mixa
Banned via Warnings
Yeah, I know it's besides the point, but I'm yet to see one that isn't bo1. At the last major one they didn't even do the 3rd place match for whatever reason.I'm sure it depends a bit on the host, venue time, etc.
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Yeah, I know it's besides the point, but I'm yet to see one that isn't bo1. At the last major one they didn't even do the 3rd place match for whatever reason.I'm sure it depends a bit on the host, venue time, etc.
3-4)
- Definitely don't think matches finishing on time is the only issue. Having fun tournaments that don't encourage people running away or running out the clock is also very important to me and likely many others. But for now lets just say for the sake of argument that we only care about matches finishing on time.
1) You could still end up with a kirby mirror match or something to that sort. Or you could end up with two players with M2K's playstyle. And since both players know they only have 4 stocks, they already played much more conservatively from the beginning. 4 stocks is objectively going to result in shorter matches yes, but it still doesn't guarantee that matches will finish under 8 minutes.
- 5 stock matches are longer, on average, than 4 stock matches. How can you claim that switching to 4 stock matches doesn't "address the actual issue of matches finishing on time"?
- Hyrule matches are longer, on average, than non-Hyrule matches. How can you claim that banning Hyrule doesn't "address the actual issue of matches finishing on time"?
- I strongly believe that switching to an 8 minute timer would encourage more patient/campy/defensive play. 8 minutes is 4 minutes longer than the current average match length! Yes, maybe an 8 minute timer would cut down on the incredibly rare matches that are longer than 8 minutes, but this progress would be more than lost by priming people with the thought that they have 8 minutes to finish their match, thus increasing the time for games that would only take 4 minutes with no timer.
In the FGC, they generally follow a very specific rule: Until something shows to be completely dominant and have no counter and therefore simplifies the metagame heavily, there is no reason to ban it and the community should let it rock. Just one tournament where hyrule is abused to its full extent is necessary evidence for hyrule not being allowed anymore. There is no point in "banning the clock" alongside hyrule because as I said before, banning hyrule alone does not address the issue behind matches running on time.5-6)
tl;dr: If you want shorter, more fun matches ban Hyrule and ban the clock. Might even get some more cool Japanese players to come.
- Under this scenario how many ****ty tournaments do we have to sit through where everyone runs away on Hyrule until the clock is banned? I think even one is too many. Lets just ban Hyrule and ban the clock right now and get this over with (I agree with clubba's point that if you're going to make Hyrule a CP you might as well ban it). If we (i) ban Hyrule and (ii) run tournaments more effeciently, then we won't have to worry about time and tournaments will be much more fun. In short, Hyrule detracts much more than it adds to the tournament scene.
- Most SSB64 matches do not take 8 minutes long, If you believe that simply having the timer there will actually make people want to run away in such a volatile game as this and that it'll be effective on non-broken stages, then you're saying this game is broken. Every single competitive fighting game game ever has a time limit and this game should be no different. We cannot be completely selfish as to say "we don't need a timer".