TheNumber47
Smash Rookie
One thing that I've definitely noticed playing Samus in PM is how she performs on many of the new stages. Samus has always had trouble covering top platforms or tall platforms in general because of floatiness, and she benefits greatly from flat stages due to her ability to projectile spam, and a lot of Samus metagame has been developed around her projectiles. In Melee, all of the standard legal stages are flat and have pretty reasonable platforms for her, but it seems in Project M some of the stages can be brutal. The neutral stages seems fine, but the counterpick stages seem pretty difficult. Stages like Skyloft and Metal Cavern have sloped ground that makes her projectiles either worse or much more difficult to use effectively. Stages like Rumble Falls and certain transformations in Dracula's Castle have platforms that are really difficult for Samus to cover at all. Platforms can also give a lot of recovery options to characters that Samus can't cover well, such as in Skyworld.
What does everyone else think about this? What are good/bad counterpick stages for Samus and what are some methods you've figured out to get around this. Discuss.
Note: This isn't a complaint thread, just trying to get some discussion started
What does everyone else think about this? What are good/bad counterpick stages for Samus and what are some methods you've figured out to get around this. Discuss.
Note: This isn't a complaint thread, just trying to get some discussion started