amazing options for our humble bounty hunter. Especially doing it out of shield up close to punish a poor spacing choice from our opponents. Covering options our opponents think they're safe in, and much more.
Thank you all for reading, and I hope to see you all again soon. out.