I'm able to consistently upsmash Yoshi out of his Fair. I find that if you move forward a bit, you usually end up under him and you hit him there. And you're also going to want to upsmash out of reaction and hit him before the hitbox on his Fair becomes active.Don't get me wrong, I agree that usmash is one of the most feared moves in the game, but I have tried many times to beat his fair and dair with usmash. No, it doesn't beat his fair (nor his dair). Yes, you can attempt to usmash on reaction and yes, you can start the move in time to possibly hit him. But it almost never happens. The massive disjoints on his fair and dair just eat through it.
Why does hitting Yoshi's nose during his fair not hit him? He doesn't have invincibility on it, as I just looked up. Weird.
If I'm able to do it consistently against many different Yoshis, then it's possible.
Upsmash is done off reaction. As soon as he starts pulling his nose back, you upsmash. He can't bait it from the ground unless you have the reaction speed of a 500 year old man... But from the air it's still difficult to bait it. How would he go about doing it?Yoshi baits and punishes the usmash with any fast move, like DA. This isn't a Yoshi exclusive thing. Any character can do that. If her usmash was safe, she would be absolutely overpowered.
But from the air if he were to bait it with a jump, he would just standard b us at the conclusion, or fair. Our usmash isn't lagless you know.
But again, you should not be getting baited. It's done purely off reaction. It's really easy once you get the hang of it.
And about the egg lay, it's kinda useless since Luma can just protect you.
Covered this. You beat his aerials.Yeah, you're probably right about this. Problem is he doesn't need to kill Luma because his aerials just wreck it.
Powershield, walk forward, repeat. There's a reason you can't find tournament Yoshis just sitting there tossing eggs for 5 minutes. And if he's throwing the eggs in the air, it's even easier to get past them. And don't forget that eggs have endlag. Just practice powershielding and you'll be fine. (And you'll also have an answer to pretty much all projectiles in the game except like... Villager's Fair...We have one answer to egg camping and that DAing under it. I suppose you could just shield and wait it out but that assumes your opponent is impatient. Egg camping is why Yoshi dominates neutral against Rosalina. She's a massive target and it's difficult to dodge them. Gravity pull is not some insane "YOUR PROJECTILES ARE NOW USELESS MWAHAHAHAHA" option. It can take some pressure off but it's just a crutch here.
Ya I admit I simplified this quite a bit. I'll change my original post to show that you need to have a few mixups in there. But if you do get grabbed? Oh no 10%!!! He doesn't get much out of it.I hate to take a shot like this, but have you actually played any good Yoshis? Who in their right mind does nothing but grab and dash attack other than noobish Falcon players.
Hit and run fairs are safe on shield and his standard b is definitely a viable grab option, even if it is a bit punishable on a whiff. Yoshi is heavy and nearly ungimpable. He can afford to make mistakes. His standard b is also much faster than his normal grab.
But even then, shielding his DA every time is going to get you grabbed (and unless the shield is at full strength it doesn't cover the Luma). It doesn't matter how ****ty Yoshi's grab is, he can still grab. It's still an option, and you can't rule it out just because it's not amazing like the rest of his moveset.
Lastly, he can fair into jab. You'll see good Yoshis do it. Not all the time, because it can be shield grabbed, but you have to watch out for that too. It's an option Yoshi has and it's very strong.
So let's simplify Yoshi to 4 tactics. (I'm pretty sure I'm not forgetting things here. If I am then tell me.)His DA doesn't cheese Luma kills like Falcon's does, but he can still kill a Luma with it if we're decently close to the edge.
Fair beats the tilts, except possibly dtilt because Rosalina ducks. Admittingly, I haven't tried to space against him with dtilt because he's usually in the air, but also because...
None of that matters when you consider this: eggs eggs eggs. If he sees we're going for tilts, he just throws eggs. We have one punish for that and tilts are not it. Eggs are his answer for almost every situation in neutral outside of gravity pull, which gives Yoshi stage control. Saying that Rosalina comes remotely close to winning neutral is hogwash because of those eggs.
I'll try to let off some steam here so I think clearly. I think Yoshi deserves to have such an amazing projectile in the eggs. It's his aerials I can't stand.
First is an aerial approach.
Second is a grounded approach.
Third is egg camping.
Fourth is poking at you with tilts.
I've covered aerial approach. Upsmash beats all his aerials. I have no idea why it doesn't work for you.
I've covered grounded approach. He will rarely grab. But you have to use a few mixups too.
Eggs aren't actually hard to get by.
He can't poke at you with tilts because you have more range.
I'll tell you about a time that I faced a Yoshi who was better than me, yet I ended up beating him. He started up with a few Fairs. My answer to that was upsmash. That taught him to not jump in neutral. The next thing he resorted to was egg camping. I was easily able to get around them and punish him. He still used a few eggs, but much less.(We later played a match with customs, and shooting star bit made him abandon ALL eggs entirely.) That left him with just his ground options. He didn't even try to use his tilts just because he was so outranged. So what's left for him to do? DA and grab mixups. I shielded a few DA then when I suspected him to go for the grab, I would spot dodge or Dair or D-tilt. And it was just that a bunch of times over and over. If he thought I would jump, he would running upsmash or sometimes Nair, but I made sure not to be predictable with jumps. I ended up winning just because Rosalina beats many of Yoshi's options in neutral.
Yay for super armor? He still takes the damage. And his DJ goes so high that he can't attack you if you're below him when he uses it. And we don't do Sheik combos. We just juggle. If he jumps, he just puts himself in the same place he'd be otherwise. And we're faster on the ground than he is in the air, so just follow him from there to juggle. It's annoying and a bit harder, but we could make it work.Yoshi's mobility and floatiness, and as the last line of defense, his DJ armor, make him impossible to combo. Just because random FG noobs keep trying to use his priority to beat yours at the worst possible places (down b'ing into uair, anyone?) doesn't make that the standard. Careful Yoshis use their mobility to create space.
If Yoshi is standing with his back to the ledge, recover more horizontally. And with customs, launch star plus just eliminates the threat of a spike altogether. It is a minor detail though.Dead wrong. Well, not entirely. If he just runs off, yes, it's awkward. If Yoshi jumps off the stage backwards, it's trivial.