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Samus Hitbox Visualization

Bowserboy3

Asking mum how to talk to a lady
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Bowserboy3
I'll update the main post with these later so people can see the change for now.
So, by comparing these with their originals...

  • It appears Nair's late back hit hitboxes are bigger, likely due to the Z axis change.
  • On the first bunch of hitboxes on Fair, it appears the biggest one (the one that would be the fiery explosion) appears to have been split. I don't know what the angles etc they all launch at, but just from playing, it's obvious the move links better now and it's glorious.
  • Speaking of glorious, it's nice to see those 11 frames of active hitboxes on Dash Attack. How many other Dash Attacks are out for this long in the game?
 

DungeonMaster

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Wow that was really fast turnaround Furil Furil , nice work. The F-air hitbox rework is really interesting.
Dash attack hasn't actually added a new hitbox, likewise interesting, it's just the property that changed. Basically giving a benefit to cross up DA.
 
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Xygonn

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Smash 4 hitboxes are interpolated, so imagine a line between a hitbox's current position and it's last. It hits that area too.
Example: http://i.imgur.com/wEBKNpI.gif

There are potentially bugs in any of these, so let me know if you notice anything particuarly off and I'll check. There have been instances of weird hitboxes that ended up being a bug.
Samus' hitboxes are so simple that there is little margin for error anyway...
Is it OK if I put these animations in my guide? Thanks!
 

Vipermoon

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Corrin gifs? Do you mind linking me to them?
I don't remember where they were, sorry. It was part of a thread, not its own thing. And there were only a couple.
 

Bowserboy3

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I don't remember where they were, sorry. It was part of a thread, not its own thing. And there were only a couple.
Never mind, I'll just wait until we get the whole visualisation.

Thanks anyway!
 
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Gypsy_Panic

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Is there anything like this for our "hurt boxes"?

I'd love to actually see what they look like.
 
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