forbidden12
Smash Cadet
- Joined
- Feb 1, 2015
- Messages
- 71
Thoughts on Roy's new spike and your most hype combo into the dair
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I agreeI'm glad he has one. Now no opponent will think to recover high. Makes edgegaurding so much easier because it's intimidating.
Considering the small hitbox there should be hypeDtilt to dair is the most basic but devastating combo near the ledge if your opponent DIs the dtilt wrong. I'm very fond of taking stocks with that setup (not too much of a "hype combo" but literally any fire spike is hype).
While I do appreciate and share a similar fondness of 3.0 Dair, I am big fan of the change to a spike. As mentioned before I've found it incredibly useful of edgeguarding. MeteorDair kills of the top are awesome for sure but I never landed many of those so I find I get much more utility out of the spike. I can't agree that 3.5 Roy is "a little bit too good" but that's probably due to current lack of skill =PI actually believe it's a little over the top. Roy, before 3.5, had a plethora of kill options. I liked his old dair because of early-percent tech chase setups. Now his dair only puts his opponent into stagger and sometimes not even that. I also am a little biased because I loved seeing a kill off the top with his old dair. =P I'm actually starting to believe Roy in 3.5 is just a little bit too good. Not enough to warrant an overhaul like some characters saw in 3.5, but just enough to merit a few small tweaks to his kit.
The rule of thumb for all Roys in 3.0 was that if you could get a dair meteor, you could instead go for a reverse bair. Dair meteor kills were awesome to see in 3.0, but they weren't practical as a kill tool when fighting a smart player. For this reason, dair meteors were only seen as tech chase setups among more of the higher level Roys. I can understand the change to it. I cried every time I saw someone meteor cancel the dair and then punish the Roy, but why would we give Roy another reliable kill move when he already has plenty? That being said, I do enjoy having yet another kill option. >:DWhile I do appreciate and share a similar fondness of 3.0 Dair, I am big fan of the change to a spike. As mentioned before I've found it incredibly useful of edgeguarding. MeteorDair kills of the top are awesome for sure but I never landed many of those so I find I get much more utility out of the spike. I can't agree that 3.5 Roy is "a little bit too good" but that's probably due to current lack of skill =P