Daniel Martin
Smash Rookie
- Joined
- Dec 24, 2013
- Messages
- 1
I just downloaded Project M this morning and when I went in to test it out, one of the major changes I noticed was that you could no longer pick up an item while running. Instead you had to stop right next to it and then pick it up hopefully while no one was attacking you...hopefully. At first I thought this was a glitch until several characters did it.
If it is a glitch I hope it's fixed soon but if it was made intentionally then I hope the people behind Project M can change this.
I know that one of the reasons behind Project M's creation was to make a faster game. But if the game is supposed to be faster, why do I have to slow down and stop to pick up an item? Running and picking up an item allows you to chain that with a follow up combo, depending on where your opponent is. It's easier, and makes for a faster feeling game, otherwise having to stop what I'm doing for an item makes them kinda pointless because it leaves me open for attack.
Lastly, on a completely different note, why do Roy and Mewtwo have caution symbols on their character cards?
If it is a glitch I hope it's fixed soon but if it was made intentionally then I hope the people behind Project M can change this.
I know that one of the reasons behind Project M's creation was to make a faster game. But if the game is supposed to be faster, why do I have to slow down and stop to pick up an item? Running and picking up an item allows you to chain that with a follow up combo, depending on where your opponent is. It's easier, and makes for a faster feeling game, otherwise having to stop what I'm doing for an item makes them kinda pointless because it leaves me open for attack.
Lastly, on a completely different note, why do Roy and Mewtwo have caution symbols on their character cards?