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Runescape

SiCk-Oh

Smash Cadet
Joined
Dec 29, 2006
Messages
29
Location
Under Your Bed
RUNESCAPE​

Just wondering if any one else played runescape if you do PM me.

Main: 1Giantmonkey Free Worled PKer: 1Giantdonkey

If u want me to i can:
-Cook all your raw lobs "for free"
-Do Gem Cutting "for free"
-Smith Armor/Arrows (61 Smithing) "for free"

I promise I wont rip you off i just wanna get my stats up. And if you ever come down to Hawaii he can play some smash.
 

syaoran

Smash Rookie
Joined
Jan 6, 2007
Messages
14
Well Runescape was fun to play back when I really had nothing to do but i have to agree, it really isn't the best online game in the world v_v Especially with all these new games coming out.
 

Paranoid_Android

Smash Lord
Joined
Feb 18, 2006
Messages
1,443
Location
Where that boomerang came from
Runescape is the pure essence of a ****ty RPG. The entire point of the game is to grind. It requires no skill, and whoever has put forth the most time always wins in player vs player encounters. Want to complete a quest? Go grind for a couple hundred hours and come back when you're character is ready.

My advice? Look for another game. Hell, I've seen better free games, like Silkroad (although that sucks too). If you want a good generic sort of RPG that doesn't stray too far from the typical model (grind more, kill more), try WoW. If you want a PvP RPG, there's always Guild Wars, but that one's going downhill like a freight train without brakes. At the moment, I'll just have to conclude that all RPG's, no exceptions, are trash. (I'm currently waiting for one called Fury, that's PvP only. http://unleashthefury.com/ )
 

Khanczar

Smash Ace
Joined
Apr 25, 2006
Messages
505
Location
what
paranoid androd, you gotta pay to play?

If you do, dont expect many players. Paying for pvp only isnt going to be that attractive to most ppl, including me. Also, do you need some kind of uber fast computer to play? i hope not

But ya, rs isnt fun.
 

Crimson King

I am become death
BRoomer
Joined
Jan 14, 2002
Messages
28,982
Fury will be a Pay to Play.

Currently I am in the beta for a free-ish MMO version of Myst. It's pretty incredible esspecially since I meet awesome people in the game and what not while completing quests.
 

Paranoid_Android

Smash Lord
Joined
Feb 18, 2006
Messages
1,443
Location
Where that boomerang came from
Fury will be a Pay to Play.
A pricing model for Fury hasn't been released yet. The developers said only that it would not be free except expansions (the GW model, in which online play is free, but you have to pay 50 dollars for each new stand alone chapter every month), and it would not be a monthly fee (Like WoW, where you pay $XX a month).

I dunno where you heard that, but in the end, Pay to Play is actually good. Why, you ask? Well, an MMO simply can't run for free, because unlike an FPS in which people pay for their own servers, or an RTS, in which the game is often run from your computer, an MMO has to have it's own server structure. So, if it's not going to be free, then there are three options:



1) Pay for expansions every X amount of time (Guild Wars model). This sounds good in theory: You get to pay only for the ones you want, and you don't have to pay by the month. However, what do you think happens when the developers begin running out of good ideas? They're not going to cell an expansion if it has no content. It needs missions, skills, and classes. Well, they're going to start watering it down, but the new content, which inevitably copies old content, will be overpowered. I've seen it happen in Guild Wars since the first open beta, and I strongly oppose it now that I've seen the PvP die due to new, overpowered skills. Just as bad, it also causes schisms in the community between those who bought the new expansion, and those who didn't. Finally, since they've got to sell the chapters to keep the servers running, they try to make them as necessary as possible (hence the overpowered skills problem). Now, imagine that you're a new player to Guild Wars and you want to be a competitive PvP player: You're going to have to pay at least 120 dollars worth of chapters just to get to step 1: All skills. That sucks no matter how you look at it. It was nice for the first year (how long chapter 1 lasted), but then it faded and now it's dead.


2) Micropayments. This is where you pay X amount of dollars for a single item, or some such, in a game. This method is mostly used in Japan, so I haven't seen it often. GunZ the Duel uses it, if you want an example. The problem with it is that the new items are inevitably overpowered (else why would you buy them?), so then it just becomes "Hmm... The devs released a new item that's better than the last one I payed for... Guess I'll have to shell out". (This method is unlikely in Fury, cause Fury uses random drops and a lottery system during PvP battles for almost all items).

3) Monthly fees. Oh noes, teh monthly fees. Well, yeah, paying 15 dollars a month is a pain in the ***, and it gets expensive, but the pros are that it keeps the game in a balanced equilibrium that doesn't mandate new content every 6 months just to keep the servers up. The problem with it is that not everyone can afford it. In my opinion, monthly fees are the lesser of three evils, but keeping them small is preferable. 15 dollars is to much, to me, but I'd gladly pay 5-10 dollars for a good game that doesn't get more watered down and unbalanced every six months, and doesn't divide up the community.



Oh yeah, and RuneScape is free due to huge, obnoxious adds and P2P members that somehow got suckered into giving 5 dollars a month.
 

fleapy

Smash Journeyman
Joined
Nov 5, 2006
Messages
323
Location
gatineau, quebec, canada
I played runescape. Come-on Y'all, it aint that bad. for a free game its quite incredible. If you move about killing people with 5 others its sensational. I have unforunatly sold my level 40 acount, and so have no given up. But i recomend people to give it a go.
 

Crimson King

I am become death
BRoomer
Joined
Jan 14, 2002
Messages
28,982
PA took most of my rants on MMOs. People really were backing Guild Wars due to it's "free" subscription and while a ton of a fun, the game just wasn't for me.

A. You could only have 8 people in mission instances and like 16 in PVP (at least when it first came out). This was one of the worst features to me because you'd never meet someone while questings as I did in WoW and UO. Instead you'd have to meet people in the "towns" which were just highly animated chatrooms.
B. No sense of danger. WoW suffered from this too. In UO a friend and I would walk from city to city in Felucca (the PVP world) and would get jumped and use our skills and strategy to fight them off. It was a ton of a fun because there weren't zones like WoW and GW, but just a whole world.

My main problem with the 6 month expansion releases was actually having to go out and buy it. Most of the content they contained were actual expansion stuff (classes, missions, and the like) but I hated having to go to the store just to be caught up with everyone else. WoW has been going what 2 or 3 years and just finally released an expansion set (everything else released was done via patches). Also, I think the GW people should really reconsider how they are adding content and the rate. UO is my favorite example because I played that longest and watched what happens when companies **** up a great game with terrible expansions.

UO started with just the world Felucca. You could fight anywhere outside of town and if you were killed by Pkers (all acronyms virtually came from this game) you could report them to the guards and they'd get marked red and you can put a bounty on them. Killing them and bringing their head to a guard would net you all the bounties associated. Only 7 skills could be brought to 100% (Grandmaster) and you could make a character based on any of the skills. Miners were useful in producing iron for blacksmith's who made better armor than shop keeps. It was essentially perfect. EA eventually bought Origin and thus the end of UO began. Trammel (the good, non-pvp world) was introduced. No longer were people who didn't want to PVP go to Felucca. Because of that, Blacksmiths, miners, lumberjacks, capenters etc. lost their real use because people could camp out and fight monsters forever until they got the higher end items, gold, etc. Housing became an issue from this expansion, but it wasn't addressed. Lord Blackthorn's Revenge was the first expansion by Origin owned EA which made the game into a somewhat 3d world and added yet another world, Ilshenar, another non-pvp world. EA then mandated that Origin release one expansion a year at minimum. After that came Age of Shadows which introduced necromancy, paladins, and Malas, a world JUST for housing and a supposed epic quest. The quest was dominated the day it came out and the world was filled with houses 10 minutes after going live. Since they added the new house customization, most servers went down. My friend and I left because I lived in Felucca (got my house for nearly a million gold when it originally sold for 32,000 in-game) and my friend from Malas would help me PK, but with all the new worlds, no one would visit so we couldn't kill. EA has added a few more terrible expansions including a Japanese themed one (the world is English).

My point for that? Excessive expansion packs not only add game imbalance. (Magery was basically required by Age of Shadows for ALL PVP, then with Necromancy, that too was needed to even be remotely proficient. All characters had Necromancy, Magery, and some melee skill) Once that happened, there was no diversity to characters because all people wanted to be successful and due to all the additions it made the game quite bland. Ironic really.

Also, I believe WoW raised their prices to $20 a month. Sadly, unless Fury can develop some cost cutting technology, it will probably be $15 a month.

I can talk at lengths on MMOs. I've beta tested a few and subscribed to quite a bit so I know what's good and what's not.
 

Lord Pancho

Smash Rookie
Joined
Jan 14, 2007
Messages
15
Location
It's called a map ****** try 2 use 1
Well Runescape was fun to play back when I really had nothing to do but i have to agree, it really isn't the best online game in the world v_v Especially with all these new games coming out.
same here my comp sucks so bad i can't play anything at all. So i play it when I'm board, but p2p is so ******** i mean realy I'm not paying five bucks for that ps1 looking game i would rather pay extra 15 bucks fore wow http://video.google.com/videoplay?docid=-601350008159129188&q=runescape&hl=en


but i love guild wars much better then both and its free!! but i dont play mmorpgs becuse they suck and because i have a life its for people who don't so they play a virtual life like wow =D so yes it dose suck i play knights of the old republic thats more fun not multi player and its starwars!
 

Monk/Honkey/Banana

Smash Champion
Joined
Oct 4, 2006
Messages
2,526
Location
Dunedin, FL(MWFL)
Runescape is alright it's actually how I got into games in general but yeah anyways... all I have to say is www.Ijji.com what? Explain? Yeah sure... Ijji is basicly home to some of the best free online games out there let me list them here so you don't have to go searching
http://gunz.ijji.com/ (GunZ: The Duel 3rd person shooter RPG type game with matrix like manuvers and plenty of advanced moves [if you play it you will see])
http://gunster.ijji.com/ (Gunster: rain of bullets 2d side scrolling shooter)
http://gunbound.ijji.com/ (Gunbound I don't even think I need to explain as many of you probably played it)

so yeah I got plenty of other things other than runescape now so i'll seeya guys later
 

pyrotek7x7

Smash Ace
Joined
Aug 16, 2005
Messages
541
Location
USA
It was great, but I quit because of the community.

I just hate the type of people that play Runescape now. They're mostly just...jerks.
 

Zero Beat

Cognitive Scientist
Joined
Apr 12, 2006
Messages
3,924
Location
MIT Observatory
NNID
BLUE
3DS FC
4141-3279-8878
My 13-year old cousin plays Runescape. I laugh at him everytime I get the chance to.
 
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