Gum
Smash Journeyman
Well we all know about hyphen dashing or boost dashing and we also know about dash attack canceling usmash. I know that it was previousley believed that Samus couldn't do any of these, but this is not true. Im not sure if this has been discussed elsewhere, and If it has I apologize.
Anyways, if you simply mash forward on the control stick and up on the c-stick, Samus gets a really nice distance slide while doing an upsmash. Your timing with the forward + cstick will determine how far she slides; you kind of have to feel it out but its pretty easy to get going. A good thing to note is that you can control the distance of it. Ive been messing around with this and I've found some pretty cool uses for it, INCLUDING KO's.
For one thing, you can do it out of any of her canceled aerials including missiles and zair. This means there are setups for it. The other cool thing about it is that it comes out pretty fast and, depending on your distance from your opponent obviously, you will travel past them while she is still in the usmash, so it can not only catch them if they try a shield grab, but they are almost always in the field of the last hitbox of the usmash because they end up behind you. You can also do it from a jab cancel which looks really badass and can catch them if they get knocked back too far.
Last but not least, one of the coolest things with it is to do it from a bomb cancel. You can lay bombs, then cancel one and fly forward with an usmash. It almost looks like a ******** super wave dash.
If you can get all the different distances of it downpacked, you can space it and make it difficult to punish. This might be a pretty awesome and dynamic move to incorporate into Samus' close and midrange game, and I've actually started to replace her normal dash attack with it. I'll post some vids of the stuff I'm talking about asap. Give it a try guys!
Anyways, if you simply mash forward on the control stick and up on the c-stick, Samus gets a really nice distance slide while doing an upsmash. Your timing with the forward + cstick will determine how far she slides; you kind of have to feel it out but its pretty easy to get going. A good thing to note is that you can control the distance of it. Ive been messing around with this and I've found some pretty cool uses for it, INCLUDING KO's.
For one thing, you can do it out of any of her canceled aerials including missiles and zair. This means there are setups for it. The other cool thing about it is that it comes out pretty fast and, depending on your distance from your opponent obviously, you will travel past them while she is still in the usmash, so it can not only catch them if they try a shield grab, but they are almost always in the field of the last hitbox of the usmash because they end up behind you. You can also do it from a jab cancel which looks really badass and can catch them if they get knocked back too far.
Last but not least, one of the coolest things with it is to do it from a bomb cancel. You can lay bombs, then cancel one and fly forward with an usmash. It almost looks like a ******** super wave dash.
If you can get all the different distances of it downpacked, you can space it and make it difficult to punish. This might be a pretty awesome and dynamic move to incorporate into Samus' close and midrange game, and I've actually started to replace her normal dash attack with it. I'll post some vids of the stuff I'm talking about asap. Give it a try guys!