AAA Battery
Smash Cadet
- Joined
- Dec 22, 2015
- Messages
- 73
- 3DS FC
- 0216-1897-1891
So there's a grab release combo unique to Rosaluma which involves air releasing a character into Luma's up smash. It involves desyncing Luma with Luma Shot, and positioning him in a way that grab released characters are put right above Luma and makes his Up Smash true. There's actually a video on it as well that does a great job at explaining it in further detail by alexthepony. So be sure to watch it if you want to learn how it works or learn how to escape it if you've been hit by it before. http://smashboards.com/threads/rosa...rab-release-to-up-smash.434615/#post-21206170
So I've spent some time testing this grab release on various characters and am compiling a chart on all of the characters this works on... feel free to read. And if you'd like, help me test this, too. There's a lot of stuff to document for this.
An important thing to note is that if the character is too tall, the only way they will be air released is if the victim were to be mashing jump while grabbed. Characters like Bayonetta just have to avoid mashing jump and they should be fine.
should have nothing to worry about concerning this. Just don't mash jump while grabbed.
is interesting. He can be air released but only if he is grabbed in mid-air. DI-ing away, this proves fatal at ~150% w/o rage.
always gets air released. DI-ing away, this proves fatal at ~140% w/o rage due to hitting the clown car. (Mix up? Sometimes my brother is able to air dodge, but by buffering up smash, it looks true.)
I'll do some more labbing later. For those wondering, I'll be doing these in alphabetical order.
So I've spent some time testing this grab release on various characters and am compiling a chart on all of the characters this works on... feel free to read. And if you'd like, help me test this, too. There's a lot of stuff to document for this.
An important thing to note is that if the character is too tall, the only way they will be air released is if the victim were to be mashing jump while grabbed. Characters like Bayonetta just have to avoid mashing jump and they should be fine.
I'll do some more labbing later. For those wondering, I'll be doing these in alphabetical order.
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