HawaiianJigglyPuff
Smash Ace
Okay, I know this might sound like a nub question, but it's something I've often thought about, but I've never asked before.
Why is it that sometimes after a rollout and you hit your opponent, you fly into the air and come back down (so basically there is a lot of lag)
and sometimes, but not as often, you hit your opponent and stay there. (no lag)
How can I replicate the times I don't have lag? This would help in a case where you rollout and hit your opponent near an edge and then die because you fall off.
This really isn't that crucial of a question for me, as using jigglypuff's rollout is nearly never appropriate...but I am curious.
Why is it that sometimes after a rollout and you hit your opponent, you fly into the air and come back down (so basically there is a lot of lag)
and sometimes, but not as often, you hit your opponent and stay there. (no lag)
How can I replicate the times I don't have lag? This would help in a case where you rollout and hit your opponent near an edge and then die because you fall off.
This really isn't that crucial of a question for me, as using jigglypuff's rollout is nearly never appropriate...but I am curious.