Masahiro Sakurai just published his thoughts on competitive fighting games in this week's Think About the Video Games. It’s certainly a treat for all of us who wanted more insight into the Smash director’s brain and how he has approached designing the fighting games we all love. The full column is available on Source Gaming.
He begins the column by discussing Marvel vs. Capcom 3:
He continues,When you watch high level matches of Marvel, you will often see players start a combo, and keep it going until their opponent is KO’d. You can convert a single stray hit into a very long combo, and it’s not rare to see a character start with full health and lose all of it from a single combo.
Sakurai then discusses the need to balance the outcry of the loud few and the silent majority, as some people demand certain moves to be nerfed as they are unfair. Balancing Smash is a complicated process, and one where Sakurai needs to consider a lot of factors and playstyles.Think about what it’s like to be comboed like that. Is that fun? Doesn’t that seem absurd and unreasonable? That’s what I thought, but when you get down to it, it’s not that complicated. It’s still a contest of skill between two people.
In the end, Sakurai concludes:
Reminder, the full column is on Source Gaming.I took a step back and thought about it, and came to the conclusion that it’s because that is fair, in its own way. A competitor has the freedom to choose the same team composition as their opponent, and pull off the same combos, if they so choose. If you think overpowered moves, links, or combos are unfair, then you should just use those techniques and win. Your opponent is doing the same thing to you.
A lot of work goes into providing accurate translations, and if you enjoy this kind of content, please consider donating to their Patreon. The money raised by their Patreon allows Source Gaming to purchase additional articles and interviews. They have plans to publish an old interview from Smash 64 in the coming weeks, so follow them on Twitter to stay updated!
Last edited: