drLemons
Smash Rookie
- Joined
- Jul 16, 2014
- Messages
- 8
- NNID
- leivionade
I recently found out something fairly interesting for all of us and since I have not seen anyone talk about this, I figured that I might as well just post about this because not everybody may know about it. I think this is cool enough to warrant its own thread. Before the patch, Luma could be commanded to attack during Rosalina's hit stun any time to basically escape from combos or throws for free, an unusual mechanic which many players agree was better off removed.
Now, by using Luma Shot, Luma enters a state where he keeps a slightly larger distance in front of Rosalina, dances faster and has a halo around himself. His movement is free, sometimes unpredictable and he also uses his jumps if Rosalina is in the air, but generally, he'll be somewhere in front of Rosalina. But there's another thing that changes.
In this mode, Luma is allowed to be controlled during any kind of Rosalina's hit stun. As soon as Rosalina is in any sort of hit stun, after a smash attack, during a throw, during Diddy Kong or Bowser's command grabs or when fTilted by Sheik over and over, you can input attacks for Luma to perform, including jabs and tilts or aerials depending on either Rosalina or Luma's positions.
This means with correct positioning following a Luma Shot, the old behaviour can be replicated to a certain degree, allowing situational escapes from ground based combos and more reliable throw interruptions.
Keep in mind this requires the Luma Shot set up and Luma will not follow Rosalina in this mode, meaning that once a significant distance from him is reached, he will not be able to interrupt anything because in this mode in particular he prefers to stay behind. This is different from before the patch where this worked in the coupled mode and all the player had to do was jab to make Luma zip right into the opponent for a free punish during Rosalina's hit stun. As such, this mechanic now requires a set up and carries risks as well as a lower reward, being a good compromise for both sides, as the option is still available but not easily exploitable by everybody.
So, I hope this is good news to you all. Keep on exploring and enjoying Rosalina and Luma, there is much yet to be found. For this thread I recommend discussing possible guaranteed punishes on certain characters with low risk and high rewards using this mechanic.
Now, by using Luma Shot, Luma enters a state where he keeps a slightly larger distance in front of Rosalina, dances faster and has a halo around himself. His movement is free, sometimes unpredictable and he also uses his jumps if Rosalina is in the air, but generally, he'll be somewhere in front of Rosalina. But there's another thing that changes.
In this mode, Luma is allowed to be controlled during any kind of Rosalina's hit stun. As soon as Rosalina is in any sort of hit stun, after a smash attack, during a throw, during Diddy Kong or Bowser's command grabs or when fTilted by Sheik over and over, you can input attacks for Luma to perform, including jabs and tilts or aerials depending on either Rosalina or Luma's positions.
This means with correct positioning following a Luma Shot, the old behaviour can be replicated to a certain degree, allowing situational escapes from ground based combos and more reliable throw interruptions.
Keep in mind this requires the Luma Shot set up and Luma will not follow Rosalina in this mode, meaning that once a significant distance from him is reached, he will not be able to interrupt anything because in this mode in particular he prefers to stay behind. This is different from before the patch where this worked in the coupled mode and all the player had to do was jab to make Luma zip right into the opponent for a free punish during Rosalina's hit stun. As such, this mechanic now requires a set up and carries risks as well as a lower reward, being a good compromise for both sides, as the option is still available but not easily exploitable by everybody.
So, I hope this is good news to you all. Keep on exploring and enjoying Rosalina and Luma, there is much yet to be found. For this thread I recommend discussing possible guaranteed punishes on certain characters with low risk and high rewards using this mechanic.