darkoblivion12
Smash Lord
So before I get into this, I'm going to introduce myself a bit, I'm Pyro. I've been a dedicated Roy main for years, and more recently I've been getting a lot better.
Anyways, I wanted to discuss Roy's side B (DED) and changes that are being made to it in P:M.
In melee, DED is a great tool for a whole bunch of situations. The biggest two situations are catching players in the air and knocking them down or away, and the applying pressure on the shield. For the dev's sake i'm going to hope the first situation is easily implementable. The problems that I can see are going to be with the pressure part. So in Melee, much of Roy's DED shield pokes depending on where a shield is angled, how big it is, and what players are trying to do. Basically in writing this, I'm trying to guarantee that Roy's DED shield poking ability remains in tact.
Just some thoughts I have while using DED:
>> is two pokes to wear through a shield
>^ is for crouch canceling.
>>^ is for poking the top of a shield.
>^^ is for forcing a knockdown. second hit pokes, third one forces a tech chase.
>>v is for poking the bottom of a shield and has some pretty good shield damage
>>> is for small shields and will typically connect is a shield is small enough
4th hit forward is nearly useless for poking because it puts you too close to the opponent.
4th hit down reaches really low and far and has a rapid hit, causing a lot of shield damage
4th hit up is the most important part of this kit. it almost guarantees a poke on the top of someone's shield.
Naturally this is what i'm kind of concerned about. The 4th hit up seems to be changed to marth's brawl animation. Which means it won't have a crazy massive overhead sweeping hitbox.
Anyways for the TL;DR:
I really want to like P:M Roy, but in order for that to happen, his toolkit needs to not take away things that he already has in favor of things that he could have. DED should have the 4th hit forward be Marth's brawl animation and the 4th hit up be Roy's melee overhead sweep (4th hit up).
Anyways, thanks for listening to my thoughts and I hope we get some good discussion on it.
Anyways, I wanted to discuss Roy's side B (DED) and changes that are being made to it in P:M.
In melee, DED is a great tool for a whole bunch of situations. The biggest two situations are catching players in the air and knocking them down or away, and the applying pressure on the shield. For the dev's sake i'm going to hope the first situation is easily implementable. The problems that I can see are going to be with the pressure part. So in Melee, much of Roy's DED shield pokes depending on where a shield is angled, how big it is, and what players are trying to do. Basically in writing this, I'm trying to guarantee that Roy's DED shield poking ability remains in tact.
Just some thoughts I have while using DED:
>> is two pokes to wear through a shield
>^ is for crouch canceling.
>>^ is for poking the top of a shield.
>^^ is for forcing a knockdown. second hit pokes, third one forces a tech chase.
>>v is for poking the bottom of a shield and has some pretty good shield damage
>>> is for small shields and will typically connect is a shield is small enough
4th hit forward is nearly useless for poking because it puts you too close to the opponent.
4th hit down reaches really low and far and has a rapid hit, causing a lot of shield damage
4th hit up is the most important part of this kit. it almost guarantees a poke on the top of someone's shield.
Naturally this is what i'm kind of concerned about. The 4th hit up seems to be changed to marth's brawl animation. Which means it won't have a crazy massive overhead sweeping hitbox.
Anyways for the TL;DR:
I really want to like P:M Roy, but in order for that to happen, his toolkit needs to not take away things that he already has in favor of things that he could have. DED should have the 4th hit forward be Marth's brawl animation and the 4th hit up be Roy's melee overhead sweep (4th hit up).
Anyways, thanks for listening to my thoughts and I hope we get some good discussion on it.