Silverfox117
Smash Apprentice
- Joined
- Oct 13, 2014
- Messages
- 91
Okay before I start this thread I will like to say a few things.
1. I main Robin and probably will in the future.
2.I think she is still a good character that has room to grow.
3.I have played close to 1000 games with Robin online and with friends, so I like to think I am kind of experienced with Robin.
Okay let us begin.
Honestly, I think Robin is a character that everyone thought in the very beginning as a great character. One that is certainly a top tier contender. However, after playing Robin for a very long time since release in United States I think Robin is a low mid to high C tier character and these are the reasons.
1. She/he is so slow and floaty. This one is obvious as many people see this in the very beginning. Robin has the running speed of a heavy with the weight of a light which is a terrible combination. Often times Robin can't capitalize on a lot of mistakes and it makes edge guarding with Robin very difficult. Sometimes due to the running speed you can't even combo off of Arcthunder and Arcfire.
2.Robin has no way to approach at all. All of Robins moves are laggy besides her f-tilt and d-tilt, but you can't really approach with a tilt very easily. With no approach Robin is limited to a very defensive play style which isn't a bad thing inherently.
3.Robin's defensive play style along with her spacing is so easily countered by anybody. Arcfire is easily punishable as anyone with a brain could realize that all they have to do is run through it before it hits the ground. This makes it very difficult for Robin to get people off of her. You are then relying on thunder/Elthunder to keep people off. Only problem is that thunder is weak, and could get easily super armored by certain characters, and even Elthunder needs to be charged up.
4.Once they figure you out it is over. Robin only really has one kind of play style and that is the runaway game. However, once the opponent figures out to play against it, or is just competant it is all over. They could easily make the game into you having to approach them and if Robin has to approach to compete then you lost simple as that.
5.Robins grab and dash attack sucks and needs to rely on roll cancel grab. This isn't such an issue to me personally as I got it down most of the time, but I could see this really effecting a tight game, and a single mess up will get you punished hard.
6. Finally, to me it seems that Robin is weak to a lot of characters. Characters that are fast like Sonic, Yoshi, ZSS, and Shiek give her hell, and characters that could out range you too like Samus, Link, and Duck Hunt is a nightmare to fight against. I totaled up the characters that have these traits, and it's pretty alarming how many characters have the advantage over Robin. At least 28 characters have these troublesome traits. That doesn't seem top tier too me.
Tell me what you guys think
1. I main Robin and probably will in the future.
2.I think she is still a good character that has room to grow.
3.I have played close to 1000 games with Robin online and with friends, so I like to think I am kind of experienced with Robin.
Okay let us begin.
Honestly, I think Robin is a character that everyone thought in the very beginning as a great character. One that is certainly a top tier contender. However, after playing Robin for a very long time since release in United States I think Robin is a low mid to high C tier character and these are the reasons.
1. She/he is so slow and floaty. This one is obvious as many people see this in the very beginning. Robin has the running speed of a heavy with the weight of a light which is a terrible combination. Often times Robin can't capitalize on a lot of mistakes and it makes edge guarding with Robin very difficult. Sometimes due to the running speed you can't even combo off of Arcthunder and Arcfire.
2.Robin has no way to approach at all. All of Robins moves are laggy besides her f-tilt and d-tilt, but you can't really approach with a tilt very easily. With no approach Robin is limited to a very defensive play style which isn't a bad thing inherently.
3.Robin's defensive play style along with her spacing is so easily countered by anybody. Arcfire is easily punishable as anyone with a brain could realize that all they have to do is run through it before it hits the ground. This makes it very difficult for Robin to get people off of her. You are then relying on thunder/Elthunder to keep people off. Only problem is that thunder is weak, and could get easily super armored by certain characters, and even Elthunder needs to be charged up.
4.Once they figure you out it is over. Robin only really has one kind of play style and that is the runaway game. However, once the opponent figures out to play against it, or is just competant it is all over. They could easily make the game into you having to approach them and if Robin has to approach to compete then you lost simple as that.
5.Robins grab and dash attack sucks and needs to rely on roll cancel grab. This isn't such an issue to me personally as I got it down most of the time, but I could see this really effecting a tight game, and a single mess up will get you punished hard.
6. Finally, to me it seems that Robin is weak to a lot of characters. Characters that are fast like Sonic, Yoshi, ZSS, and Shiek give her hell, and characters that could out range you too like Samus, Link, and Duck Hunt is a nightmare to fight against. I totaled up the characters that have these traits, and it's pretty alarming how many characters have the advantage over Robin. At least 28 characters have these troublesome traits. That doesn't seem top tier too me.
Tell me what you guys think