Kofu
Smash Master
- Joined
- Apr 2, 2009
- Messages
- 4,609
- Location
- The caffeine-free state
- NNID
- Atoyont
- 3DS FC
- 1521-4492-7542
Index
[1] Game History
[2] Brawl Introduction
[3] Moves
-[3.1] Standard Attacks
-[3.2] Smash Attacks
-[3.3] Aerial Attacks
-[3.4] Specials Moves
-[3.5] Grab/Throws
-[3.6] Other Attacks
[4] Techniques
[5] Match-Ups
[6] Stages
[7] Other (?)
For easy navigation of the section you wish to see, search for the corresponding tab. For example, if you wish to see the moves, search [3].
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[1] Game History
Not yet
==================================================
[2] Brawl Introduction
Power Suit Samus (referred from here on out in this guide as Samus) has some interesting and useful attributes. She has one of the very slowest fall speeds in Brawl, yet she is a heavyweight due to her armor. This combination would probably indicate that her air game is better than her ground game, and indeed it is. She has plenty of ways to gimp opponents, and she can pull off more aerials than most characters can in the same amount of time. Additionally, her recovery is phenomenal, and she will rarely have trouble getting back to the stage. Samus has multiple projectiles, all of which can serve a variety of purposes, the least of which (and perhaps the least noble) is camping. She also has several long-range and disjointed moves, which allow her to rack on the damage quite quickly. She’s not slow, either, and there are actually a few combos which she can do to keep the battle under control.
Despite plenty of good qualities, Samus suffers from a few glaring weaknesses. She is tall, which makes her a nice, large target for the foes’ attacks. Her best killing moves start working at an upwards of 100%, and even then the finishing blow can be difficult to land. Her ground attacks are laggy, so she’s at a disadvantage when the opponent is stronger in the air than she is. Her floatiness and weight make her susceptible to many combos at low percents, and at higher percents she can be juggled mercilessly. Her priority, for the most part, isn’t anything amazing either.
In Summary:
Pros
-Good, reliable aerial attacks
-Multiple projectiles
-Versatile recovery
-Good at gimping
Neutral
-Floaty
-Heavyweight
Cons
-Mediocre range outside of projectiles
-Laggy grab
-Large target
-Has a difficult time killing opponents
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[3] Moves
Samus has quite the variation in moves, and you'll find that there's rarely a situation where you won't know what to do.
The following format will be used for each move:
-Button Input (assuming Gamecube or Classic Controller default)
-Attack Name (there are various things to call each attack)
-Damage Output (when completely fresh)
-K.O. Percentage (Mario from the center of Final Destination)
-Frame Data (Duration of Move, Duration of Hitbox, etc.)
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[3.1] Standard Attacks
Samus’s standard ground moves are decent; they have a fair bit of range and are good at racking up the damage. However, they sometimes suffer from lag and have mediocre priority.
A, AA
-Standard Attack; Standard Attack Combo; Jab; One-Two “Punch”
-Damage:
-K.O. Percentage:
-Frame Data:
Samus’s first whacks the foe with her arm, and then swings her arm cannon out in an arc. Her jab is a decent move; it comes out fast and deals a bit of damage. However, the first hit has practically no hitstun at all, so any attack that can come in between the first hit and the second will be dangerous for Samus (two Samus players can basically just stand there and jab each other all day). However, the move can jab lock if the proper scenario can be prepared, so that’s one particularly good thing. Overall, a decent interrupter and an okay damage racker.
Side A
-Forward Standard Attack; Forward Tilt; FTilt; Roundhouse Kick
-Damage:
-K.O. Percentage:
-Frame Data:
Samus swings her leg out, performing a roundhouse kick. It’s a fairly fast move that has decent range, so it’s good for spacing. There’s not much lag after it, either, so it’s a reliable “get out of my face” type move. It can also be angled up or down to hit foes if they’re higher or lower than usual.
Up A
-Upward Standard Attack; Up Tilt; UTilt; Axe Kick
-Damage:
-K.O. Percentage:
-Frame Data:
After raising her leg up high, Samus brings it down with a fair amount of force. The Up Tilt has some decent range (slightly above and a ways out ahead of Samus) and some reliable knockback. Its main drawback is its lag; nothing horrible, but still punishable if not used right. This move has an interesting property: if the opponent is grounded, the axe kick will send them straight up; if airborne, however, he or she will be sent flying solidly horizontally. You can use this move as an edgeguard if you don’t want to leave the stage; just wait for the opponent to start to climb back up, and use it. If even a little bit airborne, Samus will send the foe far; it will K.O. most around 90% if done properly.
Down A
-Downward Standard Attack, Down Tilt, DTilt, Cannon Blast
-Damage:
-K.O. Percentage:
-Frame Data:
Samus kneels down, points her arm cannon at the ground, and unleashes a ferocious, fiery explosion at her feet. This is one of her more reliable kill moves if fresh, as the knockback is a powerful vertical launch. One can also use it as a decent damage racker due to its range, and it works pretty well. The Down Tilt can’t be spammed as a result of its obvious and slow animation, so use it at random intervals for maximum effect.
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[3.2] Smash Attacks
Samus’s Smash Attacks are okay; all three have fair knockback, but are hindered by pitiful range.
Smash Side A
-Side Smash, Forward Smash, Cannon Thrust
-Damage:
-K.O. Percentage:
-Frame Data:
Samus draws back her arm and then forcefully propels it forward (most likely in a fist, but obviously I can’t tell). This move has absolutely horrible range, but if you can get the foe inside its damage zone, it’s a decent kill move. It can also be angled up or down, and I find that it works best if angled up.
Smash Up A
-Up Smash, Flamethrower
-Damage:
-K.O. Percentage:
-Frame Data:
Samus holds her arm cannon above her head an unleashes [4] blasts of flame in an arc. The move has 4 hitboxes, but the first three are very weak (no knockback growth maybe?) and are easily DIed out of. There’s very little range on these hits as well. All killing power comes with the last hit, which hits behind Samus at somewhere in between the 10 and 11 on an analog clock assuming Samus is facing right. It has respectable knockback if you can hit with it. If you need to hit someone that’s above you but you don’t want to go airborne for some reason, it’s an okay Dash Smash move. You can also use it in a similar vein to the Up Tilt edgeguard if you face away from the ledge.
Smash Down A
-Down Smash, Sweep Kick
-Damage:
-K.O. Percentage:
-Frame Data:
Samus crouches down a bit and sweeps around her with her legs. Definitely her best smash attack, her Down Smash hits on both sides of her (not quite at the same time though) and comes out quickly--an excellent “get out of my face” move. Be sure to hit with it, though, since the ending lag is quite punishable.
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[3.3] Aerial Attacks
Ah, now this is where Samus shines. The best parts of her moveset can be found here, so be sure to use them a lot. Oh, and every single one of her aerials autocancels upon reaching the ground, a HUGE plus.
Jump, A
-Aerial Attack, Neutral Aerial Attack, NAir, Sex Kick
-Damage:
-K.O. Percentage:
-Frame Data:
Samus sticks her leg straight out ahead of her, ready to smack anyone who dares venture near. It’s a sex kick with decent rage and okay knockback. The best use is as an interrupter, but you can rack up some damage with it. An average attack in general.
Jump, Forward A
-Forward Aerial Attack, FAir, Broiler
-Damage:
-K.O. Percentage:
-Frame Data:
One of Samus’s two disjointed aerials, the Broiler is an amazing attack. It hits [5] times, the first four stunning the foe but possessing very little knockback, and the last sending the foe away at roughly a 45º angle, which can set them up for another aerial. And, if all hits connect, it does 18% fresh, very respectable.
Use the Broiler. It will serve you well.
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[3.4] Special Moves
Eventually
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[3.5] Grab/Throws
Is coming
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[3.6] Other Attacks
Please hold
==================================================
[4] Techniques
Zairs and Missiles and stuff
==================================================
[5] Match-Ups
Dedede, Falco, and Diddy are horrible etc.
==================================================
[6] Stages
Hi! I like Battlefield! It's comfy and easy to play on!
==================================================
[7] Other
Probably not needed.
Is a WIP, will accept criticism and contributions!
[1] Game History
[2] Brawl Introduction
[3] Moves
-[3.1] Standard Attacks
-[3.2] Smash Attacks
-[3.3] Aerial Attacks
-[3.4] Specials Moves
-[3.5] Grab/Throws
-[3.6] Other Attacks
[4] Techniques
[5] Match-Ups
[6] Stages
[7] Other (?)
For easy navigation of the section you wish to see, search for the corresponding tab. For example, if you wish to see the moves, search [3].
==================================================
[1] Game History
Not yet
==================================================
[2] Brawl Introduction
Power Suit Samus (referred from here on out in this guide as Samus) has some interesting and useful attributes. She has one of the very slowest fall speeds in Brawl, yet she is a heavyweight due to her armor. This combination would probably indicate that her air game is better than her ground game, and indeed it is. She has plenty of ways to gimp opponents, and she can pull off more aerials than most characters can in the same amount of time. Additionally, her recovery is phenomenal, and she will rarely have trouble getting back to the stage. Samus has multiple projectiles, all of which can serve a variety of purposes, the least of which (and perhaps the least noble) is camping. She also has several long-range and disjointed moves, which allow her to rack on the damage quite quickly. She’s not slow, either, and there are actually a few combos which she can do to keep the battle under control.
Despite plenty of good qualities, Samus suffers from a few glaring weaknesses. She is tall, which makes her a nice, large target for the foes’ attacks. Her best killing moves start working at an upwards of 100%, and even then the finishing blow can be difficult to land. Her ground attacks are laggy, so she’s at a disadvantage when the opponent is stronger in the air than she is. Her floatiness and weight make her susceptible to many combos at low percents, and at higher percents she can be juggled mercilessly. Her priority, for the most part, isn’t anything amazing either.
In Summary:
Pros
-Good, reliable aerial attacks
-Multiple projectiles
-Versatile recovery
-Good at gimping
Neutral
-Floaty
-Heavyweight
Cons
-Mediocre range outside of projectiles
-Laggy grab
-Large target
-Has a difficult time killing opponents
==================================================
[3] Moves
Samus has quite the variation in moves, and you'll find that there's rarely a situation where you won't know what to do.
The following format will be used for each move:
-Button Input (assuming Gamecube or Classic Controller default)
-Attack Name (there are various things to call each attack)
-Damage Output (when completely fresh)
-K.O. Percentage (Mario from the center of Final Destination)
-Frame Data (Duration of Move, Duration of Hitbox, etc.)
--------------------------------------------------------------------------------------------------------
[3.1] Standard Attacks
Samus’s standard ground moves are decent; they have a fair bit of range and are good at racking up the damage. However, they sometimes suffer from lag and have mediocre priority.
A, AA
-Standard Attack; Standard Attack Combo; Jab; One-Two “Punch”
-Damage:
-K.O. Percentage:
-Frame Data:
Samus’s first whacks the foe with her arm, and then swings her arm cannon out in an arc. Her jab is a decent move; it comes out fast and deals a bit of damage. However, the first hit has practically no hitstun at all, so any attack that can come in between the first hit and the second will be dangerous for Samus (two Samus players can basically just stand there and jab each other all day). However, the move can jab lock if the proper scenario can be prepared, so that’s one particularly good thing. Overall, a decent interrupter and an okay damage racker.
Side A
-Forward Standard Attack; Forward Tilt; FTilt; Roundhouse Kick
-Damage:
-K.O. Percentage:
-Frame Data:
Samus swings her leg out, performing a roundhouse kick. It’s a fairly fast move that has decent range, so it’s good for spacing. There’s not much lag after it, either, so it’s a reliable “get out of my face” type move. It can also be angled up or down to hit foes if they’re higher or lower than usual.
Up A
-Upward Standard Attack; Up Tilt; UTilt; Axe Kick
-Damage:
-K.O. Percentage:
-Frame Data:
After raising her leg up high, Samus brings it down with a fair amount of force. The Up Tilt has some decent range (slightly above and a ways out ahead of Samus) and some reliable knockback. Its main drawback is its lag; nothing horrible, but still punishable if not used right. This move has an interesting property: if the opponent is grounded, the axe kick will send them straight up; if airborne, however, he or she will be sent flying solidly horizontally. You can use this move as an edgeguard if you don’t want to leave the stage; just wait for the opponent to start to climb back up, and use it. If even a little bit airborne, Samus will send the foe far; it will K.O. most around 90% if done properly.
Down A
-Downward Standard Attack, Down Tilt, DTilt, Cannon Blast
-Damage:
-K.O. Percentage:
-Frame Data:
Samus kneels down, points her arm cannon at the ground, and unleashes a ferocious, fiery explosion at her feet. This is one of her more reliable kill moves if fresh, as the knockback is a powerful vertical launch. One can also use it as a decent damage racker due to its range, and it works pretty well. The Down Tilt can’t be spammed as a result of its obvious and slow animation, so use it at random intervals for maximum effect.
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[3.2] Smash Attacks
Samus’s Smash Attacks are okay; all three have fair knockback, but are hindered by pitiful range.
Smash Side A
-Side Smash, Forward Smash, Cannon Thrust
-Damage:
-K.O. Percentage:
-Frame Data:
Samus draws back her arm and then forcefully propels it forward (most likely in a fist, but obviously I can’t tell). This move has absolutely horrible range, but if you can get the foe inside its damage zone, it’s a decent kill move. It can also be angled up or down, and I find that it works best if angled up.
Smash Up A
-Up Smash, Flamethrower
-Damage:
-K.O. Percentage:
-Frame Data:
Samus holds her arm cannon above her head an unleashes [4] blasts of flame in an arc. The move has 4 hitboxes, but the first three are very weak (no knockback growth maybe?) and are easily DIed out of. There’s very little range on these hits as well. All killing power comes with the last hit, which hits behind Samus at somewhere in between the 10 and 11 on an analog clock assuming Samus is facing right. It has respectable knockback if you can hit with it. If you need to hit someone that’s above you but you don’t want to go airborne for some reason, it’s an okay Dash Smash move. You can also use it in a similar vein to the Up Tilt edgeguard if you face away from the ledge.
Smash Down A
-Down Smash, Sweep Kick
-Damage:
-K.O. Percentage:
-Frame Data:
Samus crouches down a bit and sweeps around her with her legs. Definitely her best smash attack, her Down Smash hits on both sides of her (not quite at the same time though) and comes out quickly--an excellent “get out of my face” move. Be sure to hit with it, though, since the ending lag is quite punishable.
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[3.3] Aerial Attacks
Ah, now this is where Samus shines. The best parts of her moveset can be found here, so be sure to use them a lot. Oh, and every single one of her aerials autocancels upon reaching the ground, a HUGE plus.
Jump, A
-Aerial Attack, Neutral Aerial Attack, NAir, Sex Kick
-Damage:
-K.O. Percentage:
-Frame Data:
Samus sticks her leg straight out ahead of her, ready to smack anyone who dares venture near. It’s a sex kick with decent rage and okay knockback. The best use is as an interrupter, but you can rack up some damage with it. An average attack in general.
Jump, Forward A
-Forward Aerial Attack, FAir, Broiler
-Damage:
-K.O. Percentage:
-Frame Data:
One of Samus’s two disjointed aerials, the Broiler is an amazing attack. It hits [5] times, the first four stunning the foe but possessing very little knockback, and the last sending the foe away at roughly a 45º angle, which can set them up for another aerial. And, if all hits connect, it does 18% fresh, very respectable.
Use the Broiler. It will serve you well.
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[3.4] Special Moves
Eventually
--------------------------------------------------------------------------------------------------------
[3.5] Grab/Throws
Is coming
--------------------------------------------------------------------------------------------------------
[3.6] Other Attacks
Please hold
==================================================
[4] Techniques
Zairs and Missiles and stuff
==================================================
[5] Match-Ups
Dedede, Falco, and Diddy are horrible etc.
==================================================
[6] Stages
Hi! I like Battlefield! It's comfy and easy to play on!
==================================================
[7] Other
Probably not needed.
Is a WIP, will accept criticism and contributions!