CatRaccoonBL
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Rosalina Stage Analysis
News:
Analyzing Town & City
Note: If you wish to talk generally about stages for Rosalina include non-legal ones, go to this thread.
Welcome to the Stage analysis thread! In this iteration of Smash bros, we have quite a bit of stages to choose from.
It can be a bit overwhelming to players who only stick to Final destination/For Glory stages.
Stages are one of the most important factors second to characters. Counterpicks can be a big deal as they can provide advantages to characters over others. Little Mac, for example, probably doesn't want to go to stages like Kongo Jungle or Duck hunt due to the amount of jumping required.
Due to this, it is very important to know three things when it comes to Rosalina and the stages she plays on.
1. What are her best stages? How do you take advantage of it?
2. What are her worst stages, what do you need to use your bans on?
3. If she can't play on her best stages, what can she do to make the most of the stage she is on?
We will hopefully all work together to answer these question on this topic.
Schedule:
We'll analyze one stage each week from Monday to Saturday with Sunday to tally everything together. A week should give you enough time to plan to play a stage with other people whether it be online or offline.
If personal business interferes, follow the schedule to see who will be next and plan your analysis ahead of time.
All of this is based off U.S Central time on my end.
Data Submission:
You are more then welcome to back up your claim with link/video evidence. Multiple embedded videos could cause lag so it is highly encourage to just link them.
Discussion Rules:
No flamming, trolling or spamming.
Format:
The recommend format is as follows:
1.Benefits
2. Negatives
3. Additional notes
4. Overall score
Speaking of which, the overall score is based on a scale of 1.0-5.0.
5 - A stage Rosalina can use the stage as a huge advantage.
4 - A stage Rosalina can get a minor advantage
3 - A stage where Rosalina doesn't get any benefit or drawback.
2 - A stage where Rosalina will have to work hard on the stage
1 - A stage where it is almost un-winnable for Rosalina.
You are allowed to use decimal places, but keep it in the tenths place.
When getting the average, all the ratios would be added up, and then divided.
Example:
(3 + 2.3 + 4 + 3.4 + 2.9) / 5 = 3.12
Post Updates:
I'll be updating this post. If personal business gets in the way, I'll try to get @Mario_and_Sonic_Guy to help with updating it. I will resume helping when I get back. Remember to always follow schedule though.
We are going to be using the Apex Ruleset for our starting schedule. We might look at other common legal stages though.
Schedule:
Week 1 (1/19/2015 - 1/25/2015) {Final Destination & Omegas}
Week 2 (1/26/2015 - 2/01/2015) {Battlefield}
Week 3 (2/02/2015 - 2/08/2015) {Smashville}
Week 4 (2/09/2015 - 2/15/2015) {Castle Siege}
Week 5 (2/16/2015 - 2/22/2015) {Duck Hunt}
Week 6 (2/23/2015 - 3/01/2015) {Halberd}
Week 7 (3/02/2015 - 3/08/2015) {Kongo Jungle 64}
Week 8 (3/09/2015 - 3/15/2015) {Lylat Cruise}
Week 9 (3/16/2015 - 3/22/2015) {Town & City}
Results:
Final Destination:
Omegas:
Battlefield:
Smashville:
Castle Siege:
Duck Hunt:
Halberd:
Kongo Jungle 64:
Lylat Cruise:
Town & City:
Tips:
It is highly recommended you play at least some matches with human players to get a feel for the stage. Also be sure to check out this thread: Ceiling Height Research
Things to look out for include:
1. Chances for Luma to get out of tumble earlier due to platform height?
2. Chances for Luma to get saved due to non-static elements of a stage?
3. Places for Rosalina to aim her recovery other then the ledge?
4. Due to Rosalina's floaty nature, a stage with wider blast zones are more beneficial. Check the ceiling research thread for more details on vertical blastzones.
Lastly, some opposing character get a better advantage then you on certain stages. If you know of these characters, make sure to talk about them when you are posting your analysis. Nothing too fancy, just make sure to say something like, "if facing x character, strike anyway because y."
Closing:
I will be linking the corresponding general analysis from the competitive boards when that stage comes up. Remember to be as fair and accurate as possible.
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