Valamway
Smash Apprentice
I know it's nowhere near what it used to be, and I still miss those days dearly.
I'll always remember preWiiU tech fondly...
But does it still have any inherent advantages, or disadvantages, compared to her other grabs (Standing, Dash, DA-Cancel, Pivot, or Shield)?
I feel like it might, but almost everyone gave up on it when it got nerfed globally.
Zelda had the best RCPG in the game before the nerf though, and the nerf was to the mechanic in general, so shouldn't she still have the best one?
I use it in matches occasionally as a short burst out of a dashdance, and the range and speed seem to always surprise my opponent.
Occasionally it surprises me too.
So does anyone know how useful RC-Grab and RCPG are in this update?
Is there frame data on these two or her DAC Grab anywhere?
I'll always remember preWiiU tech fondly...
But does it still have any inherent advantages, or disadvantages, compared to her other grabs (Standing, Dash, DA-Cancel, Pivot, or Shield)?
I feel like it might, but almost everyone gave up on it when it got nerfed globally.
Zelda had the best RCPG in the game before the nerf though, and the nerf was to the mechanic in general, so shouldn't she still have the best one?
I use it in matches occasionally as a short burst out of a dashdance, and the range and speed seem to always surprise my opponent.
Occasionally it surprises me too.
So does anyone know how useful RC-Grab and RCPG are in this update?
Is there frame data on these two or her DAC Grab anywhere?
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