Hi everyone,
There is a situation I've been in with Samus many times, but haven't been able to master: getting knocked up into the air, falling and ultimately, landing. That's not to say there are no options, but I'm really having a hard time figuring out the best approach here.
Options I've tried:
-Dair - Fairly short range and priority, usually gets beat out by opposing Uair
-Bombs - Decent at getting to a better position, away from opponent, but will usually lose out to anything if used offensively
-Bair - Probably the strongest aerial, but the hitbox seems to be strictly to the back, as opposed to below, like some other characters
-Fair - Eh, if the direction is right and it's started early, it's ok at best. But those are some pretty bad conditions for coverage. Very unreliable, imo.
-Nair - Solid, but doesn't cover below it seems.
-Air dodge - Nothing fancy here, just air dodging seems to be the most effective means of avoiding the inevitable Uair or Utilt from the opponent. However, if anticipated, heavily punished by a Bair/Fair/Uair. Tricky to get timing down.
-Fall to the edge - Probably the safest, most defensive option. I go for this more often than any of the other options. It isn't always an option if we're playing middle-stage, though.
If I'm off-base anywhere here, please let me know. How do you normally recover from above? Thanks!
There is a situation I've been in with Samus many times, but haven't been able to master: getting knocked up into the air, falling and ultimately, landing. That's not to say there are no options, but I'm really having a hard time figuring out the best approach here.
Options I've tried:
-Dair - Fairly short range and priority, usually gets beat out by opposing Uair
-Bombs - Decent at getting to a better position, away from opponent, but will usually lose out to anything if used offensively
-Bair - Probably the strongest aerial, but the hitbox seems to be strictly to the back, as opposed to below, like some other characters
-Fair - Eh, if the direction is right and it's started early, it's ok at best. But those are some pretty bad conditions for coverage. Very unreliable, imo.
-Nair - Solid, but doesn't cover below it seems.
-Air dodge - Nothing fancy here, just air dodging seems to be the most effective means of avoiding the inevitable Uair or Utilt from the opponent. However, if anticipated, heavily punished by a Bair/Fair/Uair. Tricky to get timing down.
-Fall to the edge - Probably the safest, most defensive option. I go for this more often than any of the other options. It isn't always an option if we're playing middle-stage, though.
If I'm off-base anywhere here, please let me know. How do you normally recover from above? Thanks!