Blackking1700
Smash Rookie
- Joined
- Jun 17, 2015
- Messages
- 1
A lot of Die hard Smash Bros fans hate seeing Anime/Manga content in Smash, but Anime fans wanna see a Crossover Anime Fighting game like Smash. So, I've decided to start a project that replaces everything(Events, SSE, ect..) with Anime/Manga content. All new Items, Music, Stages, Characters, Events, Modes, Intro, everything. Every character will have original PSA's based off there appearance in there respective Anime/Manga. Its a lot that needs to be done, but its almost summer and now's the best time to start a big project.
CHARACTER CONCEPTS
STAGES
LOOKING FOR HELP
[/center]
If there are any questions please PM me or comment below.
More updates coming
CHARACTER CONCEPTS
Ryota Sakamoto(Btooom!)
Briareos Hecatonchires(Appleseed)
Kimba the White Lion
Monkey D. Luffy(One Piece)
Captain Harlock(Space Pirate Captain Harlock)
Dandy(Space Dandy)
Ryota is equipped with multiple items found in the Btooom! Anime/Manga. Ryota has all 8 BIMs at his disposal aswell as a Field Knife and Himiko's taser. Like in Btooom! the player only has 6 of each BIM, but killing an opponent will increase your BIM stock by 1 for each BIM. In Btooom! Ryota like to hide and use his stealth abilities to study the opponent and wait for his next move, so as homage to this Ryota will be able to switch his BIMs by Crouching and Dodge Rolling, aswell as his Neutral Taunt. When using the taser, the taser will also loose power turning it into one of your most useful moves to being a completely useless move. There's also the Sonar/Ping, after killing an opponent the Sonars range will increase. All of these added effects will reset once you die though.
Basic Combo
Two slashes with his Knife
Side Smash
Lounges forward and Tases the opponent.
Down Smash
Works like Snakes Dspec.
Up Smash
Throws a Burning Gas BIM in the air, causing smoke to engulf the area. The Smoke works the same way the flames on his Dspec do(without the explosion).
Side Tilt
Stabs forward with his knife.
Down Tilt
Uses his taser downward.
Up Tilt
Slashes upward with his Knife.
Neutral Special
Uses his sonar/ping to stun nearby opponents.
Side Special-
Cracker BIMs
A BIM similar to Snakes Grenades, but explodes on contact. The BIM can be held while performing other attacks, but if hit while the BIM is still active you will explode.
Timer BIMs
A BIM with a 10sec timer before it explodes. This BIM can also be held while using other attacks. The BIM will not explode until the designated time has passed.
Homing BIMs
Homing BIMs will follow the opponent until it gets close enough, and then it explodes. The blast range is smalland does little damage and knockback. No KO potential but is good for edge guarding.
Down Special-
Flaming Cross BIMs
Throws a Flamming Cross BIM to the ground setting a portion of the stage on fire. When first exploding the attack does medium-high damage and low knockback. The fire that burns the stage has no stun or knockback, but deals damage to anyone who steps in the fire.
Implosion BIMs
Slides the BIM across the stage. When the BIM activates it acts like a vacuum and sucks opponents in dealing very weak multi-hit damage, the last hit does medium-high knockback and damage.
Barrier BIM
A BIM that protects Ryota from any damage, it also reflects projectiles.
Up Special
Opens a parachute that blows Ryota Diagonally backwards. Ryota can unhook imself from the parachute by using his Upspec again.
Neutral Air
Slashes forward with his Knife
Forward Air
Kicks forward
Down Air
Stabs downward
Back Air
Spins and slashes backwards
Up Air
Tases the opponent above him.
Grab/Pummel
Grabs the opponent and begins to punch them.
Forward Throw
Tosses the opponent forward
Down Throw
knocks the opponent onto the floor and tases them
Back Throw
Throws the opponent behind him.
Up Throw
Tases the opponent and then flips them.
Taunt 1
Switches to the next set of BIMs
Taunt 2
About to throw your last Cracker/Timer BIM but your opponent SD's off the stage? No problem, just use this taunt to disable your currently active BIM.
Taunt 3
Every time this taunt is used the amount of time that passes before a timer BIM explodes is decresed,
Basic Combo
Two slashes with his Knife
Side Smash
Lounges forward and Tases the opponent.
Down Smash
Works like Snakes Dspec.
Up Smash
Throws a Burning Gas BIM in the air, causing smoke to engulf the area. The Smoke works the same way the flames on his Dspec do(without the explosion).
Side Tilt
Stabs forward with his knife.
Down Tilt
Uses his taser downward.
Up Tilt
Slashes upward with his Knife.
Neutral Special
Uses his sonar/ping to stun nearby opponents.
Side Special-
Cracker BIMs
A BIM similar to Snakes Grenades, but explodes on contact. The BIM can be held while performing other attacks, but if hit while the BIM is still active you will explode.
Timer BIMs
A BIM with a 10sec timer before it explodes. This BIM can also be held while using other attacks. The BIM will not explode until the designated time has passed.
Homing BIMs
Homing BIMs will follow the opponent until it gets close enough, and then it explodes. The blast range is smalland does little damage and knockback. No KO potential but is good for edge guarding.
Down Special-
Flaming Cross BIMs
Throws a Flamming Cross BIM to the ground setting a portion of the stage on fire. When first exploding the attack does medium-high damage and low knockback. The fire that burns the stage has no stun or knockback, but deals damage to anyone who steps in the fire.
Implosion BIMs
Slides the BIM across the stage. When the BIM activates it acts like a vacuum and sucks opponents in dealing very weak multi-hit damage, the last hit does medium-high knockback and damage.
Barrier BIM
A BIM that protects Ryota from any damage, it also reflects projectiles.
Up Special
Opens a parachute that blows Ryota Diagonally backwards. Ryota can unhook imself from the parachute by using his Upspec again.
Neutral Air
Slashes forward with his Knife
Forward Air
Kicks forward
Down Air
Stabs downward
Back Air
Spins and slashes backwards
Up Air
Tases the opponent above him.
Grab/Pummel
Grabs the opponent and begins to punch them.
Forward Throw
Tosses the opponent forward
Down Throw
knocks the opponent onto the floor and tases them
Back Throw
Throws the opponent behind him.
Up Throw
Tases the opponent and then flips them.
Taunt 1
Switches to the next set of BIMs
Taunt 2
About to throw your last Cracker/Timer BIM but your opponent SD's off the stage? No problem, just use this taunt to disable your currently active BIM.
Taunt 3
Every time this taunt is used the amount of time that passes before a timer BIM explodes is decresed,
Briareos Hecatonchires(Appleseed)
Basic Combo
Jab Combo
Briareos' Jab Combo is similar to Snakes, but is followed by an Uppercut instead of a kick.
Side Smash
Briareos fires a Shotgun
Down Smash
Launches his foot forward
Up Smash
An Uppercut
Side Tilt
A forward kick
Down Tilt
Same as down smash but weaker
Up Tilt
Upward Uppercut
Dash Attack
A tackle attack similar to Capt. Falcon and Ganon's DA
Neutral Special
Pulls out a Tactical Rifle and Fires at opponents, can walk while firing
Side Special
Pulls out a Machete and slashes the opponent
Down Special
Grabs the opponent and slams there head into his knee
Up Special
Leaps into the air and punches the opponent, does a second flip afterwards
Neutral Air
Same as Ganons
Forward Air
Punches forward
Down Air
Punches down
Back Air
Same as Snakes but stronger
Up Air
A flip kick
Grab/Pummel
Grabs opponent and punches them
Forward Throw
Kicks the opponents forward
Down Throw
Slams opponent down and stabs them
Back Throw
Gut punches opponent then throws them behind him
Up Throw
Headbutts the opponent then throws them upwards
Taunt 1
Reloads Rifle
Taunt 2
Radio call Deunan
Taunt 3
Switches out burnt chip
Jab Combo
Briareos' Jab Combo is similar to Snakes, but is followed by an Uppercut instead of a kick.
Side Smash
Briareos fires a Shotgun
Down Smash
Launches his foot forward
Up Smash
An Uppercut
Side Tilt
A forward kick
Down Tilt
Same as down smash but weaker
Up Tilt
Upward Uppercut
Dash Attack
A tackle attack similar to Capt. Falcon and Ganon's DA
Neutral Special
Pulls out a Tactical Rifle and Fires at opponents, can walk while firing
Side Special
Pulls out a Machete and slashes the opponent
Down Special
Grabs the opponent and slams there head into his knee
Up Special
Leaps into the air and punches the opponent, does a second flip afterwards
Neutral Air
Same as Ganons
Forward Air
Punches forward
Down Air
Punches down
Back Air
Same as Snakes but stronger
Up Air
A flip kick
Grab/Pummel
Grabs opponent and punches them
Forward Throw
Kicks the opponents forward
Down Throw
Slams opponent down and stabs them
Back Throw
Gut punches opponent then throws them behind him
Up Throw
Headbutts the opponent then throws them upwards
Taunt 1
Reloads Rifle
Taunt 2
Radio call Deunan
Taunt 3
Switches out burnt chip
Kimba the White Lion
Basic Combo
Stands on hind legs and claws twice.
Side Smash
Launches himself forward and bite the opponent.
Down Smash
Crouches and slashes the opponent twice.
Up Smash
Stands on hind legs and Slashes upward twice.
Side Tilt
Slashes forward with his claw.
Down Tilt
Crouches and slashes once with his claw.
Up Tilt
stands on hind legs and slashes once upwards with his claws.
Dash Attack
Jumps and tackles the opponent
Neutral Special
Kimba Roars, stunning any nearby opponents
Side Special
Leaps and cross slashes the opponent.
Down Special
Digs a hole trapping opponents who steps in it.
Up Special
A group of parrots carry Kimba for a short distance.
Neutral Air
Extends his legs while falling.
Forward Air
slashes forward with his claws.
Down Air
Dives downward and tackles the opponent
Back Air
Extends his legs and spins in the air.
Up Air
Slashes upward with his claws.
Grab/Pummel
Jump onto the opponent and begins to claw and bite the opponent.
Forward Throw
Swings the opponent forward with his jaw
Down Throw
Slams the opponent down with his jaw
Back Throw
Throws the opponent behind him with his jaw
Up Throw
Throws the opponent upward and claws the opponent
Taunt 1
Poses and Roars
Taunt 2
Jumps in excitement
Taunt 3
Talks to Sako
Stands on hind legs and claws twice.
Side Smash
Launches himself forward and bite the opponent.
Down Smash
Crouches and slashes the opponent twice.
Up Smash
Stands on hind legs and Slashes upward twice.
Side Tilt
Slashes forward with his claw.
Down Tilt
Crouches and slashes once with his claw.
Up Tilt
stands on hind legs and slashes once upwards with his claws.
Dash Attack
Jumps and tackles the opponent
Neutral Special
Kimba Roars, stunning any nearby opponents
Side Special
Leaps and cross slashes the opponent.
Down Special
Digs a hole trapping opponents who steps in it.
Up Special
A group of parrots carry Kimba for a short distance.
Neutral Air
Extends his legs while falling.
Forward Air
slashes forward with his claws.
Down Air
Dives downward and tackles the opponent
Back Air
Extends his legs and spins in the air.
Up Air
Slashes upward with his claws.
Grab/Pummel
Jump onto the opponent and begins to claw and bite the opponent.
Forward Throw
Swings the opponent forward with his jaw
Down Throw
Slams the opponent down with his jaw
Back Throw
Throws the opponent behind him with his jaw
Up Throw
Throws the opponent upward and claws the opponent
Taunt 1
Poses and Roars
Taunt 2
Jumps in excitement
Taunt 3
Talks to Sako
Monkey D. Luffy(One Piece)
Due to Luffys stretching abilities, some attacks have a "Sweetspots". This works similar to the tip of Marth's sword. Hits with the knuckles, palm or foot(heel, bottom, and toes for "speer") cause increase damage and knockback, and in some cases meteor smashes.
Basic Combo
-Jab
Range- low
Damage- 3%
Knockback- none
Speed- Medium
-2nd Jab
Range- low
Damage- 3%
Knockback- none
Speed- medium
-Gum Gum Gatling
Range- medium
Damage- 5% per hit
Sweetspot- 7%
Knockback- medium
Speed- medium
Side Smash
-Gum Gum Pistol
Range- medium to high
Damage- 10%-17%
Sweetspot- 14%-22%
Knockback- medium to high
Speed- medium
Chargeable- Increasing range, damage, and Knockback
Down Smash
-Gum Gum Whip
Range- low
Damage- 5%-15%
Sweetspot- 8%-18%
Knockback- low
Speed- medium
Chargeable- Increasing damage and Knockback
Note: Hitting in front and then behind, Direct Contact launches opponents in the direction hit in with higher knockback
Up Smash
-Gum Gum Volcano
Range- medium
Damage- 11%
Sweetspot- 15%
Knockback- medium
Speed- low
Note: has slight end lag
Up Tilt
-Gum Gum Bell
Range- Low
Damage- 1st-8% 2nd-10%
Sweetspot- 1st-10% 2nd 12%
Knockback- medium
Speed- high
Note:Hitting above and behind then swinging back to hit above and forward. Hitting Sweetspot on the back of Luffy's head has low knockback, Sweetspot on Luffy's forehead(during the second hit) hooks the opponent(s) throwing them forward
Side Tilt
-Gum Gum Shotgun
Range- Medium
Damage- 6% per hit
Sweetspot- 8% per hit
Knockback- medium
Speed- low-medium
Down Tilt
-Gum Gum Stamp
Range- low
Damage- 6%
Sweetspot- 10%
Knockback- low
Speed- medium
Note: Buries opponents, meteor smashes opponents in air
Dash Attack
-Gum Gum Sickle
Range- High
Damage- 3%
Sweetspot- 7%
Knockback- low-medium
Speed- low(start)-high(launch)
Neutral Special
-2nd Gear
Note: increases speed and all attacks do 5% more damage. has a limit similar to final forms
Chargeable-10sec charge before being active, can tap directional buttons to roll out but cancels charge
Side Special
-Gum Gum Bazooka
Range- medium
Damage- 14%
Sweetspot- 18%
Knockback- medium-high
Speed- medium
Down Special
-Gum Gum Balloon
Note: Reflects projectiles and gives slight recoil damage for melee attacks(with the exception of slashing attacks), has a 3 second llimit, has some end lag
Up Special
-Gum Gum Storm
Range- high
Damage- 10%-23% if all attacks hit
Sweetspot- 15%-28% if all attacks hit
Knockback- Medium
Speed- medium (launch)-high(attack)
Note: Luffy falls helplessly after attack.
Neutral Air
-Gum Gum Fireworks
Range- medium
Damage- 8% per hit
Sweetspot- 12% per hit
Knockback- low
Speed- medium
Note: Luffy remains still while using this move, has slight end lag
Forward Air
-Gum Gum Battle Axe
Range- low-medium
Damage- 8%-12%
Sweetspot- 12%-16%
Knockback- high
Speed- medium
Note: Meteor smashes if hit by the heel or bottom of Luffy's foot. Does 2% more damage if hits the stage
Back Air
-Gum Gum Whip
Range- medium
Damage- 6%
Sweetspot- 10%
Knockback- low-medium
Speed- high
Down Air
-Gum Gum Spear
Range- Medium
Damage- 8%
Sweetspot- 14%
Knockback- medium
Speed- low
Note: meteor smashes if hit directly with Luffy's toes
Up Air
-Gum Gum Rocket
Range- medium-high
Damage- 14%
Direct Contact- 17%
Knockback- medium
Speed- low(charge up)-high(launch)
Note: aimable, Direct Contact with Luffy's forehead causes higher knockback, Luffy grabs an opponent or the stage to shoot himself in the desired direction. If he fails to grab anything he falls helplessly, grabbing an opponent guarantees a "Direct Contact" hit, has end lag.
Basic Combo
-Jab
Range- low
Damage- 3%
Knockback- none
Speed- Medium
-2nd Jab
Range- low
Damage- 3%
Knockback- none
Speed- medium
-Gum Gum Gatling
Range- medium
Damage- 5% per hit
Sweetspot- 7%
Knockback- medium
Speed- medium
Side Smash
-Gum Gum Pistol
Range- medium to high
Damage- 10%-17%
Sweetspot- 14%-22%
Knockback- medium to high
Speed- medium
Chargeable- Increasing range, damage, and Knockback
Down Smash
-Gum Gum Whip
Range- low
Damage- 5%-15%
Sweetspot- 8%-18%
Knockback- low
Speed- medium
Chargeable- Increasing damage and Knockback
Note: Hitting in front and then behind, Direct Contact launches opponents in the direction hit in with higher knockback
Up Smash
-Gum Gum Volcano
Range- medium
Damage- 11%
Sweetspot- 15%
Knockback- medium
Speed- low
Note: has slight end lag
Up Tilt
-Gum Gum Bell
Range- Low
Damage- 1st-8% 2nd-10%
Sweetspot- 1st-10% 2nd 12%
Knockback- medium
Speed- high
Note:Hitting above and behind then swinging back to hit above and forward. Hitting Sweetspot on the back of Luffy's head has low knockback, Sweetspot on Luffy's forehead(during the second hit) hooks the opponent(s) throwing them forward
Side Tilt
-Gum Gum Shotgun
Range- Medium
Damage- 6% per hit
Sweetspot- 8% per hit
Knockback- medium
Speed- low-medium
Down Tilt
-Gum Gum Stamp
Range- low
Damage- 6%
Sweetspot- 10%
Knockback- low
Speed- medium
Note: Buries opponents, meteor smashes opponents in air
Dash Attack
-Gum Gum Sickle
Range- High
Damage- 3%
Sweetspot- 7%
Knockback- low-medium
Speed- low(start)-high(launch)
Neutral Special
-2nd Gear
Note: increases speed and all attacks do 5% more damage. has a limit similar to final forms
Chargeable-10sec charge before being active, can tap directional buttons to roll out but cancels charge
Side Special
-Gum Gum Bazooka
Range- medium
Damage- 14%
Sweetspot- 18%
Knockback- medium-high
Speed- medium
Down Special
-Gum Gum Balloon
Note: Reflects projectiles and gives slight recoil damage for melee attacks(with the exception of slashing attacks), has a 3 second llimit, has some end lag
Up Special
-Gum Gum Storm
Range- high
Damage- 10%-23% if all attacks hit
Sweetspot- 15%-28% if all attacks hit
Knockback- Medium
Speed- medium (launch)-high(attack)
Note: Luffy falls helplessly after attack.
Neutral Air
-Gum Gum Fireworks
Range- medium
Damage- 8% per hit
Sweetspot- 12% per hit
Knockback- low
Speed- medium
Note: Luffy remains still while using this move, has slight end lag
Forward Air
-Gum Gum Battle Axe
Range- low-medium
Damage- 8%-12%
Sweetspot- 12%-16%
Knockback- high
Speed- medium
Note: Meteor smashes if hit by the heel or bottom of Luffy's foot. Does 2% more damage if hits the stage
Back Air
-Gum Gum Whip
Range- medium
Damage- 6%
Sweetspot- 10%
Knockback- low-medium
Speed- high
Down Air
-Gum Gum Spear
Range- Medium
Damage- 8%
Sweetspot- 14%
Knockback- medium
Speed- low
Note: meteor smashes if hit directly with Luffy's toes
Up Air
-Gum Gum Rocket
Range- medium-high
Damage- 14%
Direct Contact- 17%
Knockback- medium
Speed- low(charge up)-high(launch)
Note: aimable, Direct Contact with Luffy's forehead causes higher knockback, Luffy grabs an opponent or the stage to shoot himself in the desired direction. If he fails to grab anything he falls helplessly, grabbing an opponent guarantees a "Direct Contact" hit, has end lag.
Captain Harlock(Space Pirate Captain Harlock)
Basic Combo
Similar to Marth but has Harlock swing his sword from multiple directions instead of one
Side Smash
Stabs then Shoots a his sword
Down Smash
Stabs downward twice and then follows with an upward slash
Up Smash
Swing sword upward and fires his sword at the opponent
Side Tilt
Forward slash
Down Tilt
Similar to Marth's Down Tilt
Up Tilt
Slashes upward
Dash Attack
Similar to Marth's DA
Neutral Special
Pulls out a handgun and shots the opponent, can be aimed
Side Special
moves forward with dark aura and slashes opponents
Down Special
A parry attack, if hit he will teleport behind the opponent and attack them
Up Special
His Black Bird(forgot his name) carries him upward, can fire his hand gun while flying
Neutral Air
Slashes behind him going upward(without turning around) and then in front and of him diagonally downward
Forward Air
Slashes diagonally downward with his sword
Down Air
His Black Bird flies under him and attacks the opponent
Back Air
Slashes behind him going upward
Up Air
Slashes upward
Grab/Pummel
Grabs opponent and has his Bird Peck him
Forward Throw
Throws opponent forward
Down Throw
Kneels the opponent down and shoots him with his handgun
Back Throw
Throws the opponent behind him
Up Throw
Swings the opponent upward
Similar to Marth but has Harlock swing his sword from multiple directions instead of one
Side Smash
Stabs then Shoots a his sword
Down Smash
Stabs downward twice and then follows with an upward slash
Up Smash
Swing sword upward and fires his sword at the opponent
Side Tilt
Forward slash
Down Tilt
Similar to Marth's Down Tilt
Up Tilt
Slashes upward
Dash Attack
Similar to Marth's DA
Neutral Special
Pulls out a handgun and shots the opponent, can be aimed
Side Special
moves forward with dark aura and slashes opponents
Down Special
A parry attack, if hit he will teleport behind the opponent and attack them
Up Special
His Black Bird(forgot his name) carries him upward, can fire his hand gun while flying
Neutral Air
Slashes behind him going upward(without turning around) and then in front and of him diagonally downward
Forward Air
Slashes diagonally downward with his sword
Down Air
His Black Bird flies under him and attacks the opponent
Back Air
Slashes behind him going upward
Up Air
Slashes upward
Grab/Pummel
Grabs opponent and has his Bird Peck him
Forward Throw
Throws opponent forward
Down Throw
Kneels the opponent down and shoots him with his handgun
Back Throw
Throws the opponent behind him
Up Throw
Swings the opponent upward
Dandy(Space Dandy)
Coming Soon!!!
STAGES
Moon Base(Aldnoah.Zero)
Thousand Sunny(One Piece)
The Battle of the North(Claymore)
The Behemoth(Appleseed Alpha)
The stage takes place inside the [censored]pit of the moon base during the climactic battle in S2 Ep12. Later the [censored]pit will explode and gravity will pull you into outer space were you will fight on the outside of the Moon Base as it begins to self destruct. After the Moon Base has been destroyed the battle will continue in an asteroid field were you will leap between asteroids to stay alive.
Thousand Sunny(One Piece)
Thousand Sunny is a big stage with the other Straw Hat Pirates as stage hazards. Not much to say about this stage, the hazards will spawn randomly depending on the character that appears on stage. For example if Ussop appears on stage, then it would be his Fire Bird Star attack as a hazard or if its Nami it would be Thunderbolt Tempo.
The Battle of the North(Claymore)
The Battle of the North takes place during a blizzard in an abandoned northern town in the Mountains. There aren't any hazards here, but you can see Claymores and Awakened Beings fighting in the background.
The Behemoth(Appleseed Alpha)
This stage is taken from the climactic scene of Appleseed Alpha. The Battle will take place on top of The Behemoth super weapon. No Hazards and mot much in the background either, but has some weird platforms and an odd shape.
LOOKING FOR HELP
I can't do the project alone. I'm looking for anyone Interested in helping with the project
NEED:
Modelers
-
-
Animators
-
-
Coders
-
-
Texure Modders
-
-
NEED:
Modelers
-
-
Animators
-
-
Coders
-
-
Texure Modders
-
-
If there are any questions please PM me or comment below.
More updates coming