Otterz
Smash Apprentice
I haven't been able to find a compilation of Samus' KO moves in Smash 3DS so I'd like to put that here. They will all be with Mario at the center of Final Destination to keep things consistent.
I'd also like to discuss the best options to use to kill and in what situations. I've found success with holding onto my Charge Shot for pressure and pulling off a full Up-B.
All percentages are relative to before Mario was hit by the move:
CPU so DI/VI/Whatever is not taken into account.
Specials
*Charge Shot (Fully Charged): ~115%
Super Missile: ~262%
Homing Missile: Does not KO
Morph Ball Bomb: >300%
*Screw Attack: All Credit to -Jax
Smashes
*Sweet Spotted F-smash: ~80% (fully charged), ~115 (uncharged)
*Normal F-smash: ~95% (fully charged), ~140% (uncharged)
U-smash Entire Move: ~90% (fully charged), ~130% (uncharged)
D-smash: ~210% (fully charged), ~285% (uncharged)
Aerials
Nair: ~185% (front), ~240% (back)
*Bair: ~125%
Dair: ~180%
Fair: ~180% (entire move, but only last hit has knockback)
Uair: ~155% (entire move, but only last hit has knockback)
Dash Attack
~200%
Tilts
U-Tilt: ~160%
D-Tilt: ~215%
F-Tilt: >300%
All Throws are >300% without a combo
All testing was done in Training Mode so I am not sure the the 'Rage Effect' effected the results.
Credit to Otterz & -Jax
I'd also like to discuss the best options to use to kill and in what situations. I've found success with holding onto my Charge Shot for pressure and pulling off a full Up-B.
All percentages are relative to before Mario was hit by the move:
CPU so DI/VI/Whatever is not taken into account.
Specials
*Charge Shot (Fully Charged): ~115%
Super Missile: ~262%
Homing Missile: Does not KO
Morph Ball Bomb: >300%
*Screw Attack: All Credit to -Jax
Up-B kills Mario at 160% if you use it when both grounded, it kills at 135% if you use it at mario's single jump height. Of course killing percentages for moves like this don't mean that much from this low, as you'll probably never try to kill with them here.
Upthrow -> Up-B kills starting at 86% (so 95% if you include the damage the upthrow deals), but of course that highly depends on how your opponents responds after the upthrow. The training dummy dodges, so you actually catch him a bit lower than the height of your up-throw. It also seems like Up-B has more knockback the more you manage to get your opponent to the center of it as the last hit lands, so keep trying to steer into your opponent when using it.
Upthrow -> Up-B kills starting at 86% (so 95% if you include the damage the upthrow deals), but of course that highly depends on how your opponents responds after the upthrow. The training dummy dodges, so you actually catch him a bit lower than the height of your up-throw. It also seems like Up-B has more knockback the more you manage to get your opponent to the center of it as the last hit lands, so keep trying to steer into your opponent when using it.
Smashes
*Sweet Spotted F-smash: ~80% (fully charged), ~115 (uncharged)
*Normal F-smash: ~95% (fully charged), ~140% (uncharged)
U-smash Entire Move: ~90% (fully charged), ~130% (uncharged)
D-smash: ~210% (fully charged), ~285% (uncharged)
Aerials
Nair: ~185% (front), ~240% (back)
*Bair: ~125%
Dair: ~180%
Fair: ~180% (entire move, but only last hit has knockback)
Uair: ~155% (entire move, but only last hit has knockback)
Dash Attack
~200%
Tilts
U-Tilt: ~160%
D-Tilt: ~215%
F-Tilt: >300%
All Throws are >300% without a combo
All testing was done in Training Mode so I am not sure the the 'Rage Effect' effected the results.
Credit to Otterz & -Jax
Last edited: