NESSBOUNDER
Smash Master
Silly thread name aside, being a new Samus player I want to discuss the many projectile combinations that she has in hope of finding the best lockd
own.
What I find so amazing about Samus is how she has so many options when it comes to controlling the stage. There's so much that I often find myself forgetting that she has certain moves because I'm concentrating on one element of her gameplay. Samus is really about multi-tasking.
So as far as projectiles go, we have missiles, super missiles and charge shot. Missiles and Smissiles can be jabbed easily, but the charge shot can't. Charge shot also takes a huge chunk out of shields. We also have Zair which can't be reflected or jabbed.
I've been doing MC Smissile to shorthop Zair. If you time it correctly, Zair will prevent the opponent from jabbing or reflecting the missile. It auto cancels so if they roll or spot dodge you can punish them. The best they can do is jump or block.
What are the favouite combinations for experienced Samus players?
own.
What I find so amazing about Samus is how she has so many options when it comes to controlling the stage. There's so much that I often find myself forgetting that she has certain moves because I'm concentrating on one element of her gameplay. Samus is really about multi-tasking.
So as far as projectiles go, we have missiles, super missiles and charge shot. Missiles and Smissiles can be jabbed easily, but the charge shot can't. Charge shot also takes a huge chunk out of shields. We also have Zair which can't be reflected or jabbed.
I've been doing MC Smissile to shorthop Zair. If you time it correctly, Zair will prevent the opponent from jabbing or reflecting the missile. It auto cancels so if they roll or spot dodge you can punish them. The best they can do is jump or block.
What are the favouite combinations for experienced Samus players?