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Her D-air in Brawl also had a sweetspot that spiked and another hitbox that didn't. I always found it hard to land in general because of how floaty she was and how safe air-dodging tended to be. Very satisfying when it connected, though.From what I can tell through trying it out is that it's nowhere near as easy to land as in Brawl. There seems to be a sweet spot now to the attack that contains the spike, otherwise it just knocks the enemy in a different direction. I played it on a friends Japanese 3ds during lunch so I didn't really have much time to experiment with it.
Have we been playing two different games? It seemed to me that any frame on her d-air was an assured spike past a certain percentage (above 40-ish?) I doubt I just have exceptional aim. I'm also in total agreement that landing that D-air is the super satisfying and dare I say the most satisfying way to land a KO with Samus :3Her D-air in Brawl also had a sweetspot that spiked and another hitbox that didn't. I always found it hard to land in general because of how floaty she was and how safe air-dodging tended to be. Very satisfying when it connected, though.
I could've sworn there was a hitbox late in the animation that sent them up and to the side... Three people saying otherwise is probably a good sign that I'm mistaken, though. So much for Samus being one of my mains in Brawl.Have we been playing two different games? It seemed to me that any frame on her d-air was an assured spike past a certain percentage (above 40-ish?) I doubt I just have exceptional aim. I'm also in total agreement that landing that D-air is the super satisfying and dare I say the most satisfying way to land a KO with Samus :3
That means I actually have to space dair when I want to disrespect someone?
...
Nuts.
Also as someone who routinely dorks around with Samus in Brawl, I can safely say that I never EVER recall landing a sourspot on dair (and by dorks around, it's the character I use in FFAs when being pseudo-serious, and I (used to) play a fair number of FFAs because there were too many of us for 1v1s, and I was also better than the rest by a significant gap) [and being partially sandbagging, I go for offstage dair A LOT].
Or in Brawl is it a sourspot in the way that Melee Roy's dair has a sourspot that meteors
It's not scary, just means a bit of learning (since dair seems so rewarding without meteor cancels).Yeah man, I feel like brawl pampered me too much, the thought of having to AIM my d-air scares me so much. Like IsmaR said, I think her spiffy new neutral air might be her bread and butter offstage this time around.
welcome to smashboardsAfter some practice it doesn't seem much harder than it was in brawl, maybe even a little easier. The 'sourspot' sometimes sends them flying sideways and ends up killing them anyway. I'm happy with it.