Dragonbreath
Smash Ace
Who here thinks that Sonic's moveset could benefit from some of his air-based techniques?
No idea what I'm talking about? It's been seen in many games (Sonic Rush, Sonic Battle, ect.) that Sonic uses large disturbances in air pressure in battle, mostly generated with kinetic energy. (In layman's terms, by moving around real mast.) A pressure difference can be anything from a sound wave to a cyclone (In fact, from a certain standpoint, wind and sound are pretty similar, but that's another topic.).
Just some of the ways he's used pressure differences so far. . .
As a finishing move when he showed up as a boss in Sonic Rush.
A projectile shockwave in Sonic Battle.
Numerous variations on the theme of Sonic Boom from numerous games.
Some kind of projectile cyclone in Sonic Adventure 2 (Again, when he showed up as a boss. I think this move showed up in Sonic Next-gen as well, but I'm not 100% sure about that.)
And many more. . .
Normally, I wouldn't try and speculate moveset stuff on a character that's already been seen in a demo. But Sakurai alluded to some possible continued work on Sonic.
The problem is Sonic. What to do... I suppose if we’re going to all this trouble, perhaps we should make him playable.
Of course, knowing that this is Sakurai, that could mean practically anything.
Anyway, this is just my way of saying that I wanna see pressure differences in Brawl.
And while we're at it, here's hoping they do something about the windup punch.
No idea what I'm talking about? It's been seen in many games (Sonic Rush, Sonic Battle, ect.) that Sonic uses large disturbances in air pressure in battle, mostly generated with kinetic energy. (In layman's terms, by moving around real mast.) A pressure difference can be anything from a sound wave to a cyclone (In fact, from a certain standpoint, wind and sound are pretty similar, but that's another topic.).
Just some of the ways he's used pressure differences so far. . .
As a finishing move when he showed up as a boss in Sonic Rush.
A projectile shockwave in Sonic Battle.
Numerous variations on the theme of Sonic Boom from numerous games.
Some kind of projectile cyclone in Sonic Adventure 2 (Again, when he showed up as a boss. I think this move showed up in Sonic Next-gen as well, but I'm not 100% sure about that.)
And many more. . .
Normally, I wouldn't try and speculate moveset stuff on a character that's already been seen in a demo. But Sakurai alluded to some possible continued work on Sonic.
The problem is Sonic. What to do... I suppose if we’re going to all this trouble, perhaps we should make him playable.
Of course, knowing that this is Sakurai, that could mean practically anything.
Anyway, this is just my way of saying that I wanna see pressure differences in Brawl.
And while we're at it, here's hoping they do something about the windup punch.