Read the article again.
Nowhere was what you said given as reasoning as to
why 8-Player Smash was just barely achievable. (In fact, a reason isn't expressly given; you have to apply basic logic to deduce it)
Hell, nowhere in the article was the point of "investing too much time in making stages too big for regular Smash" even
made.
All the article states in regards to limiting the stage selection (and changing stage gimmicks such as removing the bosses) is that it's what the mode
does.
Next time you want claim points "like the frigging article says", actually
know what the frigging article says.
First, take a chill pill.
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Second, realize that:
a. I never claimed that they didn't work period. Just that they
very likely did not/would not (if they were axed before they could even be tested for the mode) function properly on 8-Player Smash without dropping the framerate based on pure, simple logic. With the Climbers in the variable, it would've potentially turned into a
9-16 character match, and having 8 already was a challenge.
b. As I've already stated, all what Sakurai said about the Ice Climbers means is that they were able to be run as a two-character team as they always have on the Wii U while the 3DS didn't have enough power to run both Climbers at the same time.
That doesn't mean they didn't present any issues on the Wii U whatsoever.
c. I actually haven't been arguing that 8-Player Smash is a reason the Ice Climbers were cut. In fact, I'm on the other side of the spectrum; 8-Player Smash wouldn't have been implemented if the Climbers weren't. Anyone who can apply basic logic can understand why.
d. You have conveniently ignored the other stated reasoning for why the Ice Climbers were cut. That characters from franchises that are unlikely to have a future installment were put lower in priority. Being unable to function on the 3DS was only the straw that broke the camel's back. (The 3DS couldn't handle Zelda/Sheik either, yet they were merely retooled as singular characters instead of scrapped altogether.)
Let's face it; before their Melee debut, Ice Climber had a single un-noteworthy title within the span of 16 years. It's been another 13 years since, and there has been nothing in regards to a potential sequel. It's not even like other forgotten relics such as Balloon Fight, R.O.B., Clu Clu Land, Duck Hunt, Murasame Castle, etc. where games outside Smash revive them either in spirit, guest appearances, or cameos; Smash was literally the only thing keeping the franchise on life-support. So naturally, it was less of a pressing matter to keep the Ice Climbers or retool them into an upgraded "
SoPo" with Nana functioning like female Robin, female Villager, male WFT, Alph, etc. when they couldn't function as a team.
Third, learn what white-knighting actually is. The sheer fact you pull the "white knight" card because people
dare to (justifiably) see more than just one factor involved reeks of pure, unadulterated troll. I will give you the benefit of the doubt and will give you a chance to show me you aren't what you portray yourself as.
As for
you, you lost any reason for me to take you even
remotely seriously.
I gave a supporting point which ties to my statement that you actively chose to ignore.
You went straight into some hybrid of a red herring fallacy and a straw man fallacy.