So I've decided that I'm going to main Samus. I haven't come across a really good Samus in my state yet, so as I enjoy Samus I figured I'd main. That being said, what is some Samus tech I should learn? I have used young link messing around with my friend around. So I'm somewhat familiar with grapple mechanics. I have basic tech down really well just as a side note.
Serious answer because the discussion mostly seems to be whether SWD is viable or not
1. Don't use a standing grapple,
pivot and dash grab. Samus is one of the few characters who's dash grab is
much quicker than the standing grapple, so dashing is the
least punishable.
2. Missile cancel - Easy to learn, hard to perfect. Make use of your
homing missiles, they're excellent for gimping recoveries when used in
combination with smash missiles. Missile cancel from ledge catches
a lot off people off guard.
3. Rising grapples. The rising grapple is a staple for
mixing recoveries,
saving your chargeshot and when used under a ledge, can send you into a tumbling animation that gives you
more options and less end lag than an UP+B (tech, aerial etc)
4. Stay grounded, if you watch Plup or Hugs play, they almost always waveland. Wavelanding is an essential part of your spacing and movement, practice on battlefield wavelanding across all platforms and the ground.
5. High laser powershields - Cucks who camp you out as Falco/Fox always shorthop laser,
crouch and
tap the shield button briefly before the laser hits. You'll find you can
powershield with consistency using this method.
6. Practice your out of shield options.
Your best (only?)
'get off me' move is your UP+B. Get into the habit of UP+B OOS as soon as someone gets too close. Bombs can
sometimes suffice to get some breathing room, but they're slower and therefor more punishable. WD out of shield is
essential for approaching a laser-happy Falco/Fox.
7. Not tech perse, but something I like to do is charge the chargeshot to 90% then stop. This is beneficial because you don't lose it if you're hit in your UP+B, your arm canon doesn't flash and let your opponent expect it coming, and a 90% chargeshot is just as effective as a 100% chargeshot in most applications.
There's other resources out there for more advanced tech if you search in the forum, but this is some easy stuff you should be able to pick up quickly.