The_Woebegone_Jackal
Smash Journeyman
It feels like Samus is a bit lacking on this front, figured I would ask the community of what they think or do to cause this particular situation.
The only setups I seem to net consistently are:
1) Short hop super missiles that either intercept a landing opponent or they air dodge to bypass it and I hit them with a charge shot during their landing lag, so they are damaged either way and the SM does enough knock back that the CS can generally be recharged without much fear of retaliation if the opt to be hit by the missile instead.
2) come at a falling opponent as if to up air, if they call the "bluff" you generally land a u-air or if the try to air dodge past its a free up-b.
I figure its important for Samus' meta that we at least get a list of generally reliably trap setups, so let's hear what you guys got! Also if we got any good 50/50's bring um up.
I'll make a list of set ups here in place of the OP later on.
The only setups I seem to net consistently are:
1) Short hop super missiles that either intercept a landing opponent or they air dodge to bypass it and I hit them with a charge shot during their landing lag, so they are damaged either way and the SM does enough knock back that the CS can generally be recharged without much fear of retaliation if the opt to be hit by the missile instead.
2) come at a falling opponent as if to up air, if they call the "bluff" you generally land a u-air or if the try to air dodge past its a free up-b.
I figure its important for Samus' meta that we at least get a list of generally reliably trap setups, so let's hear what you guys got! Also if we got any good 50/50's bring um up.
I'll make a list of set ups here in place of the OP later on.
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